Snrruwrrhooalbomnyyyrd by Madkcat

Species
Wookie
Career
Colonist
Specializations
Politico, Figurehead, Performer, Republic Representative, Entrepreneur, Propagandist, Ship Captain, Senator, Strategist, Charmer, Martial Artist
System
Age of Rebellion

5
Threshold 19
Current 0
Threshold 15
Current 10
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
2
4
5
6

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) X 4
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 4
Deception (Cun) X 4
Discipline (Will) X 0
Leadership (Pr) X 5
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 4
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Backhand Shock Gloves
Range
Engaged
Skill
Brawl
Damage
+3
Critical
3
ACTIVV1 Riot Shield
Range
Engaged
Skill
Melee
Cumbersome 3, Defensive 2, Deflection 2, Disorient 1
Damage
+0
Critical
6

80
2510
57767
5/14

Weapons & Armor

Backhand Shock Gloves - Concussive 2, Slow Firing 1, Stun Damage [+5], Disorient 1, Knockdown, Stun Setting
--Weighted Head +2 +Concussive
--Stun Pulse Stun Damage +5
--Combat tested +Discipline Boost

ACTIVV1 Riot Shield: Damage+0, Critical 6, Range Engaged; Cumbersome 3, Defensive 2, Deflection 2, Disorient 1
Enc 5 HP 1

DLT-19 Heavy Blaster Rifle: Damage 10, Critical 3, Range Long; Accurate 2, Auto-Fire, Cumbersome 3, Pierce 2

DLT-19 Heavy Blaster Rifle: Damage 10, Critical 3, Range Long; Accurate 2, Auto-Fire, Cumbersome 3, Pierce 2

DLT-19 Heavy Blaster Rifle: Damage 10, Critical 3, Range Long; Accurate 2, Auto-Fire, Cumbersome 3, Pierce 2

Blaster Rifle (Heavy): Damage 9, Critical 3, Range Long, Stun Setting

Slug pistol w suppressors x5

Blaster Pistol (Light): Damage 6, Critical 3, Range Medium, Stun Setting

Blaster Carbine (Heavy): Damage 9, Critical 3, Range Medium, Stun Setting
x4, Damaged Moderate

Cryoban Rifle: Damage 6, Crit -, Range Medium; Ensnare 1, Pierce 5(0 vs armour that removes setbacks vs cold), Stun Damage, Melee attacks vs targets struck by this weapon in the same round gain 2 Boost !roll [paabccssss]

Light Blaster Pistol(Tie Defender Issue)

Vibroswords x2
Blaster rifle

Fabricator's Protective Gear
Diplomat's Robe (Religious)
Noble Regalia
Deathtrooper laminate armour x1
Laminate armour x2
Banal apparel
Reinforced Environment Gear
G-Suit

Personal Gear

MK III Backpack w/attachments
Load Bearing Gear
Utility Belt
Military Belt Pouch X4
3Mal

Lockpicking Tools
Handscanner
Comlink (handheld)
BPEA-IA Cascader
Nullcaine
Concealed Recorder
Restraining Bolt x2
Holo-Messenger
Verpine Comlink
2 med-aid patch
Shistavanen Combat Utility Vibroblade x3
ND Bioscan

Paradour Enterprises Signature Scent Synthesizer (removes 2 setbacks from charm, coercion, or negotiations)

Supreme Charm Precision tool
Inbuilt w Safety, 1 Enc, 4 setbacks from compact

Specialist Negotiation tool
Safety, 1Enc
Mercentile Datapad
Wookie Haka Drum(High Quality, Enc 1)

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Imperial Officer's Hat
Riv Saviour Suit
37 Med-aid patch
Multi-goo gun x2
Breath Mask/Respirator x2
Combat Scanner
Environmental simulator x2
Onboard amenities x3
960cr worth of beskar bits for Specialist Tools
4.0 bit of simple Tools
30 spare cake
Modular backpack Frame
-Power unit
-Oxygen Unit adjusted encumbrance 12

XStorage unit (adjusted enc 15)

Assets & Resources

Kamperdine Jacket
TTS20-Series Droid
GX1 ShortHauler
Assassin Droid (Nemesis)
Holographic Image Disguiser
Ealewon Tracing Console
Hyperwave Signal Interceptor
Ardos disk
Lasan Chronicles of the Three
Synoptic Teacher
Holographic Disguise Matrix
Personal Stealth Field
Diplomatic Authorization


1177 hrs Downtime - Willing to Match donated hours, ping in advance to get it noted here

Dorak pan licensed and insured weaponry
Zoojo Gurtz - assistant to the governor on NR
Bitops Gurt - Husband to Zoojo
Altos Huirt - Market Minister? NR

Atir huun series 3 card

Critical Injuries & Conditions

Martial artist
Build Quartermaster and Trader
Get Heavy Maybe?

