Jezreale Ordo by Canderus

Species
Human (Corellian) (Mandalorian)
Career
Councilor
Specializations
Niman disciple
System
Force and Destiny

3
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 1
Melee 2

Characteristics

2
2
2
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0 Add blue
Coercion (Will) 0 Add blue
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Sunder, breach 1, Sephite Gem:
Damage
7
Critical
2
2x Wristblades
Range
Engaged
Skill
Brawl
Vicious 1, pierce 1
Damage
+1
Critical
3
Repulsor Blaster
Range
Short
Skill
Ranged: Light
Concussive 1, Disorient 3, Knockdown, Slow-Firing 2
Damage
-
Critical
-

160

Weapons & Armor

Jedi utility belt.

Cybernetic arm

5x stim pack

Mandalorian Bracers
Equipment:
1. Wristblades
2. Repulsor blaster
3. Wrist mounted blaster.
4. Whip core lancher.


Half Mandalorian armor
Ecum: 3
HP: 5
Notes: Is not complete and thus is not blaster proof.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
No body’s fool 1 The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody's Fool.
Niman Technique 1 Force talent. When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Reflect 1 Force talent. When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) they may take the Reflect incidental. They suffer 3 strain and reduce the damage dealt by a number equal to 2 plus their ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon.
Defensive training 1 When the character wields a Lightsaber weapon, Melee weapon, or Brawl weapon, that weapon gains ranks in the Defensive item quality equal to the character's ranks in Defensive Training (this replaces any ranks in Defensive the weapon already has).
Hardheaded 1 On any turn in which the character is staggered or disoriented, they may perform the Hard Headed action (even though staggered characters are normally barred from performing actions). The character makes a Daunting Discipline check. If they succeed, they are no longer staggered or disoriented. The difficulty of this check decreases by one per additional rank of Hard Headed, to a minimum of Easy.
Toughened 1 Gain +2 wound

Force Powers

Force Rating
2
Power
Move
Description
Upgrade Effect
Magnitude Two targets
Strength Silhouette 1
Power
Bind
Description
Upgrade Effect

Background

Motivation

Morality

Zuko scar and right cybernetic arms

Description

Other Notes

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