Threshold | 14 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 0 | ||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 2 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 2 | ||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | +1 adv. | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | 1 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 1 | +1 adv. | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
SKZ Sporting Blaster |
RangeLong |
SkillRanged: Heavy |
|
Stun Setting |
Damage8 |
Critical4 |
|
Fusion Cutter |
RangeEngaged |
SkillMelee |
|
Breach 1 (bypass 10 soak), Burn 3 (2 adv.), Sunder (1 adv.), Vicious 3 |
Damage5 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened | 1 | Gain +2 wound threshold. | |
Cyberneticist | 1 | Remove black die per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less. | |
Surgeon | 1 | When making a Medicine check to heal wounds, the target heals 1 additional wound per rank of Surgeon. | |
Engineered Redundancies | 1 | Gain the ability to use emergency repair patch to heal. Additionally, can be healed with Mechanics checks. | |
Rapid Recovery | 1 | When recovering strain after an encounter, recover 1 additional strain per rank in Rapid Recovery |