1 Strike - Traditional Trandoshan Burial -50 duty.

1 easy crit (Huarra)
1 easy crit discouraging wounds (Huarra)
1 easy crit discouraging wounds
1 hard crit crippled left arm (Vrath) battlescar - confidence

Astronavigation
Athletics
Coordination
Computers
Piloting(both)
Combat
Know -ed - core

Talents

Name Rank Book & Page Description
STATS
Grit 6 AoR 148 +1 Strain
Toughened 1 AoR 140 The character increases his wound threshold by two per rank of Toughened.
Dedication 2 AoR 145 +2 Presence
Dedication 3 AoR 145 +1 Will
Dedication 1 AoR 145 +1 Cun
Dedication 0 AoR 145 ---
Dedication 0 AoR 145 ---
Dedication 0 AoR 145 ---
DESTINY / REROLL / Other
Steely Nerves Ignore Presence and Will crits
Intense Presence Recover Strain equal to Presence
Natural Athlete Re-roll Athletics or Coordination check
Natural Negotiator Re-roll Cool or Negotiation Check
Don't Shoot Once per session, the character can take the Don’t Shoot! action to make a Hard (ddd) Charm check If he succeeds, he cannot be the target of a combat check until the end of the encounter or until he makes a combat check. This player must explain how he talks his way out of being associated with his party’s combatants, and the GM has final say on whether his ruse succeeds.
Just Kidding Once per round as an incidental, when the character or any of his allies in short range generates y on a social skill check, the character may spend one Destiny Point to convert a single Despair generated on the check to Failure When he does this, he must explain what he says or does to smooth things over after the verbal misstep.
Cutting Question Perform Coercion as Deception Ranks with Willpower ability. Explain.
Translation Error Remove a Despair from any social check they make
Works like a charm Once per game session, the character can choose to make one skill check using Presence, rather than the characteristic linked to that skill. When he does this, he must explain how, in this particular instance, his social ability is helping him overcome this challenge.
Backroom Deal Hard negotiation check, affect the narrative in a meaningful way.
Informant Session reveal contact.
ENCOUNTER Based
Second Wind 1 AoR 155 Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind.
Rapid Recovery 2 +1 strain Recovery after encounter
Nobody's Fool 3 Charm / Coercion / Deception --> The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool.
Dodge 3 AoR 142 One Strain to upgrade incoming attacks
Distracting Behavior 1 FH 32 The character may make a Distracting Behavior maneuver and suffer a number of strain no greater than his ranks in Cunning. If he does so, an equal number of adversaries or NPCs he is engaged with suffer t on checks they make until the beginning of the character's next turn. The range of this maneuver increases by one band per rank of Distracting Behavior. The character selects who is affected by Distracting Behavior and can choose to have this talent not affect NPC allies. It may be that he explains his tactics to the NPCs beforehand, or that they know him well enough to be used to his antics.
Master Strategist Once per phase during a mass combat, the character may suffer 2 strain to decrease the difficulty of the next Mass Combat check once.
Respected Delegate 3 Social --> Downgrade the difficulty of social skill checks made to interact with government institutions outside of homeworld a number of times equal to ranks in respected delegate
Bought info 50 cr per diff / single success
Intense Focus Any --> maneuver, suffering one strain to upgrade the ability of the skill check once.
Congenial 2 Charm / Negotiation <--> When attempting a Charm or Negotiation check, the character may suffer a number of strain to downgrade the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Congenial. When the character is the target of a Charm or Negotiation check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Congenial.
Know Somebody 1 Legal --> Once per game session, when attempting to purchase a legally available item, the character may reduce its rarity by one step per rank of Know Somebody.
BOOSTS or SETBACKS 1
Leverage 2 - 1 setback cool/negotiation
Savy 2 +b Charm/Negotiation
Confidence 2 -d Discipline from fear checks. Simple checks are automatically passsed
Ready for Anything 2 - s /rank from mass combat and cool/Vigilance initiative checks
Kill w/ Kindness 4 - setback leadership/charm
In the Know 1 - s per rank to get information or spread news. Further, if the character does not state or display his affiliation, minion NPCs do not realize the character’s allegiance when he questions them.
