Force and Destiny
| Threshold | 11 |
| Current | 0 |
| Threshold | 14 |
| Current | 5 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 3 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | X | 0 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Cun) | X | 3 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder, Defensive 1, Superior |
Damage7 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Conditioned | F&D, 141 | Remove setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling 1 per rank of Conditioned. | |
| Street Smarts | F&D, 152 | Remove setback die per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. | |
| Reflect (2) | F&D, 150 | When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. | |
| Parry (2) | F&D, 149 | When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry | |
| Shien Technique | F&D, 151 | When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn. | |
| Counterstrike | F&D, 141 | When an attack misses the character and generates y or tt, may upgrade next Lightsaber(Cunning) attack against the attacker during the encounter once. | |
| Grit (2) | F&D, 144 | Gain +1 strain threshold. | |
| Reflect (Improved) | F&D, 150 | When reflecting a hit that generated despair or 3 threat, may hit one attacker in medium range with the same damage as the initial hit, after original attack resolves. | |
| Djem So Reflection | F&D, 142 | After using Reflect, may spend 1 Destiny Point to perform the Move maneuver as an out-of-turn incidental to close the distance with or engage opponent. | |
| Saber throw | F&D, 151 | As an action, make a Lightsaber attack as a ranged attack at a target within medium range. Add commited force die up to Force rating. Must spend Force points and succeed to hit target. Spend Force points to return weapon to hand. | |
| Solid Repairs (2) | F&D, 152 | The character repairs 1 additional hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle | |
| Saber Throw | F&D, 151 | As an action, make a Lightsaber attack as a ranged attack at a target within medium range. Add Commited force die up to Force rating. Must spend Force points and succeed to hit target. Spend Force points to return weapon to hand. | |
| Master Artisan | F&D, 146 | Once per round, as an incidental, suffer 2 strain to decrease the difficulty of the next Mechanics check by 1, to a minimum of easy | |
| Mental Tools | F&D, 147 | Always count as having the right tools for the job when performing Mechanics checks. | |
| Inventor | F&D, 146 | When constructing new items or modifying attachments, add boost die or remove setback die per rank of Inventor. | |
| Force Rating | F&D, 143 | Gain +1 Force rating. |
| Upgrade | Effect |
|---|---|
| range (2) |
Spend Force points to increase
power’s range by a number of range bands equal to Range upgrades purchased. |
| magnitude |
Spend Force points to affect
additional targets equal to Presence per rank of Magnitude purchased. |
| Control: Combat |
Commit one or more force die, add threat per commited force die to all
combat checks targeting the Force user. |
| Upgrade | Effect |
|---|---|
| Control: Hurl |
The Force user can hurl objects to damage targets, by making
a Discipline ranged combat check combined with a Move Power check, dealing damage equal to 10 times silhouette. |
| Magnitude (2) |
Spend Force points to increase
targets affected equal to Magnitude upgrades purchased. |
| Range |
Spend Force points to increase
power’s range by a number of range bands equal to Range upgrades purchased. |