Darth Lochus by Akryu

Species
Kissai
Career
Mystic
Specializations
Seer / Magus
System
Force and Destiny

4
Threshold 18
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
2
2
5
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1 4w
Coercion (Will) X 2 4w
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0 4w
Discipline (Will) X 4
Leadership (Pr) 1 4w
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0 4w
Perception (Cun) X 0 -1blk
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1 1b, -1blk
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Sith Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

0
620
3/7

Weapons & Armor

Sith Lightsaber
- Illum Crystal
Armored Robes - 2 Soak, 1 Defense, Cortosis
- Cortosis Weave
- Multiband Comlink

Personal Gear

Fetish of Fear
- A target attempting to move into engaged range with Darth Lochus must make a 2p Fear check. If they fail they cannot perform the maneuver.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Uncanny Reactions 1 Seer Add 1 Boost per ranks of Uncanny Reactions to all Vigilance checks.
Keen Eyed 1 Seer Remove 1 Setback per ranks of Keen Eyed from Perception and Vigilance checks.
Sense Advantage 1 Seer Once per session add 2 Setback to to ayy 1 NPCs skill check.
Grit 1 Seer +1 Strain threshold per ranks of Grit.
Force Rating 3 Seer / Magus +1 Force Rating per ranks of Force Rating.
The Force is my Ally 1 Seer Once per session suffer 2 strain to perform a Force power action as a maneuver.
Natural Mystic 1 Seer Once per session, may reroll any 1 Force power check.
Expert Tracker 1 Seer Remove 1 Setback per ranks of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Toughened 2 Seer / Magus Gain +2 Wound threshold per ranks of Toughened
Confidence 1 Magus Decrease the difficulty of Discipline checks to avoid fear by 1 per ranks of Confidence.
Channel Agony 1 Magus After rolling a Force Die may suffer Wounds up to twice ranks of Channel Agony to add automatic 1 Dark Pip for every 2 Wounds suffered.
Resolve 1 Magus When suffering Strain involuntarily may suffer 1 less per ranks of Resolve.
Transmogrify 1 Magus When making a crafting, may add Force Die no greater than Force Rating. Spend 1 L/D to add Success of 2 L/D to add Advantage
Dedication 1 Magus Add +1 characteristic (Willpower)

Force Powers

Force Rating
4
Power
Force Lightning / Protect
Description
Unleash:
The user makes a ranged attack roll and rolls a 2 purple discipline check for difficulty. If the check succeeds and spends 2 pips, the attack hits. The attack is short range and has base damage equal to Willpower (4) and a crit rating of 4.

Protect:
The user rolls a 2 purple Discipline check as part of the pool. Spend 2 pips to reduce damage from an energy-based weapon that hits herself or an engaged character by a by an amount equal to Willpower +1 per success rolled. Dark side users may only protect themselves.
Upgrade Effect
Mastery Protect: Light side Force users may spend 2 L/D to reflect attacks they reduce to 0 damage, dealing damage equal to initial attack.

Unleash: Dark side Force users may spend 1 L/D to reduce crit to 1.
Control: All Attacks/Ensnare Protect: Spend 1 L/D to allow power to protect against all types of attacks.

Unleash: Spend 1 L/D to give the attack Ensnare 2.
Magnatude Spend 1 L/D to affect 1 additional target per ranks of Magnitude.
Range x2 Spend 2 L/D to increase range band by 1 per ranks of Range.
Strength x4 Spend 1 L/D to decrease damage or add damage equal to ranks of Strength.
Power
Force Choke
Description
The Force user restrains an enemy, preventing the target from acting.

The user may spend 1 L/D to immobilize a target within short range until the end of the user's next turn. If user used any Dark Pips to generate L/D the target suffers 1 Wound per L/D spent on this check (Ignoring Soak).
Upgrade Effect
Power
Influnce
Description
Spend Dark Pips to cause negative emotions. Spend Light Pips to cause positive motions.

Spend 1 L/D to inflict 1 Strain on a target
Upgrade Effect
Range x1 Spend 1 L/D to increase range bands equal to the number of range upgrades.
Control: Skills Add Force Rating to Coercion, Charm, Deception, Leadership, or Negotiation, may spend 1 L/D to add 1 Success or 1 Advantage.
Power
Move
Description
Spend 1 L/D to move a 0 silhouette object within short range.
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

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