Mitzer Rosenthal by Zabanya

Species
Human
Career
Aristocrat
Specializations
System
Edge of the Empire

1
Threshold 12
Current 0
Threshold 10
Current 0
Ranged 1
Melee 0

Characteristics

3
2
6
4
5
6

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 6
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 4
Perception (Cun) 4
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 3
Knowledge: Core Worlds (Int) 5
Knowledge: Education (Int) 6
Knowledge: Lore (Int) 4
Knowledge: Outer Rim (Int) 4
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 4
Knowledge: Xenology (Int) 2

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Inspiring Rhetoric 4 The character may take the Inspiring Rhetoric action; making an Average Leadership check. For each Success, one ally within close range recovers one strain. For each Advantage, one ally benefiting from Inspiring Rhetoric recovers one additional strain. Each ally affected by Inspiring Rhetoric gains a Bonus Die (Blue Die) on all skill checks for a number of rounds equal to the character’s ranks in Leadership; this does not stack with itself.
Heroic Fortitude 1 The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn or Agility related checks until the end of the encounter. He still suffers from the injury itself.

Background

Motivation

Obligations

Description

Other Notes

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