ARC-5344 (Thumper) by brohoda1125

Species
Clone
Career
hired gun
Specializations
demolitionist, heavy, FSO, soldier, armorer
System
Force and Destiny

10
Threshold 26
Current 0
Threshold 23
Current 0
Ranged 4
Melee 2

Placeholder Image

Characteristics

7
4
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) X 1
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) X 0
Mechanics (Int) X 5
Medicine (Int) X 0
Negotiation (Pr) X 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) X 4
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 4
Gunnery (Ag) X 0
Lightsaber (Br) X 3
Melee (Br) X 2
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) X 0

Attacks

EMP GRENADES
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4
DC-15
Range
Long
Skill
Ranged: Heavy
Pierce 1, Stun Setting, Barrage
Damage
11
Critical
3
AP-M1 ARMOR PEIRCING GRENADE
Range
Short
Skill
Ranged: Light
BLAST 4, LIMITED AMMO 1, PIERCE 4
Damage
13
Critical
3
Because i can (mephite crystal)
Range
Engaged
Skill
Lightsaber
breach 1, defensive 2, sunder, stun 6, vicious 2, auto ***vvv
Damage
14
Critical
1
Because i can (Etaan crystal)
Range
Engaged
Skill
Lightsaber
breach 1, defensive 2, sunder, stun 6, vicious 2, parry +1, reflect +1, auto ***vvv
Damage
11
Critical
1
shielded gauntlet
Range
Engaged
Skill
Brawl
deflection 2, stun damage
Damage
+1
Critical
5
boomstick
Range
Medium
Skill
Ranged: Heavy
blast 5, autofire, pierce 2, accurate 2
Damage
7
Critical
4
cortisis gauntlet
Range
Engaged
Skill
Brawl
cortosis
Damage
+1
Critical
5

20
1265
4000
18/28

Weapons & Armor

Kav-dann power armor(9/9 hard points)
-strength enhancing system
-utility arm
-cortosis weave
-superior
-hardened
-weapon mount
-biofeedback system
-energy dispersion system
-integrated holsters
Integrated encrypted comlink
Survival pack
Clone Polarized Electrobinoculars:
-(bb to perception, remove ss from low light/distance)
-(water filtration system, 3x emergency rations, microfiber rope line, distress beacon)

-DC-15 Rifle (7 hard points)
-Underbarrel grenade launcher
-SoroSuub True-Site System
-Forearm Grip
-custom grip
-superior weapon customization
mounted

lightsaber (6/6 hp)
mephite cyrstal
two handed
crossgaurd
pesonalized design
finetuned emitter
lightweight
customized
energy bleed 3
extended hilt
thalonian hilt
curved hilt
cyclic crystal array
superior hilt customization

boomstick
-custom grip

-6x thermal dets
-1x AP-M1 Armor Piercing Grenades
-3x EMP Grenades
-2x knockout grenades
-5x sorosuub data purge nades
-6x beanbags
-4x big chungus potion
-4x Big chungus four round evil
-6x drops of fire

Personal Gear

-X5R Heavy Demolitions Kit with 0 Shaped Charges Inside
Shaped Charge 15 +5 2 500 4 Engaged Shaped charges have the Breach I and Vicious 1 qualities, both of which increase by one for every additional shaped charge used.

-Underbarrel grenade launcher: Enables Weapon to Fire Grenades, This uses the grenades profile, but uses the Ranged (Heavy) skill to fire and has medium range. Adds Cumbersome (+1) to weapon and increases encumbrance by 2, Grenades remain as Limited Ammo 1

in thumpers totally normal arms:
-thumpers hydro spanner
-add v to mechanics checks
-add * to mechanics checks
-encuberanc 1
-adds bb
-upgrade 2
-computers tool
-add v to mechanics checks
-add * to mechanics checks
-encuberanc 1
-adds bb
-upgrade
-athletics tool
-add v to mechanics checks
-add * to mechanics checks
-encuberanc 1
-adds bb
-upgrade 2
-solid projectile kit, energy weapon kit,
melee kit, brawl kit, lightsaber kit, armor kit
demolitions kit, demolitions scanner, life sign scanner