Resolve 2 When the character suffers strain, he suffers 1 less strain per rank of Resolve, to a minimum of 1. This does not apply to voluntary strain loss.
Plausible Deniability The character removes ⬛ per rank of Plausible Deniability from his Coercion and Deception checks.
Skilled Jockey 1 - s /rank Skilled Jockey from Planetary/Space checks.
Disarming Smile 1 Action. Lower target defense equal to ranks for encounter with a successful opposed Charm
Pride and Joy 1 YT-1300 - increase all social checks while within short range of the vehicle
Researcher 1 The character removes ⬛ per rank of Researcher from his Knowledge checks. Researching takes 50% less time (this does not decrease with additional ranks of Researcher).
Field Commander action dd Leadership check; allies = Presence suffer one strain to perform maneuver. This does not count against the number of maneuvers they may perform in their turn. If there are any questions as to the order in which allies act, the character using Field Commander is the final arbiter.
Commanding presence 1 The character removes ⬛ per rank of Commanding Presence from his Leadership and Cool checks.
Improved Commanding Presence 1 Once per session, the character can take the Commanding Presence action to choose a target minion, minion group, or rival and make a Cool check opposed by the target’s Discipline. If the check is successful, the target adversary or group removes itself from the encounter for the duration of the encounter. The target will not attack or otherwise engage the PCs, nor perform any hostile or overt action. However, it will defend itself if attacked. Attacking the target ends the effect. The Commanding Presence action can be used in narrative encounters. The specific details of its effect are at the GM’s discretion, but could include commanding a guard to let the PCs pass or causing political opponents to remove themselves from a debate.
Inspiring Rhetoric 1 Make an [dd] Leadership check. For each success, one ally within close range (Planetary) recovers one strain. For each Advantage. one ally benefiting from Inspiring Rhetoric recovers one additional strain.
Inspiring Rhetoric [Improved] 1 Any affected by Inspiring Rhetoric gains Boost on all skill checks for a number of rounds equal to the character's ranks in Leadership.
Inspiring Rhetoric [Supreme] 1 1 Strain The character may voluntarily suffer one strain to perform Inspiring Rhetoric as a maneuver instead of an action.
Positive Spin 4 When any character’s Duty would increase by 1 or more, it increases by that amount plus 1 per rank of Positive Spin instead.
Command 2 The character gains ⬛ per rank of Command when making Leadership checks (or other checks to inspire, lead, or rally an audience). Inspired targets also add ⬛ per rank to any subsequent Discipline checks they make over the next twenty-four hours (this does not increase with additional ranks of Command).
Sound Investments 5 +100 credits at start of mission per rank
Precision strike 1 When the character inflicts a Critical Injury with a Brawl. Melee, or Lightsaber weapon. he may suffer 1 strain to change the result to any Easy (d) Critical Injury result.Additionally. whenever the character defeats a minion or rival NPC. he may always choose to do so by nonlethal means. even if the environment or exceptional circumstances would normally make that very difficult or impossible.
Wheel and Deal 4 When the character sells legal goods to a reputable merchant or business. the character gains an additional 10% more credits per rank of Wheel and Deal (based on the original sell price of the good or item).
Master Merchant 1 On Legal Buy/Sell suffer two strain, gains 25% benefit
Improved nobody's Fool 1
Martial Grace 1 Once per round, the character may suffer 2 strain to add additional damage equal to the characters ranks in coordination to one hit of a succesful Brawl Combat check.
Smooth Talker 1 AoR 156 When a character first acquires this talent, he chooses one skill: Charm, Coercion, Negotiation, or Deception. When making checks with that skill, he may spend x to gain additional s equal to his ranks in smooth Talker.
Resource Allocation 1
Greased Palms 2 maneuver /50 credits per rank. Upgrades the ability of the Social skill check once.
Improved Pride and Joy 1 Recover 1 additional strain, spend advantage to heal other strain
Encouraging words 1 Spend strain to incidentally help an allied after they fail a check
Trust the Captain 1 Action Hard Leadership Check increase ranks in Discipline
Supreme Pride and Joy 1 Incidental Once per Session reduce Sil of PnJ by 2 for current and following round
Full Throttle 1 Action Hard Piloting. Increase top speed by 1 for rounds equal to Cunning

