Edge of the Empire
| Threshold | 10 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting |
Damage9 |
Critical3 |
|
| Frag Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6, Limited Ammo 1 |
Damage8 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Sticky Toe Pads | Can climb vertical surfaces | ||
| Amphibious | Treat brawn as a 6 when holding breath under water. When entering a hot, cold, or non humid planet, suffer 2 strain due to amphibious body | ||
| Natural Camoflauge | Obtain a boost when performing a stealth check in a rainforest environment | ||
| Keen Senses | Obtain a boost when performing a perception check to detect subtle movements or hidden threats | ||
| Grit | 1 | +1 Strain Threshold | |
| Sniper Shot | 1 | Before making a non-thrown ranged attack, may perform a sniper shot maneuver to increase the weapon's range by 1 range band per rank in sniper shot. Upgrade the difficulty of the attack by 1 per range band increase | |
| True Aim | 2 | Once per round, may perform a true aim maneuver to gain benefits of aiming and upgrade combat check once per rank of true aim | |
| Lethal Blows | 2 | Add +10 per rank of Lethal Blows to any critical injury results inflicted on opponents |