Threshold | 10 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | 0 | |||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | 0 |
Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun Setting |
Damage9 |
Critical3 |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6, Limited Ammo 1 |
Damage8 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Sticky Toe Pads | Can climb vertical surfaces | ||
Amphibious | Treat brawn as a 6 when holding breath under water. When entering a hot, cold, or non humid planet, suffer 2 strain due to amphibious body | ||
Natural Camoflauge | Obtain a boost when performing a stealth check in a rainforest environment | ||
Keen Senses | Obtain a boost when performing a perception check to detect subtle movements or hidden threats | ||
Grit | 1 | +1 Strain Threshold | |
Sniper Shot | 1 | Before making a non-thrown ranged attack, may perform a sniper shot maneuver to increase the weapon's range by 1 range band per rank in sniper shot. Upgrade the difficulty of the attack by 1 per range band increase | |
True Aim | 2 | Once per round, may perform a true aim maneuver to gain benefits of aiming and upgrade combat check once per rank of true aim | |
Lethal Blows | 2 | Add +10 per rank of Lethal Blows to any critical injury results inflicted on opponents |