Background
Loth’amireh’inrokini, or Thamirehin, was an erstwhile experimenter and scientist who was rather unusual among the Chiss; he enjoyed traveling. In his younger days he spent much of his time interacting with other cultures using the emerging designs of hyper-space travel pioneered by Chiss engineers with a reluctant crew of explorers. His expedition promised to return with a wealth of technological information with which to enrich the Chiss tradition and actionable profits besides. He made his way from Csilla with a handful of stars, his eyes towards the sky, and dreams in his heart.
Fast forward. Upon returning, with none of his crew remaining and little to show for his travels aside from unspoken horrors, Thamirehin found that his sister had begun to sire a family, including two daughters and one son; Thayain, Thottoin, and Thrawin. Having spent his time so far from Chiss and too old to start a family of his own, Thamirehin took to guiding and mentoring the children as best he could. His former connections found themselves frozen over as he was not able to deliver on much of his years old promises upon return. He was not able to do much in the way of mentoring any of his sister’s children, either, as the youngest son and firstborn daughter were glacially focused on their studies. He did, however, find a kindred spirit in Thayain.
Thayain was not like her siblings. She did not subscribe to lofty ideals of polite, controlled Chiss society, or studies she did not believe were important. She wished to hear of her uncle’s stories, exist out in the city to see the people, tinker with things, and generally explore. Understand...to know. But not things like mathematics, statistics, and chemistry on their own. Thayain believed in, and understood, there was a higher process at work, and in her own way, believed it worth controlling, if only to achieve a better society. Thamirehin found some synergy in these thoughts, too. What had he hoped to do, if not benefit the Ascendency with the connectivity of other species technology? It was not so strange…
Up until her tenth birthday, Thayain found herself often in trouble for outbursts, accidental experiments, and similar misadventures. This culminated in a discover upon her tenth birthday of her Force sensitivity and the subsequent decision by her parents to have this...surgically suppressed. Naturally Thayain rebelled against this idea, but to what ends? A ten year old was without much means to turn the tides of the nobility’s decision, but her uncle was not without such options.
Thayain departed the Chiss Ascendency on the fumes of the last of her uncle’s remaining connections and resources, bound for a friend he told her could help her understand herself. This connection, he told her, was the only friend he’d truly made in all his traveling of the galaxy, and knew there’d come a time where Thamirehin would require his help, though he had never known the manner in which it’d manifest. He was sure, though, that that time was now. Thamirehin was likely put to death for his spiriting away of his niece to Brentaal IV, though Thayain has not heard from him, or, indeed, the Ascendency at large, since her induction into the Kismeti. Even so, she continues to interface with the communications system she unearthed from the craft upon her crash landing.
Motivation
Morality
Emotional Strength - Caution
Emotional Weakness - Coldness
OBLIGATION - Bounty
Description
Data Goggles:
A combination scanner and cross-reference tool, a set of Data Goggles may be implanted via cybernetic eye or lens implant, and will overlay information from the HoloNet and other electronic sources onto a wearer's field of vision. Select 1 knowledge skill at the beginning of the encounter. Add 1 automatic success result to all checks made using that skill while wearing the goggles for the duration of the encounter.
Cultural Etiquette Manual:
A character with a cultural etiquette manual adds automatic 1 advantage to social checks made to interact with members of the culture to which the manual pertains.
3-MAL Secure Comlink:
Add 1 setback die to intercept and decrypt the signal. Monitoring a clear frequency on a civilized world adds 2 boost dice to Knowledge check related to current events.
Urban Compass:
Remove 2 setback dice to navigate unfamiliar cities. Add 1 boost die to checks related to using information about the city.
Insider’s Guide:
A character using an insider's guide adds automatic 1 advantage to any check to find a specific location or service within the region the guide covers.
Military Field Manual:
Add 1 boost die to any military-related check once per session.
Mercantiler Datapad:
Grants 1 blue die to any Negotiation skill checks made to buy or sell goods.
Verpine Bond Gauntlets:
Grant their user a Boost to checks made to handle volatile materials or perform delicate work.
Protective Amulet:
While active, the talisman allows the user to ignore environmental effects such as fire, acid, and corrosive atmospheres. They always act as if in a standard gravity field and may breathe normally even underwater and in a vacuum. Weapons with the Burn quality do not count as having that quality when used as part of an attack against the user.