Skilled Jockey (Rank 2) |
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AoR Core Rulebook, Page 156 |
Remove 1 Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts. |
Galaxy Mapper (Rank 2) |
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AoR Core Rulebook, Page 148 |
Remove 1 Setback per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time. |
Let's Ride |
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AoR Core Rulebook, Page 151 |
Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. |
Rapid Recovery (Rank 1) |
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AoR Core Rulebook, Page 154 |
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. |
Natural Pilot |
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AoR Core Rulebook, Page 153 |
Once per session, may re-roll any 1 Piloting (Space) or Gunnery check. |
Defensive Driving (Rank 1) |
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AoR Core Rulebook, Page 145 |
Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving. |
Brilliant Evasion |
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AoR Core Rulebook, Page 144 |
Once per encounter may take Brilliant Evasion action. Select 1 opponent and make an opposed Piloting (Planetary or Space) check to stop opponent from attacking character for rounds equal to Agility. |
Tricky Target |
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AoR Core Rulebook, Page 158 |
Count vehicle or starship piloted as having a silhouette 1 lower when being attacked. |
Toughened (Rank 2) |
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AoR Core Rulebook, Page 158 |
Gain +2 Wound threshold per rank of Toughened. |
Grit (Rank 3) |
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AoR Core Rulebook, Page 148 |
Gain +1 Strain threshold per rank of Grit. |
Dead to Rights |
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AoR Core Rulebook, Page 145 |
Spend 1 Destiny Point to add additional damage equal to half Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry. |
Dead to Rights (Improved) |
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AoR Core Rulebook, Page 145 |
Spend 1 Destiny Point to add additional damage equal to Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry. |
(Reserved) |
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(Reserved) |
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(Reserved) |
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Master Pilot |
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AoR Core Rulebook, Page 151 |
Once per round while piloting a starship, may suffer 2 strain to perform any action as a maneuver. |
Dedication (Agility) 1 |
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AoR Core Rulebook, Page 145 |
Gain +1 to Agility. This cannot bring Agility above 6. |
Gearhead (Rank 1) |
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AoR Core Rulebook, Page 148 |
Remove 1 Setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. |
Signature Vehicle |
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Stay on Target, Page 33 |
Choose 1 starship or vehicle as Signature Vehicle. Upgrade all Mechanics checks made on that vehicle once. |
Tuned Maneuvering Thrusters (Rank 1) |
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Stay on Target, Page 33 |
Increase the handling of Signature Vehicle by 1 per rank of Tuned Maneuvering Thrusters. |
Bolstered Armor |
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Stay on Target, Page 32 |
Increase the armor value of Signature Vehicle by 1 per rank of Bolstered Armor. |
Fortified Vacuum Seal |
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Stay on Target, Page 32 |
Increase the hull trauma threshold of Signature Vehicle by 1 per rank of Fortified Vacuum Seal. |
(Reserved) |
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(Reserved) |
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(Reserved) |
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(Reserved) |
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(Reserved) |
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Reinforced Frame |
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Stay on Target, Page 33 |
Signature Vehicle gains Massive 1: when making an attack targeting the ship or vehicle, the Critical rating of any weapon used counts as 1 higher. |
Black Market Contacts (Rank 1) |
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EotE Core Rulebook, Page 132 |
When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction. |
(Reserved) |
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True Aim (Advanced Targeting Array) |
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AoR Core Rulebook, Page 158 |
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
Sniper Shot (Advanced Targeting Array) |
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AoR Core Rulebook, Page 156 |
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |