Edge of the Empire
| Threshold | 14 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 1 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 2 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 1 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 1 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | X | 1 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 1 | |||
| Knowledge: Warfare (Int) | 1 | |||
| Knowledge: Xenology (Int) | 0 |
| Holdout Blaster |
RangeShort |
SkillRanged: Light |
|
| Stun Setting |
Damage5 |
Critical4 |
|
| Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical3 |
|
| Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
| Stun Setting |
Damage9 |
Critical3 |
|
| Combat Knife |
RangeEngaged |
SkillMelee |
|
Damage+1 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Command | 1 | 1 boost for Leadership checks. Affected targets gain 1 boost for Discipline for 24 hours | |
| Second Wind | 2 | Once/encounter may heal 2 strain | |
| Confidence | 2 | May decrease difficulty of fear checks by 2 | |
| Grit | 1 | +1 strain | |
| Defensive Driving | 1 | Increases defense of piloted starship by 1 | |
| Field Commander | 1 | Make average Leadership check to have 2 allies spend 1 strain to perform 1 maneuver | |
| Situational Awareness | 1 | Allies within short range of vehicle add 1 boost to Perception and Vigilance. Close range allies add 2 boost. |