-mechanics implant
-unobtrusive- adds ssssss to detect it
-cybernetic respirator

5 stimpacks

-Mk. III Modular Backpack (Fully Modded, Enc +8)
-Load Bearing Gear (Enc +3)
-Utility Belt (Enc +1)
-Weapon sling (cumb -1), QUICKDRAW
-squad tactical systems- adds b to all perception and vigilance checks while within medium range of one or more allies
-ashala staff
-thumpers totally normal arms
-dont die button

Assets & Resources

192 R&R
cr 8

-SoroSuub True-Site System-Allows shooter to aim as a incidental once per round at short range. Decrease the difficulty of perception checks to locate shooter in low light conditions by 1.
-Forearm Grip-Decreases the additional difficulty of making Ranged (Heavy) checks while engaged to an d rather then an additional dd
-custom grip-Remove ⬛ from all combat checks. If not owner add ⬛⬛ to all combat checks
-superior weapon customization-Grants Weapon the Superior Quality (+1 damage, add an automatic a to checks using this weapon). (Can only be applied once)

-energy overclock setting-Once per turn as a manoeuvre, the wielder may activate the overclock setting to grant the weapon Vicious 3 (or increase the value of its Vicious quality by + 3) until the end of the round If the wielder generates ttt or y on a combat check with the weapon before the end of the next round, the weapon overheats or shorts out, and ceases to function entirely until the end of the encounter.
-monomolecular edge-Decreases Weapons Crit rating by 1 to a minimum of 1
-serrated edge-Grants the weapon the Vicious (+1) Quality
-custom grip-Remove ⬛ from all combat checks. If not owner add ⬛⬛ to all combat checks
-accurate
-reduce two setback

-utility arm- Provides the character with an additional mechanical arm that can function as one of the character's normal limbs, although it does not provide the character with additional actions or manoeuvres. The utility arm adds ⬛⬛to Mechanics checks and may modify other checks at the CM's discretion.

-threat monitor- Adds an automatic aaa to initiative checks. innate talent quick strike mod

clone achievment medal X3 3X BOOST ON KNOWLEDGE CHECKS
search and rescue medal
weapons expert
intelligence star
commandos cross
clone casualty medal boost on reilience and medicine
republic seal of service

