Reduce the difficulty of Mechanics checks to repair or modify attachments on it by 1.
Damage
6
Critical
3
0
110
800
10
Weapons & Armor
Heavy Clothing (+1 soak) 50cr
Model 53 Quicktrigger Pistol - 450
Personal Gear
Handheld Comlink - 25
Data pad - 75
Extra Reload - 50
Tool belt - 500
Backpack +4 enc - 50
Dataspike - 100
Slicer Gear - 500
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Toughened
1
EoE Core Rulebook 145
The character increases their wound threshold by two per rank of Toughened.
Gearhead
1
EoE Core Rulebook 136
Remove 1 Setback die per rank of Gearhead from all Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50% . This does not increase with multiple ranks of Gearhead.
Prime Positions
1
Keeping the Peace 31
When the character or an ally within short range takes cover, that character increases their soak by one per rank of Prime Positions against ranged attacks until they leave that cover.
Suppressing Fire
Keeping the Peace 31
The character and each ally within short range may spend an Advantage on their failed combat checks to inflict one strain on the target per rank of Suppressing Fire. Each character can only activate this effect once per round.
Uncanny Senses
1
F&D Core Rulebook 153
The character adds 1 Boost die per rank of Uncanny Senses to his Percept ion checks.
Force Powers
Force Rating
1
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
Upgrade
Effect
The Force user may spend Force to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.