POWERFUL BLAST |
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DEMOLITIONIST-HIRED GUN |
INCREASE THE BLAST DAMAGE OF EXPLOSIVES,EXPLOSIVE WEAPONS, AND GRENADES BY+1 PER RANK OF POWERFUL BLAST |
TOUGHENED |
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DEMOLITIONIST-HIRED GUN |
GAIN +2 WOUND THRESHOLD |
ENDURING |
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DEMOLITIONIST-HIRED GUN |
GAIN +1 SOAK VALUE |
IMPROVISED DETONATION |
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DEMOLITIONIST-HIRED GUN |
ONCE PER SESSION, TAKE AN IMPROVISED DETONATION ACTION; MAKE A PPP MECHANICS CHECK TO BUILD AN EXPLOSIVE DEVICE WHOSE DAMAGE EQUALS RANKS IN INTELLECT+RANKS IN MECHANICS+SUCCESSES |
POWERFUL BLAST |
|
DEMOLITIONIST-HIRED GUN |
INCREASE THE BLAST DAMAGE OF EXPLOSIVES,EXPLOSIVE WEAPONS, AND GRENADES BY+1 PER RANK OF POWERFUL BLAST |
GRIT |
|
DEMOLITIONIST-HIRED GUN |
GAIN +1 STRAIN THRESHOLD |
MASTER GRENADIER |
|
DEMOLITIONIST-HIRED GUN |
DECREASE THE ADVANTAGE COST TO ACTIVATE THE BLAST QUANTITY ON ANY WEAPON USED BY 1 TO A MINIMUM OF 1 |
DEDICATION |
|
DEMOLITIONIST-HIRED GUN |
GAIN +1 TO A SINGLE CHARACTERISTIC. THIS CANNOT BRING A CHARACTERISTIC ABOVE 6 |
SELECTIVE DETONATION |
|
DEMOLITIONIST-HIRED GUN |
WHEN USING A WEAPON WITH THE BLAST QUALITY, SPEND ADVANTAGE TO EXCLUDE 1 TARGET THAT WOULD BE AFFECTED BY THE EXPLOSION, UP TO RANKS IN SELECTIVE DETONATION |
GRIT |
|
DEMOLITIONIST-HIRED GUN |
GAIN +1 STRAIN THRESHOLD |
SELECTIVE DETONATION |
|
DEMOLITIONIST-HIRED GUN |
WHEN USING A WEAPON WITH BLAST QUALITY SPEND ADVANTAGE TO EXCLUDE ONE TARGET THAT WOULD BE AFFECTED BY THE EXPLOSION UP TO RANKS IN SKILL |
IMPROVISED DETONATION |
|
DEMOLITIONIST-HIRED GUN |
ONCE PER SESSION, TAKE AN IMPROVISED DETONATION ACTION; MAKE A PPP MECHANICS CHECK TO BUILD AN EXPLOSIVE DEVICE WHOSE DAMAGE EQUALS RANKS IN INTELLECT+RANKS IN MECHANICS+SUCCESSES |
LAST ONE STANDING |
|
HIRED GUN |
ONCE PER GAME SESSION DURING COMBAT THE CHARACTER MAY SPEND TWO DESTINY POINTS TO MAKE A PPP RESILIENCE CHECK. IF SUCCESSFUL SKIP YOUR NEXT TURN AND ELIMINATE ALL ENEMY MINIONS IN THE ENCOUNTER, THE NARRARATIVE MEANS BY WICH TIS IS ACCOMPLISHED IS UP TO THE PLAYER BUT MUST BE APPROVED BY THE GM |
REDUCE SETBACK |
|
HIRED GUN |
REMOVE S FROM SKILL CHECK TO ACTIVATE LAST ONE STANDING |
INCREASE EFFECT |
|
HIRED GUN |
WHEN TRIGGERING LAST STANDING ALSO ELIMINATE A RIVAL |
