Specializations
Assassin/Death Watch Warrior
System

Edge of the Empire
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
X |
0 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
X |
2 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
|
0 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
|
0 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
X |
1 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
2 |
|
|
| Piloting: Planetary (Ag) |
X |
1 |
|
|
| Piloting: Space (Ag) |
X |
2 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
1 |
|
|
| Stealth (Ag) |
|
1 |
|
|
| Streetwise (Cun) |
X |
1 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
X |
2 |
|
|
| Brawl (Br) |
X |
4 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Ag) |
|
0 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
X |
3 |
|
|
| Ranged: Heavy (Ag) |
X |
2 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
GALAAR-15 |
Range
Long |
Skill
Ranged: Heavy |
|
|
Accurate, Stun Setting
|
Damage
9 |
Critical
2 |
|
Coronet Arms Dueling Pistol |
Range
Short |
Skill
Ranged: Light |
|
|
Accurate 1, Limited Ammo 1, Pierce 1
|
Damage
9 |
Critical
2 |
|
Z-6 Rocket |
Range
Long |
Skill
Ranged: Heavy |
|
|
Blast 10, Breach 1, Inaccurate 1, Prepare 1
|
Damage
15 |
Critical
3 |
|
Whipcord Thrower |
Range
Short |
Skill
Ranged: Light |
|
|
Ensnare 2
|
Damage
1 |
Critical
5 |
|
Wrist Blades |
Range
Engaged |
Skill
Brawl |
|
|
Pierce 1
|
Damage
+1 |
Critical
3 |
|
Flame Projector |
Range
Short |
Skill
Ranged: Light |
|
|
Burn 5, Blast 2
|
Damage
10 |
Critical
2 |
Weapons & Armor
GALAAR-15
Coronet Arms Dueling Pistol (Filed Front Sight)
Personal Gear
Z-6 Jetpack
Mandalorian Armor (3 Hardpoints)
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Toughened |
1 |
CotR |
Gain +2 Wound Threshold per rank of Toughened. |
|
Armor Master |
1 |
CotR |
When Wearing armor, increase soak by 1. |
|
Conditioned |
1 |
CotR |
Remove 1 setback from Athletics or Coordination checks and reduce fall damage by 1. |
|
Jump Up |
1 |
CotR |
Once per round may stand from seated or prone as an incidental. |
|
Jetpack Expertise |
1 |
CotR |
May spend 1 advantage to remove system strain from jetpack. |
|
Point Blank |
2 |
CotR |
Add 1 damage per rank of Point Blank to damage of one hit of a successful attack at short or engaged. |
|
Improved Armor Master |
1 |
CotR |
When wearing armor with a soak value of 2 or higher, increase defense by 1. |
|
To the Death |
1 |
CotR |
Once per session, suffer strain equal to willpower and add and receive +10 to crit per strain suffered. |
|
Dedication |
2 |
CotR |
Gain +1 to a single characteristic. Cannot be raised above 6 |
|
Hit and Run |
1 |
CotR |
After character completes an attack on a target they are engaged with, they may immedediately move to shortrange with a jetpack. |
|
Grit |
2 |
CotR |
Gain Plus 1 Strain threshold. |
|
Lethal Blows |
3 |
EotE |
Add + 10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
|
Stalker |
2 |
EotE |
Add Bonus die per rank of Stalker to all Stealth and Coordination checks. |
|
Dodge |
2 |
EotE |
Suffer strain no greater than ranks of Dodge, then upgrade the difficulty of the attack targetting you. |
|
Quickdraw |
1 |
EotE |
Draw or holster a weapon as an incidental once per round. |
|
Sniper Shot |
1 |
EotE |
Increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
|
Deadly Accuracy (Light Ranged) |
1 |
EotE |
Choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill. |
Force Powers
Power
Z-6
Description
It's just the jet pack.
| Upgrade |
Effect |
|
Gear |
Function as a Silhouette 1, Speed 2, Handling 0 and System Strain 3 Vehicle only in Atmosphere. |