Two-Six by ariarov

Species
Clone
Career
Soldier
Specializations
Retired Clone Soldier
System
Force and Destiny

5
Threshold 16
Current 0
Threshold 14
Current 3
Ranged 1
Melee 1

Characteristics

3
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2 +B
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 3
Brawl (Br) X 3 +B
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

FISTS
Range
Engaged
Skill
Brawl
knockdown, disorient
Damage
3
Critical
5
DC-17
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
7
Critical
3
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
3
Critical
3

10
8/17

Weapons & Armor

PHASE I ARC TROOPER ARMOR

Encumbrance: 4
Hard Points: 2
Rarity: 8 ➲
Price: 5,000
Categories: Full Body, Hard, Hard Full Body
Soak: 2
Defense: 1
Features:
Provides all benefits of a hardened comlink
1 Increase Encumbrance Threshold by 3 Mod
Removes ■ from all Perception checks

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Combat Veteran 1 Advantage to Brawl & Discipline checks per rank
Familiar Suns 1 Once per game session the character may spend a maneuver to make a Hard ( ♦ ♦ ♦ ) Knowledge (Outer Rim) or Knowledge (Core Worlds) check. If successful, the character is familiar with the type of planetary environment he finds himself in. He knows whether the planet is likely to be inhabited and, if so, where habitation could be found. He also knows about unusual environmental effects, hostile predators, or sources of potential profit.
Swift 1 no terrain penalties
toughened 1 +2 wound threshold

Force Powers

Force Rating
1
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.

The user may spend 2 FP to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance The user may spend 1FP and succeed at an Average (♦♦) Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions
Upgrade Effect

Background

Motivation

Morality

DISCIPLINE (STRENGTH)
Rigorous mental and physical discipline comes naturally to the character. He does not make choices rashly, and every action is precise and selected. Those who think they can goad the character into making foolish choices are sorely mistaken.

Source(s): Force and Destiny Core Rulebook, Page 50

OBSESSION (WEAKNESS)
Sometimes, interest in something can turn to obsession if not tempered with reason. The character can slip into an obsessive state about his need to discover information, accomplish a goal, or even defeat a rival, and he may ignore all else until success is his.

Description

Other Notes

Return to Top