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
POWERFUL BLAST DEMOLITIONIST-HIRED GUN INCREASE THE BLAST DAMAGE OF EXPLOSIVES,EXPLOSIVE WEAPONS, AND GRENADES BY+1 PER RANK OF POWERFUL BLAST
TOUGHENED DEMOLITIONIST-HIRED GUN GAIN +2 WOUND THRESHOLD
ENDURING DEMOLITIONIST-HIRED GUN GAIN +1 SOAK VALUE
IMPROVISED DETONATION DEMOLITIONIST-HIRED GUN ONCE PER SESSION, TAKE AN IMPROVISED DETONATION ACTION; MAKE A PPP MECHANICS CHECK TO BUILD AN EXPLOSIVE DEVICE WHOSE DAMAGE EQUALS RANKS IN INTELLECT+RANKS IN MECHANICS+SUCCESSES
POWERFUL BLAST DEMOLITIONIST-HIRED GUN INCREASE THE BLAST DAMAGE OF EXPLOSIVES,EXPLOSIVE WEAPONS, AND GRENADES BY+1 PER RANK OF POWERFUL BLAST
GRIT DEMOLITIONIST-HIRED GUN GAIN +1 STRAIN THRESHOLD
MASTER GRENADIER DEMOLITIONIST-HIRED GUN DECREASE THE ADVANTAGE COST TO ACTIVATE THE BLAST QUANTITY ON ANY WEAPON USED BY 1 TO A MINIMUM OF 1
DEDICATION DEMOLITIONIST-HIRED GUN GAIN +1 TO A SINGLE CHARACTERISTIC. THIS CANNOT BRING A CHARACTERISTIC ABOVE 6
SELECTIVE DETONATION DEMOLITIONIST-HIRED GUN WHEN USING A WEAPON WITH THE BLAST QUALITY, SPEND ADVANTAGE TO EXCLUDE 1 TARGET THAT WOULD BE AFFECTED BY THE EXPLOSION, UP TO RANKS IN SELECTIVE DETONATION
GRIT DEMOLITIONIST-HIRED GUN GAIN +1 STRAIN THRESHOLD
SELECTIVE DETONATION DEMOLITIONIST-HIRED GUN WHEN USING A WEAPON WITH BLAST QUALITY SPEND ADVANTAGE TO EXCLUDE ONE TARGET THAT WOULD BE AFFECTED BY THE EXPLOSION UP TO RANKS IN SKILL
IMPROVISED DETONATION DEMOLITIONIST-HIRED GUN ONCE PER SESSION, TAKE AN IMPROVISED DETONATION ACTION; MAKE A PPP MECHANICS CHECK TO BUILD AN EXPLOSIVE DEVICE WHOSE DAMAGE EQUALS RANKS IN INTELLECT+RANKS IN MECHANICS+SUCCESSES
LAST ONE STANDING HIRED GUN ONCE PER GAME SESSION DURING COMBAT THE CHARACTER MAY SPEND TWO DESTINY POINTS TO MAKE A PPP RESILIENCE CHECK. IF SUCCESSFUL SKIP YOUR NEXT TURN AND ELIMINATE ALL ENEMY MINIONS IN THE ENCOUNTER, THE NARRARATIVE MEANS BY WICH TIS IS ACCOMPLISHED IS UP TO THE PLAYER BUT MUST BE APPROVED BY THE GM
REDUCE SETBACK HIRED GUN REMOVE S FROM SKILL CHECK TO ACTIVATE LAST ONE STANDING
INCREASE EFFECT HIRED GUN WHEN TRIGGERING LAST STANDING ALSO ELIMINATE A RIVAL
DESTINY HIRED GUN LAST ONE STANDING COSTS ONE DESTINY POINT INSTEAD OF TWO
ADD BOOST HIRED GUN ADD B TO SKILL CHECK TO ACTIVATE LAST ONE STANDING
ADD BOOST HIRED GUN ADD B TO SKILL CHECK TO ACTIVATE LAST ONE STANDING
INCREASE EFFECT HIRED GUN WHEN TRIGGERING LAST STANDING ALSO ELIMINATE A RIVAL
REDUCE DIFFICULTY HIRED GUN REDUCE THE DIFFICULTY OF THE SKILL CHECK TO ACTIVATE LAST ONE STANDING TO PP
REDUCE SETBACK HIRED GUN REMOVE S FROM SKILL CHECK TO ACTIVATE LAST ONE STANDING
BURLY HEAVY HIRED GUN reduce any carried weapons cumbersome quality, and encumberance by a number equal to ranks in burly to a minimum of 1
UNCANNY SENSES FSO ADD B PER RANK OF UNCANNY SENSES TO ALL PERCEPTION CHECKS
SECRETS OF THE FORCE FSO KNOWLEDGE LORE AND LIGHTSABER BECOME CAREER SKILLS
PARRY FSO IF WIELDING A LIGHTSABER OR MELEE WEAPONE WHEN HIT BY A MELEE ATTACK SUFFER THREE STRAIN TO REDUCE DAMAGE BY 2 PER RANKS IN PARRY
REFLECT FSO IF WIELDING A LIGHTSABER OR MELEE WEAPONE WHEN HIT BY A RANGED ATTACK SUFFER THREE STRAIN TO REDUCE DAMAGE BY 2 PER RANKS IN PARRY
RENEGADE FORM FSO WIELD LIGHTSABER WITH ANOTHER CHARACTERISTIC
PARRY FSO IF WIELDING A LIGHTSABER OR MELEE WEAPONE WHEN HIT BY A MELEE ATTACK SUFFER THREE STRAIN TO REDUCE DAMAGE BY 2 PER RANKS IN PARRY
TOUGHENED HEAVY INCREASE WOUND THRESHOLD BY +2
BODY GUARD SOLDIER ONCE PER ROUND AS A MANEUVER, GUARD AN ENGAGED ALLY. SUFFER STRAIN UP TO RANKS IN BODYGUARD TO UPGRADE THE DIFFICULTY OF ATTACKS AGAINST THAT ALLY BY THAT NUMBER UNTIL THE START OF THE NEXT TURN
TOUGHENED SOLDIER GAIN +2 WOUND THRESHOLD
CONDITIONED SOLDIER REMOVE S PER RANK OF CONDITIONED FROM ALL ATHLETICS, AND COORDINATION CHECKS. REDUCE THE DAMAGE AND STRAIN SUFFERED FROM FALLING BY 1 PER RANK OF CONDITIONED
TOUGHENED SOLDIER GAIN +PLUS TWO WOUND THRESHOLD
IMPROVED BODYGAURD SOLDIER EAT THE BULLET FOR BODYGAURD
DEDICATION SOLDIER BRAWN +1
GRIT ARMORER GAIN +1 STRAIN THRESHOLD
SUPREME BODYGAURD SOLDIER BODYGUARD ALL ALLIES
GEARHEAD ARMORER REMOVE SETBACK FOR MODS, 1/2 PRICE MODS
INVENTOR ARMORER ADD BOOST TO CRAFTING PER RANK OR REMOVE SETBACK PER RANK
GRIT ARMORER GAIN +1 STRAIN THRESHOLD
ARMOR MASTER ARMORER INCREASE SOAK BY 1 WHILE WEARING ARMOR