DESTINY |
|
HIRED GUN |
LAST ONE STANDING COSTS ONE DESTINY POINT INSTEAD OF TWO |
ADD BOOST |
|
HIRED GUN |
ADD B TO SKILL CHECK TO ACTIVATE LAST ONE STANDING |
ADD BOOST |
|
HIRED GUN |
ADD B TO SKILL CHECK TO ACTIVATE LAST ONE STANDING |
INCREASE EFFECT |
|
HIRED GUN |
WHEN TRIGGERING LAST STANDING ALSO ELIMINATE A RIVAL |
REDUCE DIFFICULTY |
|
HIRED GUN |
REDUCE THE DIFFICULTY OF THE SKILL CHECK TO ACTIVATE LAST ONE STANDING TO PP |
REDUCE SETBACK |
|
HIRED GUN |
REMOVE S FROM SKILL CHECK TO ACTIVATE LAST ONE STANDING |
BURLY |
|
HEAVY HIRED GUN |
reduce any carried weapons cumbersome quality, and encumberance by a number equal to ranks in burly to a minimum of 1 |
UNCANNY SENSES |
|
FSO |
ADD B PER RANK OF UNCANNY SENSES TO ALL PERCEPTION CHECKS |
SECRETS OF THE FORCE |
|
FSO |
KNOWLEDGE LORE AND LIGHTSABER BECOME CAREER SKILLS |
PARRY |
|
FSO |
IF WIELDING A LIGHTSABER OR MELEE WEAPONE WHEN HIT BY A MELEE ATTACK SUFFER THREE STRAIN TO REDUCE DAMAGE BY 2 PER RANKS IN PARRY |
REFLECT |
|
FSO |
IF WIELDING A LIGHTSABER OR MELEE WEAPONE WHEN HIT BY A RANGED ATTACK SUFFER THREE STRAIN TO REDUCE DAMAGE BY 2 PER RANKS IN PARRY |
RENEGADE FORM |
|
FSO |
WIELD LIGHTSABER WITH ANOTHER CHARACTERISTIC |
PARRY |
|
FSO |
IF WIELDING A LIGHTSABER OR MELEE WEAPONE WHEN HIT BY A MELEE ATTACK SUFFER THREE STRAIN TO REDUCE DAMAGE BY 2 PER RANKS IN PARRY |
TOUGHENED |
|
HEAVY |
INCREASE WOUND THRESHOLD BY +2 |
BODY GUARD |
|
SOLDIER |
ONCE PER ROUND AS A MANEUVER, GUARD AN ENGAGED ALLY. SUFFER STRAIN UP TO RANKS IN BODYGUARD TO UPGRADE THE DIFFICULTY OF ATTACKS AGAINST THAT ALLY BY THAT NUMBER UNTIL THE START OF THE NEXT TURN |
TOUGHENED |
|
SOLDIER |
GAIN +2 WOUND THRESHOLD |
CONDITIONED |
|
SOLDIER |
REMOVE S PER RANK OF CONDITIONED FROM ALL ATHLETICS, AND COORDINATION CHECKS. REDUCE THE DAMAGE AND STRAIN SUFFERED FROM FALLING BY 1 PER RANK OF CONDITIONED |
TOUGHENED |
|
SOLDIER |
GAIN +PLUS TWO WOUND THRESHOLD |
IMPROVED BODYGAURD |
|
SOLDIER |
EAT THE BULLET FOR BODYGAURD |
DEDICATION |
|
SOLDIER |
BRAWN +1 |
GRIT |
|
ARMORER |
GAIN +1 STRAIN THRESHOLD |
SUPREME BODYGAURD |
|
SOLDIER |
BODYGUARD ALL ALLIES |
GEARHEAD |
|
ARMORER |
REMOVE SETBACK FOR MODS, 1/2 PRICE MODS |
INVENTOR |
|
ARMORER |
ADD BOOST TO CRAFTING PER RANK OR REMOVE SETBACK PER RANK |
GRIT |
|
ARMORER |
GAIN +1 STRAIN THRESHOLD |
ARMOR MASTER |
|
ARMORER |
INCREASE SOAK BY 1 WHILE WEARING ARMOR |