Nanaktu by Nuloen

Species
Barabel
Career
Warrior
Specializations
Aggressor
System
Force and Destiny

5
Threshold 19
Current 19
Threshold 16
Current 0
Ranged 3
Melee 4

Placeholder Image

Characteristics

3
1
2
2
6
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 5
Leadership (Pr) X 0
Mechanics (Int) X 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) X 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Plasma claw
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 2, Special (Regain two strain for a /pip/ on combat checks)
Damage
6
Critical
2
Cortosis gauntlets
Range
Engaged
Skill
Brawl
Cortosis
Damage
2
Critical
3
Light blaster pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
5
Critical
3
Too too shield mk2
Range
Engaged
Skill
Brawl
defensive 2, deflection 3
Damage
0
Critical
5
Philaxian Phase-Knife
Range
Engaged
Skill
Lightsaber
Pierce 4, Vicious 1
Damage
+1
Critical
3

190
1130
6072
7/13

Weapons & Armor

Dantari crystal (Fail 1)
Basic lightsaber hilt
Shield 6x

Heavy clothing (-)
Padded armor (soak+2)
Extra reload

Personal Gear

Scanner goggles
Comlink
Breath mask
Utility belt
Backpack

Restraining bolts x2
Microdroid listener
Stim pack
Rations 10x

3 capsules of jedi zoom (Wookie edition)

Assets & Resources

Power generator*2, hangar, shield generator, Gunner Droid Brain,
High-Output Ion Turbine

5000c of materials

Critical Injuries & Conditions

Discouraging wound

Talents

Name Rank Book & Page Description
Natural Weapons : tUSM 6 Attack deals +1 point of damage on a brawn check and has a Crit Rating of 3.
Radiation Resistance : tUSM 6 Barabels add /b/ to Resilience checks made to resist the effects of radiation.
Stun Resistance : tUSM 6 Barabels reduce the Strain damage suffered from Stun attacks by two.
Dedication (2) FaD 99 Gain +1 to a single charac­teristic. This cannot bring a characteristic above 6. (will)
Fearsome (3) FaD 99 When an adversary be­comes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the char­acter’s ranks in Fearsome.
Terrify FaD 99 Take the Terrify action; make a Hard (/p//p//p/) Co­ercion check, adding /f/ no greater than Force rating. Disorient one target within medium range per /suc/ Spend /adv/ /adv/ to extend du­ration and spend /pip/ to im­mobilize affected target.
Intimidating (1) FaD 99 May suffer a number of strain to downgrade difficul­ty of Coercion checks, or upgrade difficulty when tar­geted by Coercion checks, by an equal number. Strain suffered this way cannot ex­ceed ranks in Intimidating.
Grit (2) FaD 99 Gain +1 strain threshold.
Improved Terrify FaD 99 Reduce the difficulty of Terrify's check to Average (/p//p/) and may spend /tri/ to stagger an affected target
Force rating (5) FaD 99 Gain +1 Force rating.
Uncanny reactions (1) FaD 83 Add /b/ per rank of Uncanny Reactions to all Vigilance checks.
Keen eyed (1) FaD 83 Remove /s/ per rank of Keen Eyed from Perception and Vigilance checks. De­crease time to search a spe­cific area by half.
Sense advantage FaD 83 Once per session, may add /s//s/ to 1 NPC’s skill check.
Toughened (1) FaD 83 Gain +2 wound threshold
Force is my Ally FaD 83 Once per session, may suf­fer 2 strain to perform Force power action as ma­neuver.
Natural Mystic FaD 83 Once per session, may reroll any 1 Force power check
Quick draw RotS 27 Once per round, draw or holster a weapon or acces­sible item as an incidental.
Well rounded RotS 27 The character chooses any two skills. They perma­nently become career skills.
Valuable facts RotS 27 Once per encounter, per­form Valuable Facts action; make an Average Knowledge check. If successful, add /T/ to one ally's skill check during the en­counter.
Adaptable RotS 27 When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove /D/ or to remove /T/ equal to their ranks in Cool.
Durable (2) reduce crit by 10 per each rank

Force Powers

Force Rating
8
Power
Move //FoD 298
Description
The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Upgrade Effect
Range 3 Spend /pip/ to increase power's range by a number of range bands equal to Range up­grades purchased.
Magnitude 3 Spend /pip/ to increase targets affected equal to Magnitude upgrades purchased.
Control 3 - The Force user can move small objects via the power of the Force. The default maximum range is short range.
- The Force user can pull ob­jects out of secure mount­ings or out of an oppo­nent's grasp.
- The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power’s range.
Strength 3 Spend /pip/ to increase sil­houette able to be target­ed equal to Strength up­grades purchased.
Power
Farsight
Description
The Force user expands normal visual sense through a connection to the Force. The Force user may spend /pip/ to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round (or one minute). This allows the user to view everything most sentients could normally be able to see on a well lit day.
Upgrade Effect
Duration (2) Spend /pip/ to increase duration by number of rounds or minutes equal to Duration upgrades purchased.
Control Spend /pip/ to see microscopic details of a single object within engaged range
Control When making a Vigilance or Perception check, make a Farsight power check as part of the pool and spend /pip/ to gain /s/ or /a/ on the check.
Control Spend /pip/ to see through a single object at medium range as through it were transparent.

Control Spend /pip/ to make out fine details on a single object within medium range.
Master Spend 2/pip/. The user can now see as thought from a spot within close range (planetary scale) of the user’s body.
Control Spend 2/pip/ to see in every direction simultaneously, noticing and observings things in a full 360 arc.
Power
Ebb / Flow
Description
The Force user’s actions empower himself or sap strength from his foes.

Ebb: When the user makes a skill check, he may roll an Ebb power check as part of the roll. The user may spend /pip/ to suffer 1 strain, then inflict 1 strain on all other engaged characters. The user may not activate this multiple times.
Flow: When the user makes a skill check, he may roll a Flow power check as part of the roll. The user may spend /pip/ to heal 1 strain. The user may not activate this multiple times.
Upgrade Effect
Magnitude Spend /pip/ to exclude number of targets equal to Magni-tude upgrades purchased from being affected.
Control Spend 3/pip/ once per encounter to ask the GM a single “yes or no” question.
Control Commit /w/ until the end of the current encounter.
For the remainder of the current encounter, add /w/ to all skill checks. Each /L/ and /D/ adds either /S/ or /A/ to the check; each /D/ (/W/) causes the user to suffer 1 strain and gain 1 Conflict.
Magnitude Spend /pip/ to exclude number of targets equal to Magnitude upgrades purchased from being affected.

Background

Motivation

Morality

Morality 45
Duty -Empire
Obligation 0

Description

Lightsaber gauntlet - Personalised inlay, inbuild, crossguard, disguised, lightweight

Personalized Inlay - Reduce the diffKully or checks to modify any lightsaber crystal installed in this weapon by 1 (this can only be selected once)

Other Notes

7th of August: 90skills +70stats +175 Aggressor abilities + 70 Farsight + 120 Move +30 Seer +120 Seer abilities + 50 Ebb/Flow + 130 Padawan class + 50sage +135 sage ab. = 1040 exp spent

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