Force Powers

Force Rating
1
Power
Unmatched Expertise
Description
Once per game session as an action, the character may spend two Destiny Points to reduce the difficulty of all career skills checks he makes by one to a minimum of Easy for the remainder of the encounter
Upgrade Effect
Reduce Difficulty Reduce Difficulty of career skill checks by 2 instead of 1
Activation Activate Unmatched Expertise as a maneuver instead of an action
Activation Activate Unmatched Expertise as an incidental that may be triggered out of turn instead of as an action
Destiny Unmatched Expertise costs 1 destiny point to activate instead of 2
Reduce Setback Remove setback from Career skill checks while Unmatched Expertise is activated
Reduce Difficulty The difficulty of all career skill checks is reduced to a minimum of Simple instead of Easy
Reduce Setback Remove setback from Career skill checks while Unmatched Expertise is activated
Reduce Difficulty Reduce the difficulty of career skill checks by 2 instead of 1
Superior Reduction Once per session while Unmatched Expertise is activated, may reduce the difficulty of one non-career skill

Background

WIP

TTS Droid -Passive Ability
Master of Rhetoric : TTS20-Series droids allow allies to add two boosts to any opposed presence or willpower based checks or other checks made to negotiate or mediate

Motivation

People are Counting on Me:
Not working for personal gain, but for the interests of SFL and our allies. Acting to support others before myself, and making sure I'm not the one to falter. They will stand, if I must fall, because until I can stand beside my allies in any conflict, I will stand behind them, keeping them up, and getting them out.

V V V V V XX

Duties

Communication Facilitation: Whether he is the point of contact, or ensuring the message is conveyed, he works independently or with a team to spread the message

45 + 4 ranks Positive Spin
500cr + 5 ranks Sound investment

1700 Duty

Description

Politico Talent Tree
· 5: ■ □ □ □ Kill With Kindness
10: ■ □ □ □ Inspiring Rhetoric
15: ■ ■ □ □ Dodge / (IMP)Inspiring Rhetoric
20: ■ ■ □ □ Grit / (SUP)Inspiring Rhetoric
25: ■ ■ □ ~ Steely Nerves / Ded(Wil) / Intense Presence

Figurehead Talent Tree
· 5: □ ■ □ ■ Resolve / Command
10: □ ~ □ ■ inspiring Rhetoric / Grit
15: □ □ ~ ■ (IMP)Inspiring Rhetoric / Positive Spin
20: □ □ □ ■ Commanding Presence
25: ~ □ ■ ■ Intense Presence / Ded(Pres) / (IMP)Commanding Presence

Performer Talent Tree
· 5: □ □ ■ □ Distracting
10: □ ■ ■ □ Congenial / Dodge
15: □ ■ ■ ■ Intense Presense / Natural Athlete/Second Wind
20: □ □ □ ■ Toughened
25: □ □ □ ■ Ded(Wil)

Republic Representative Talent Tree
· 5: □ ■ □ ■ Leverage / Respected Delegate
10: ■ ■ ■ ■ Nobody's Fool / Kill With Kindness / Respected Delegate / Smooth Talker
15: ■ ■ □ ■ Translation Error / Leverage / Nobody's Fool
20: □ ■ ~ □ Steely Nerves / Intense Presence
25: □ ■ ■ ■ Natural Negotiator / Ded(Wil) / Backroom Deal

Entrepreneur Talent Tree
· 5: ■ ■ ■ □ Sound Investments / Plausible Deniability / Rapid Recovery
10: ■ ■ ■ ■ Wheel and Deal / Rapid Recovery / Sound Investments / Wheel and Deal
15: ■ □ ■ ■ Greased Palms / Bought Info / Sound Investments
20: ■ □ ■ ■ Sound Investment / Master Merchant / Know Somebody
25: □ ■ ■ ■ Intense Focus / Ded(Wil) / Sound Investments

Propagandist Talent Tree
· 5: □ ■ ■ ■ Positive Spin / In the Know / Cutting Question
10: □ □ ■ □ Positive Spin
15: □ □ ■ □ Grit
20: □ ■ ■ ■ Confidence / Dodge / Informant
25: ■ ■ □ □ Positive Spin / Ded(Cun)

Ship Captain Talent Tree
· 5: ■ ■ □ ■ Wheel and Deal / Pride and Joy / Kill with Kindness
10: ■ ■ ■ ■ Kill with Kindness / Improved Pride and Joy / Field Commander / Skilled Jockey
15: ■ ■ □ ■ Wheel and Deal / Encouraging Words / Full Throttle
20: □ ~ ■ ■ Inspiring Rhetoric / Trust the Captain / Supreme Pride and Joy
25: □ □ □ □

