Fetish of Fear
- A target attempting to move into engaged range with Darth Lochus must make a 2p Fear check. If they fail they cannot perform the maneuver.
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Uncanny Reactions
1
Seer
Add 1 Boost per ranks of Uncanny Reactions to all Vigilance checks.
Keen Eyed
1
Seer
Remove 1 Setback per ranks of Keen Eyed from Perception and Vigilance checks.
Sense Advantage
1
Seer
Once per session add 2 Setback to to ayy 1 NPCs skill check.
Grit
1
Seer
+1 Strain threshold per ranks of Grit.
Force Rating
3
Seer / Magus
+1 Force Rating per ranks of Force Rating.
The Force is my Ally
1
Seer
Once per session suffer 2 strain to perform a Force power action as a maneuver.
Natural Mystic
1
Seer
Once per session, may reroll any 1 Force power check.
Expert Tracker
1
Seer
Remove 1 Setback per ranks of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Toughened
2
Seer / Magus
Gain +2 Wound threshold per ranks of Toughened
Confidence
1
Magus
Decrease the difficulty of Discipline checks to avoid fear by 1 per ranks of Confidence.
Channel Agony
1
Magus
After rolling a Force Die may suffer Wounds up to twice ranks of Channel Agony to add automatic 1 Dark Pip for every 2 Wounds suffered.
Resolve
1
Magus
When suffering Strain involuntarily may suffer 1 less per ranks of Resolve.
Transmogrify
1
Magus
When making a crafting, may add Force Die no greater than Force Rating. Spend 1 L/D to add Success of 2 L/D to add Advantage
Dedication
1
Magus
Add +1 characteristic (Willpower)
Force Powers
Force Rating
4
Power
Force Lightning / Protect
Description
Unleash:
The user makes a ranged attack roll and rolls a 2 purple discipline check for difficulty. If the check succeeds and spends 2 pips, the attack hits. The attack is short range and has base damage equal to Willpower (4) and a crit rating of 4.
Protect:
The user rolls a 2 purple Discipline check as part of the pool. Spend 2 pips to reduce damage from an energy-based weapon that hits herself or an engaged character by a by an amount equal to Willpower +1 per success rolled. Dark side users may only protect themselves.
Upgrade
Effect
Mastery
Protect: Light side Force users may spend 2 L/D to reflect attacks they reduce to 0 damage, dealing damage equal to initial attack.
Unleash: Dark side Force users may spend 1 L/D to reduce crit to 1.
Control: All Attacks/Ensnare
Protect: Spend 1 L/D to allow power to protect against all types of attacks.
Unleash: Spend 1 L/D to give the attack Ensnare 2.
Magnatude
Spend 1 L/D to affect 1 additional target per ranks of Magnitude.
Range x2
Spend 2 L/D to increase range band by 1 per ranks of Range.
Strength x4
Spend 1 L/D to decrease damage or add damage equal to ranks of Strength.
Power
Force Choke
Description
The Force user restrains an enemy, preventing the target from acting.
The user may spend 1 L/D to immobilize a target within short range until the end of the user's next turn. If user used any Dark Pips to generate L/D the target suffers 1 Wound per L/D spent on this check (Ignoring Soak).
Upgrade
Effect
Power
Influnce
Description
Spend Dark Pips to cause negative emotions. Spend Light Pips to cause positive motions.
Spend 1 L/D to inflict 1 Strain on a target
Upgrade
Effect
Range x1
Spend 1 L/D to increase range bands equal to the number of range upgrades.
Control: Skills
Add Force Rating to Coercion, Charm, Deception, Leadership, or Negotiation, may spend 1 L/D to add 1 Success or 1 Advantage.
Power
Move
Description
Spend 1 L/D to move a 0 silhouette object within short range.