|
Toughened (5) |
1 |
|
+2 to Wound Threshold |
|
Solid Repairs (10) |
1 |
|
The character repairs + 1 hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle. |
|
Gearhead (10) |
1 |
|
Remove • per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.Reduce time needed to complete |
|
Grit (10) |
1 |
|
+1 Strain Threshold |
|
Enduring (15) |
1 |
|
+1 Soak |
|
Toughened (15) |
1 |
|
+2 Wound Threshold |
|
More Machine Than Man (5) |
1 |
|
+1 To Cybernetic Implant Cap |
|
Toughened (5) |
1 |
|
+2 Wound Threshold |
|
Toughened (10) |
1 |
|
+2 Wound Threshold |
|
More Machine Than Man (15) |
1 |
|
+1 To Cybernetic Implant Cap |
|
Durable (15) |
1 |
|
Reduce Critical Injury roll by 10 per rank of Durable to a min of 1 |
|
Overcharge (15) |
1 |
|
Once per encounter, may use the Overcharge action. Make a Hard Mechanics check. On success, one installed cybernetic provides additional benefits. On a critical failure, overcharged cybernetic shorts out. |
|
Improved Overcharge (20) |
1 |
|
You may spend two advantage or a triumph from an Overcharge roll to immediately take another action. |
|
More Machine Than Man (20) |
1 |
|
+1 To Cybernetic Implant Cap |
|
Durable (25) |
1 |
|
Reduce Critical Injury roll by 10 per rank of Durable to a min of 1 |
|
Supreme Overcharge (25) |
1 |
|
May overcharge any number of cybernetic implants. Implants shorts out on a critical failure. |
|
More Machine Than Man (25) |
1 |
|
+1 To Cybernetic Implant Cap |
|
Surgeon (20) |
1 |
|
When making a medicine check to heal add +1 per rank of Surgeon |
|
Dedication (25) |
1 |
|
+1 to a characteristic. (Intellect) |
|
Bad Motivator (15) |
1 |
|
Once per session may make a hard mechanics check to cause target device to spontaneously fail. |
|
Fine Tuning (20) |
1 |
|
When reducing the amount of strain a starship or vehicle suffers, reduce one additional strain per rank of fine tuning. |
|
Dedication (25) |
1 |
|
+1 to a characteristic. (Agility) |