Special Abilities |
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Thisspiasians begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creation. |
Rest and Meditation |
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Thisspiassians need very little sleep to function. They only need to sleep for two hours to heal all strain they are suffering from, instead of for a full night sleep (they cannot sleep multiple times a day however!). In addition, once per session Thisspiasians may spend ten minutes meditating; if they do so, they heal strain equal to twice their ranks in Discipline. |
Expert Tracker |
1 |
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The character removes a setback dice per rank of Expert Tracker from [their] checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal (this does not decrease with additional ranks of Expert Tracker). |
Sniper Shot |
1 |
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Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of their ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range). |
Brace |
1 |
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As a maneuver, the character may Brace themself. This allows the character to remove setback dice per rank of Brace from their next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other physical obstacles that would make a skill check more difficult. |
Grit |
2 |
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Gain +1 Strain Threshold. |
True Aim |
1 |
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Once per round, before the character makes a ranged attack, [they] may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades [their] attack roll once per rank of True Aim. |
Deadly Accuracy |
1 |
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Each time the character gains a rank of Deadly Accuracy, they must choose one combat skill. The character may add their ranks in that combat skill as additional damage to one hit of successful attacks made with that skill using a personal-scale weapon. They cannot choose the same combat skill twice. |
Lethal Blows |
1 |
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The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |