Age of Rebellion
| Threshold | 21 |
| Current | 21 |
| Threshold | 12 |
| Current | 12 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 3 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 2 | ||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 2 | ||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 1 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | 3 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 2 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| 5e Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
| Inaccurate 1, Stun Setting |
Damage9 |
Critical3 |
|
| DLT-19D Heavy Blaster Rifle With Telescopic Optical Sight |
RangeLong |
SkillRanged: Heavy |
|
| Accurate 2, Auto-fire, Cumbersome 3, Pierce 2 |
Damage10 |
Critical3 |
|
| Vibro-Machete |
RangeEngaged |
SkillMelee |
|
| Pierce 1, Sunder, Vicious 1 |
Damage+2 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Construction Specialist | 1 | Fully Operational - 27 | Remove (setback) equal to ranks in Construction Specialist from checks to construct defenses, positions, fortifications, and similar projects. |
| Toughened | 4 | Gain +2 to Wound Threshold | |
| Durable | 3 | May Reduce Critical Injury Suffered by 10 per rank of Durable to a minimum of 1 | |
| Grit | 1 | Gain +1 to Strain Threshold | |
| Contraption | 1 | Once per Session, may take Contraption action: make a 3 Difficulty / Hard Mechanics check to fashion a device to solve the current problem using just the parts and tools on hand. | |
| Enduring | 1 | +1 to Soak from Inorganic | |
| Known Schematic | 1 | Once Per session, may perform the known schematic maneuver: make a hard difficulty 3 education check. Success Grants familiarity with a building or ships design. | |
| Physical Training | 1 | Add a blue die per rank of physical training to athletics and resilience checks | |
| Armor Master | 1 | When wearing armor increase total soak value by 1 | |
| Point Blank | 1 | Add 1 damage per rank of point blank to damage of one hit of successful attacks using ranged (heavy) or ranged (light) skill at short ranged or engaged | |
| Heroic Fortitude | 1 | May spend 1 Destiny point to avoid the effects of a critical injuries on Brawn or Agility Checks until the end of the encounter | |
| Improved Armor Master | 1 | When wearing armor with soak of 2 or higher increase defense by 1 | |
| Improvised Defenses | 1 | May make an Average (difficulty 2) Survival check to fashion small defenses. It can provide cover for up to 4 characters for the rest of the encounter. |