Force Powers

Force Rating
2
Power
manipulate
Description
the force user may spend pip to cause one vehicle or starship he is engaged with to recover one strain
Upgrade Effect
control ongoing effect commit 1. one damaged weapon or item counts as being undamaged
mastery create triumph
control commit increase ship hull trauma by 3
control when making a mechanics check, the user may roll a manipulate power check as part of the pool and may spend pips to gain * or V
range short
Power
sense
Description
the force user may spend pips to sense all living things within short range. the user may spend pips to sense the current emotional state of one living target with whom he is engaged
Upgrade Effect
range long
control sense thoughts
range medium
Power
enhance
Description
Upgrade Effect
range spend pip to increase by one range band
control force leap action spend pip to jump horizontically
control force leap vertically
control force leap as maneuver

Background

base damage: +7
range: engaged
crit: 2
skill: Melee
enc: 3
attachments inbuilt: superior
attachments: weighted head, custom grip, energy overclock, shock pulse emitter
hardpoints available: 1/5
specials: auto vv, stun 5, concussive 2, two handed, knockdown, accurate 1, disorient 2, inc. vicious 3, cumbersome 5

Motivation

COMBAT EFFICIENCY- COMBAT SHOULD BE DONE IN THE MOST EFFICIENT WAY POSSIBLE, IF YOU CAN COMPLETE THE MISSION WITH LESS RESOURCES LOST YOU SHOULD.

Morality

morality(96)

Enthusiasm/Recklessness

Description

lifts extra money 1750

Other Notes

duty(860) Munitions - This includes the maintenance and use use of ammunition and weapons that should detonate at the appropriate time, or at least shouldn't do so while within the soldier's gun or vehicle. Work with munitions also includes place minefields, disarming explosives, and setting explosives to destroy environments obstacles or enemy fortifications. Those who work with vehicles, star ships, or droids often modify the machines to handle and use specialized munitions.

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