Threshold | 11 |
Current | 0 |
Threshold | 14 |
Current | 5 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 0 | ||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 1 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 0 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 3 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | X | 2 | ||
Stealth (Ag) | X | 0 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Cun) | X | 3 | ||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder, Defensive 1, Superior |
Damage7 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Conditioned | F&D, 141 | Remove setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling 1 per rank of Conditioned. | |
Street Smarts | F&D, 152 | Remove setback die per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. | |
Reflect (2) | F&D, 150 | When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. | |
Parry (2) | F&D, 149 | When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry | |
Shien Technique | F&D, 151 | When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn. | |
Counterstrike | F&D, 141 | When an attack misses the character and generates y or tt, may upgrade next Lightsaber(Cunning) attack against the attacker during the encounter once. | |
Grit (2) | F&D, 144 | Gain +1 strain threshold. | |
Reflect (Improved) | F&D, 150 | When reflecting a hit that generated despair or 3 threat, may hit one attacker in medium range with the same damage as the initial hit, after original attack resolves. | |
Djem So Reflection | F&D, 142 | After using Reflect, may spend 1 Destiny Point to perform the Move maneuver as an out-of-turn incidental to close the distance with or engage opponent. | |
Saber throw | F&D, 151 | As an action, make a Lightsaber attack as a ranged attack at a target within medium range. Add commited force die up to Force rating. Must spend Force points and succeed to hit target. Spend Force points to return weapon to hand. | |
Solid Repairs (2) | F&D, 152 | The character repairs 1 additional hull trauma per rank of Solid Repairs whenever he repairs a starship or vehicle | |
Saber Throw | F&D, 151 | As an action, make a Lightsaber attack as a ranged attack at a target within medium range. Add Commited force die up to Force rating. Must spend Force points and succeed to hit target. Spend Force points to return weapon to hand. | |
Master Artisan | F&D, 146 | Once per round, as an incidental, suffer 2 strain to decrease the difficulty of the next Mechanics check by 1, to a minimum of easy | |
Mental Tools | F&D, 147 | Always count as having the right tools for the job when performing Mechanics checks. | |
Inventor | F&D, 146 | When constructing new items or modifying attachments, add boost die or remove setback die per rank of Inventor. | |
Force Rating | F&D, 143 | Gain +1 Force rating. |
Upgrade | Effect |
---|---|
range (2) |
Spend Force points to increase
power’s range by a number of range bands equal to Range upgrades purchased. |
magnitude |
Spend Force points to affect
additional targets equal to Presence per rank of Magnitude purchased. |
Control: Combat |
Commit one or more force die, add threat per commited force die to all
combat checks targeting the Force user. |
Upgrade | Effect |
---|---|
Control: Hurl |
The Force user can hurl objects to damage targets, by making
a Discipline ranged combat check combined with a Move Power check, dealing damage equal to 10 times silhouette. |
Magnitude (2) |
Spend Force points to increase
targets affected equal to Magnitude upgrades purchased. |
Range |
Spend Force points to increase
power’s range by a number of range bands equal to Range upgrades purchased. |