Ziva Clan Vizsla (Death watch) by pgtips123

Species
Sathari
Career
Commander
Specializations
Squadron Leader
System
Age of Rebellion

2
Threshold 9
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
4
2
2
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 2
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Aj 23 Concussive rifle
Range
Short
Skill
Ranged: Heavy
Blast 7, Concussive 2, Innacurate 2, Stun damage,Knockdown
Damage
8
Critical
5

15
355
5700
0/6

Weapons & Armor

**Weapons**
AJ 23 Concussive rifle
Enc 4
hp 0/2


**Armours**

*Piloting*
G Suit
2(0) Enc,1 soak, 1hp
Wearer reduces strain cost to perfrom a second Pilot Only maneuver by 1.

*Combat*
Padded Armour
2(0) Enc, 2 Soak

Personal Gear

==Equipped==
G Suit


==Left Behind==
Padded Armour

Assets & Resources

== Rewards ==
CR1:
CR1:

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Glider A Sathari can fall safely from any height and can glide over small gaps or distances while falling. While conscious, a Sathari character does not suffer damage from falling (see page 221 of the Force and Destiny Core Rulebook).
()
Grit x2 Gain +1 strain threshold
Dedication (Presence) Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six.
()
Defensive driving x1 Any vehicle the character pilots has its defense rating on all zones increased by one per rank of Defensive Driving.
Form on me When the character performs the Gain the Advantage action (see page 247), a number of allied vehicles equal to his ranks in Leadership and within close range also gain the benefits of the action on the target. These allied vehicles maintain the benefits until they leave close range with the character or the character loses the benefits of Gain the Advantage
Situational Awareness Allies within short range of the character add :Boost: to their Perception and Vigilance checks. Allies engaged with him add :Boost: :Boost: instead.
Full stop When piloting a ship or vehicle, the character may take the Full Stop maneuver to immediately reduce the speed of the ship or vehicle to zero. The ship or vehicle then suffers one point of system strain for every point of speed it had before stopping.
Quick strike x1 The character adds :Boost: per rank of Quick Strike to his combat checks made against any target that has not yet acted in the encounter.
Field Commander The character may take a Field Commander action. By successfully passing an Average :Difficulty: :Difficulty: Leadership check, a number of allies equal to his Presence may immediately suffer one strain to perform one maneuver. This does not count against the number of maneuvers they may perform in their turn. If there are any questions as to the order in which allies act, the character using Field Commander is the final arbiter.
Field Commander (Improved) When taking a Field Commander action, the character may affect allies equal to twice his Presence. In addition, he may spend :Triumph: generated on his Leadership checks to allow one ally to suffer one strain to perform an action, rather than a maneuver.
Skilled jockey Remove :setback: per rank from piloting checks
High g training x2 When a starship or vehicle being piloted would suffer system strain, may suffer stain up to ranks in High-G Training to prevent an equal amount of system strain.

Background

By the time of the clone wars X was 16 and when it started she knew she had to leave home her family did not agree but she did anyway not long later she found her self in a chance encounter with Death Watch by this time she had already learnt how to handle a vessel weather it be a tank or star fighter this impressed pre vizsla and like in the old days he offered her to join death watch even tho she was not of Mandalore she had proven her self she quickly rose to be put as squadron leader of deathwatch.

Some time later when Death watch took power over Mandalore a sith lord came after the title of leader of Death watch and also Mandalore the sith who she later learnt was Darth Maul challenged Pre Vizsla to a duel she watch as the two went at it she had never seen such a duel lightsaber vs darksaber, cunning vs strength two honorable warriors both worthy.....
With great sadness she watched as maul killed her mentor and friend claming the darksaber and with it Mandalore with that a group of Death watch called the nite owls became traitors to Death watch after a small fire fight with them taking a hit but surviving Maul took over.


Years later after the end of the clone wars the fall of the republic and the rise of the empire X was in the outer rim with only a few of her friends left drinking away her memory's

Motivation

The Body Needs a Head: A group of individuals cannot act in unison for long with no one leading the way. The PC believes in the power of leadership and knows that he is the one for the job. The PC is willing to shoulder the burden of tough decisions, taking initiative to save others from stalling and indecisiveness. Nobody can be right all the time, but someone must step up to lead.

Duties

Space Superiority(145): Though planetary engagements are important to the overall war effort, space and air superiority are both crucial to the success of the troops on the ground. Whether these Commanders command a capital ship, a
wing of fighter craft, or a ground-pounding infantry unit, they seek to ensure that the Rebel Alliance controls the skies as well as the stars.






10 Duty Swapped for 10 exp
10 duty Swapped for 2,500 credits

Description

Female
Age: 43

Not that you would be able to tell from quickly looking at her but the right side of her face is severely burnt because of this she will always be using her cascader to cover that up when she is not in her bunk.


Init
===
Vigilance !init pc [ppa]
Cool !init PC [aaaa]

Common Actions
==============
**Leadership check.** *Presence 4, Leadership 2, Command (1),Symbol of command BPEA-IA Cascader !roll [pppabb]

==DO ALL THE THINGS==
*Improved Field Commander (Action).** *Presence 4, Leadership 2, Command (1), Symbol of Command. Allies Double to his Presence may suffer one strain to perform one maneuver or may spend a Tri to suffer one strain to take an action.* !roll[ppaabbdd]

==SHOOT ALL THE THINGS WITH THE BIG GUNS==
*Gunnery Shot** *Agility 4, Gunnery 2

Other Notes

Downtime 24 hours
48 hours for 5 xp

Ziva,Sathari (re spec used)

Sathari begin with one rank in Coor­dination. They still may not train Coordination above rank 2 during character creation
initial 100xp

Agility 3->4(40xp), Will 2->3 (30xp) Pres 2->3(30xp)
10 xp from sfl recruitment,+10 xp over recruit +90 duty and 135 xp from retiring Katie +400 credits

Free Weapon: AJ 23 Concussive rifle
Free Armour: G suit

**Squadron leader**
05: ■ □ □ ■ Grit/Defensive driving
10: ■ □ ■ ■ Field Commander/Quick strike/ Situational Awareness
15: ■ □ ■ □ Command/ Full stop
20: ■ □ ■ □ Improved Field Commander/Form on me
25: □ □ ■ □ Dedication


***Hotshot***
05: □ ■ ■ □ High g training/Skilled jockey
10: □ ■ □ □ Grit
15: □ ■ □ □ High g training
20: □ □ □ □
25: □ □ □ □

Free ranks (Commander) : Coercion, Discipline, Leadership, Vigilance
Free ranks (Squadron Leader) : Gunnery, Piloting space

Skills
Vigilance 1->2 10xp
Gunnery 1->2 10xp
Piloting space 1->2 10xp
Leadership 1->2 10xp


**Missions**
Mission 1 Operation King's Bounty 15 xp 10 duty 400 credits 24 hours
Mission 2 Operation daft funk: 25 xp 20 duty 400 credits 24 hours
48 hours turned in for 5 xp
Mission 3: Operation OTB "Tea time" 25 xp 10 duty 3500
Mission 4: Operation daisy chain: 15 xp/15 duty 400 credits 24 hours redits spent
Symbol of command 100 credits
BPEA-IA Cascader 1800 credits
Padded Armour 500 Credits


Total:2400

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