Concealing Robes-+1Soak, +1Setback to recognize or notice PC
Personal Gear
3-Mal secure Comlink
Scanner
Macrobinoculars
Utility Belt + 1 Encumbrance
Val Isa Holocron
Stimpack x3
Reload x1
Physician Kit-no penalty on Medicine skill, +1 Boost to check, auto Advantage to checks using kit
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Sense Emotions
1
Core 151
Add Boost to all Charm, Coercion, and Deception checks unless the target is immune to Force Powers
Savvy Negotiator
1
Disc of Harmony 30
Remove Setback per rank of Savvy Negotiator from all Negotiation and Streetwise checks.
Grit
2
Core 144
Gain +1 Strain threshold per rank of Grit
Nobody's Fool
2
Core 148
May upgrade the difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Congenial
1
Disc of Harmony 28
As an incidental, suffer Strain up to ranks in Congenial to downgrade difficulty of Charm or Negotiation checks, or upgrade difficulty when targeted by the same, by an equal number
Toughened
1
Core 153
Gain +2 Wound Threshold
Reflect
1
Core 150
If wielding a Lightsaber weapon when hit by a ranged attack, suffer 3 Strain to reduce damage by 2 plus ranks in Reflect.
Improved Sunder
1
Disc of Harmony 30
Each Advantage spent to activate a weapon's Sunder quality damages an item two steps instead of one.
Parry
1
Core 149
If wielding a lightsaber or melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 points plus ranks in parry.
Force Powers
Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others. **Special Rule- When guiding and shaping thoughts, only dark points may be used to generate negative emotions such as rage, fear, and hatred. Only light points may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either light or dark.
The character may spend light or dark to stress the mind of one living target he is engaged with inflicting 1 strain.
Upgrade
Effect
Magnitude
Spend force points to increase targets affected equal to magnitude upgrades purchased.
Range
Spend force points to increase power’s by a number of Range bands equal to range upgrades purchased.
Control
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of his dice pool. He may spend Force points to gain Success or Advantage (user’s choice) on the check.
Control
The Force user may make an opposed Discipline vs Discipline check combined with an Influence Power check. If the user spends force points and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Background
Born on Alderaan to Dryn and Altea Besfor. Father was in the diplomatic corps. Well-respected negotiator. Knew Bail Organa. Johric picked up diplomacy and negotiation skill from listening and practice as Dryn traveled with family. Joined the corps at an early age and began to earn my own reputation negotiating trade disputes. Came to know and work well with Sanreena Hisena {nicknamed Reena} a Bothan Politician. During time traveling and being a diplomat myself learned to appreciate and understand other races, how they think, what is important to them.
Male human, about 40 years old, average height and build, brown hair, hazel eyes, beard.
Other Notes
Consulars seek a stronger connection to the Force and consider it a friend and ally. No piece of knowledge is to obscure to be overlooked as it may be the key to unlocking a peaceful resolution or allow the Consular to see the feint that hides the killing blow while in battle.
Consulars also consider the future to loom large, not only the past. Consulars consider training and teaching to be crucial to ensuring the continuation of the Jedi order and its traditions.
The Arbiter promotes peace and balance. They work tirelessly to bring those in conflict together in hopes that settling conflicts will build stronger communities. Strong bonds and communities are, after all, less likely to fall prey to false promises of aid from those with nefarious motives working for the Empire. While fearsome in battle an Arbiter’s true strength comes in allying with the Force to promote harmony, seek balance, and preserve the teaching and traditions of the Jedi Order.