Johric Besfor by Preacher

Species
Human
Career
Consular
Specializations
Arbiter
System
Force and Destiny

3
Threshold 14
Current 0
Threshold 14
Current 1
Ranged 0
Melee 0

Characteristics

2
2
3
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2 Holocron +1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 1 Holocron +1
Negotiation (Pr) X 2 -1 SB
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0 -1 SB
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1 Holocron +3
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
HP-5, Breach 1, Sunder
Damage
6
Critical
2
Heavy Blaser Pistol
Range
Medium
Skill
Ranged: Light
Stun
Damage
7
Critical
3

305
1880
4 of 8

Weapons & Armor

Concealing Robes-+1Soak, +1Setback to recognize or notice PC

Personal Gear

3-Mal secure Comlink
Scanner
Macrobinoculars
Utility Belt + 1 Encumbrance
Val Isa Holocron
Stimpack x3
Reload x1
Physician Kit-no penalty on Medicine skill, +1 Boost to check, auto Advantage to checks using kit

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sense Emotions 1 Core 151 Add Boost to all Charm, Coercion, and Deception checks unless the target is immune to Force Powers
Savvy Negotiator 1 Disc of Harmony 30 Remove Setback per rank of Savvy Negotiator from all Negotiation and Streetwise checks.
Grit 2 Core 144 Gain +1 Strain threshold per rank of Grit
Nobody's Fool 2 Core 148 May upgrade the difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Congenial 1 Disc of Harmony 28 As an incidental, suffer Strain up to ranks in Congenial to downgrade difficulty of Charm or Negotiation checks, or upgrade difficulty when targeted by the same, by an equal number
Toughened 1 Core 153 Gain +2 Wound Threshold
Reflect 1 Core 150 If wielding a Lightsaber weapon when hit by a ranged attack, suffer 3 Strain to reduce damage by 2 plus ranks in Reflect.
Improved Sunder 1 Disc of Harmony 30 Each Advantage spent to activate a weapon's Sunder quality damages an item two steps instead of one.
Parry 1 Core 149 If wielding a lightsaber or melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 points plus ranks in parry.

Force Powers

Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others. **Special Rule- When guiding and shaping thoughts, only dark points may be used to generate negative emotions such as rage, fear, and hatred. Only light points may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either light or dark.

The character may spend light or dark to stress the mind of one living target he is engaged with inflicting 1 strain.
Upgrade Effect
Magnitude Spend force points to increase targets affected equal to magnitude upgrades purchased.
Range Spend force points to increase power’s by a number of Range bands equal to range upgrades purchased.
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of his dice pool. He may spend Force points to gain Success or Advantage (user’s choice) on the check.
Control The Force user may make an opposed Discipline vs Discipline check combined with an Influence Power check. If the user spends force points and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.

Background

Born on Alderaan to Dryn and Altea Besfor. Father was in the diplomatic corps. Well-respected negotiator. Knew Bail Organa. Johric picked up diplomacy and negotiation skill from listening and practice as Dryn traveled with family. Joined the corps at an early age and began to earn my own reputation negotiating trade disputes. Came to know and work well with Sanreena Hisena {nicknamed Reena} a Bothan Politician. During time traveling and being a diplomat myself learned to appreciate and understand other races, how they think, what is important to them.

Motivation

Cause

Emotional Strength - Justice
Emotional Weakness - Obsession

Morality

Total Morality - 62

Harmony -
Conflict -

Description

Male human, about 40 years old, average height and build, brown hair, hazel eyes, beard.

Other Notes

Consulars seek a stronger connection to the Force and consider it a friend and ally. No piece of knowledge is to obscure to be overlooked as it may be the key to unlocking a peaceful resolution or allow the Consular to see the feint that hides the killing blow while in battle.

Consulars also consider the future to loom large, not only the past. Consulars consider training and teaching to be crucial to ensuring the continuation of the Jedi order and its traditions.

The Arbiter promotes peace and balance. They work tirelessly to bring those in conflict together in hopes that settling conflicts will build stronger communities. Strong bonds and communities are, after all, less likely to fall prey to false promises of aid from those with nefarious motives working for the Empire. While fearsome in battle an Arbiter’s true strength comes in allying with the Force to promote harmony, seek balance, and preserve the teaching and traditions of the Jedi Order.

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