Senator Talent Tree
· 5: ■ ■ □ ■ Respected Delegate / Grit
10: □ ■ □ ■ Savy / Nobody's Fool
15: ■ ~ □ ■ Grit / Inspiring Rhetoric / Savy
20: □ ~ □ ■ (IMP) Inspiring Rhetoric / (IMP) Nobody's Fool
25: □ □ □ ■ Resource Allocation

Strategist Talent Tree
· 5: ■ □ ■ □ Researcher / Ready for Anything
10: □ □ ■ □ Command
15: □ □ ■ ■ Ready for Anything / Master Strategist
20: □ □ □ □
25: □ □ □ □

Charmer Talent Tree
· 5: □ ~ □ □ Inspiring Rhetoric
10: □ ~ ■ □ (IMP) Inspiring Rhetoric / Congenial
15: □ ■ ■ □ Works like a Charm / Disarming Smile
20: □ □ ■ ~ Just Kidding / Intense Presence
25: □ □ ■ □ Don't Shoot

Martial Artist Talent Tree
· 5: □ □ □ ■ Precision Strike
10: □ □ ■ ■ Martial Grace / Grit
15: □ □ □ □
20: □ □ □ □
25: □ □ □ □

Unmatched Expertise/Entrepreneur
10: ■ ■ ■ ■ Reduce Setback / Activation / Activation / Reduce Setback
15: ■ ■ ■ ■ Reduce Difficulty / Superior Reduction / Destiny / Reduce Difficulty

Other Notes

Inspiring Rhetoric
!rOlL [PbdpaBpPDp]

Field Commander
!rOlL [PbdpaBpPDp]

Mission Negotiation
-leverage, in the know, Know somebody
+Intense Focus, Greased Palms, clothes
+TTS - bb ++
+Savy - bb
!RoIl [pppaaabb

Planetary Negotiation
TTS Droid -Passive Ability
Master of Rhetoric : TTS20-Series droids allow allies to add two boosts to any opposed presence or willpower based checks or other checks made to negotiate or mediate

---
CLOTHING / Assistance
Kamperdine Jacket (Advantage)
TTS20 Ability (Boost Boost)
ASSIST (Boost)
PRIMARY TOOL
Specialist Negotiation tool w/Safety(Advantage and Success)
TALENTS
Savy 2 ranks (Boost Boost)
Know Somebody -1 Rarity (Once per Session)
Wheel and Deal +40% on selling
Master Merchant| 2 strain | 50% base sell, 100% max buy
Base PPPPAABB

ROLL WATCHER CONFIRM
SITUATIONAL
Pride and Joy - Upgrade
UPGRADE/DOWNGRADE
Congenial - Downgrade Difficulty(x2)
Greased Palms (50cr)/ Intense Focus (Strain)
Final PPPPAABBBBB]AAS


Planetary Streetwise
TTS Droid -Passive Ability
Master of Rhetoric : TTS20-Series droids allow allies to add two boosts to any opposed presence or willpower based checks or other checks made to negotiate or mediate

---
CLOTHING / Assistance
TTS20 Ability (Boost Boost)
ASSIST (Boost)
PRIMARY TOOL
None
TALENTS
Wheel and Deal +40% on selling
Master Merchant| 2 strain | 50% base sell, 100% max buy
Base PAAABBB

ROLL WATCHER CONFIRM
Works like a charm (Presence instead of Cunning)
Know Somebody -1 Rarity (Once per Session)
SITUATIONAL
Pride and Joy - Upgrade
UPGRADE/DOWNGRADE
Greased Palms (50cr)/ Intense Focus (Strain)
Final PPPPBBB]

Mass Combat
BPEA-1A Cascader (Upgrade to Leadership
5 Ranks Leadership
2 Ranks Command (Provides boosts)
1 Rank Commanding Presence (removes Setback)
1 Rank Kill with Kindness(removes setback)
Translation Error
Backroom Deal
2 Ranks Ready for Anything (Remove setbacks from mass Combat)
Master Strategist (Reduce Difficulty)
Intense Focus (Upgrade any skill check AoRp150)
Greased Palms (applies to Social Checks AoRp148)
In The Know (remove setback when gathering information or sharing information)

Unsure
Natural Leader (Reroll Leadership)??


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