Threshold | 19 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 3 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 3 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 3 | |||
Leadership (Pr) | 3 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 3 | -1 setback | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 3 | |||
Brawl (Br) | 3 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 4 | |||
Ranged: Light (Ag) | 3 | |||
Ranged: Heavy (Ag) | 4 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
DC-15: Standard |
RangeLong |
SkillRanged: Heavy |
|
Accurate 1, Autofire, Pierce 1 |
Damage10+1 |
Critical3 |
|
DC-15: Blast |
RangeShort |
SkillRanged: Heavy |
|
Blast 7, Inaccurate 2, Knockdown |
Damage10 |
Critical3 |
|
DC-15: Concussion |
RangeLong |
SkillRanged: Heavy |
|
Breach 1, Concussive 1, Slow Firing 1 |
Damage10 |
Critical3 |
|
BKX-4 "Shockwave" grenade |
RangeShort |
SkillRanged: Light |
|
Blast 8, Disorient 5(Blasting), Knockdown(Blasting), Limited Ammo 1 |
Damage10 |
Critical5 |
|
G2 Concussion Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 8, Concussive 2, Disorient 5(Blasting), Limited Ammo 1 |
Damage10 |
Critical5 |
|
Electrostaff |
RangeEngaged |
SkillMelee |
|
Cortosis, Cumbersome 3, Linked 1, Stun Setting, Unwieldy 3 |
Damage8 |
Critical3 |
|
Electrobaton (X2) |
RangeEngaged |
SkillMelee |
|
Cortosis, Defensive 1, Stun 3, Stun Setting, Paired(Only 1 advantage needed for second hit) |
Damage6 |
Critical4 |
|
Electrohammer |
RangeEngaged |
SkillMelee |
|
Cortosis, Cumbersome 4, Inaccurate 1, Knockdown, Stun Setting, Unwieldy 4 |
Damage |
Critical |
|
Ground Discharge |
RangeShort |
SkillMelee |
|
Knockdown, Always 3 purple |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Adversary | 1 | Upgrade incoming attacks | |
Deadly Accuracy (Commander) | 1 | +1 Ranged Heavy damage | |
Dodge (Commander) | 3 | Suffer up to ranks in strain to upgrade incoming attack by the same number | |
Persistent Targeting (Commander) | 1 | After successful combat check, add blue to combat checks against the same target for the rest of the encounter | |
Rain of Death (Commander) | 1 | Perform a maneuver to ignore autofire penalties | |
Combat Conversion (Commander) | 1 | Change rifle modes as a maneuver | |
Kill Shot (Commander) | 1 | Spend a round to charge, next attack becomes Crit 1, Vicious 6 | |
Overbalance (Staff) | 1 | Spend despair or 3 threat on incoming attack to stagger attacker | |
Parry (Staff 4, Baton 3, Hammer 2) | 1 | Suffer 3 strain to reduce incoming melee damage by 2+parry | |
Pin (Staff) | 1 | Take Pin action to make opposed athletics, immobilizing opponent on success. Triumph extends duration | |
Whirlwind (Staff) | 1 | Suffer 2 strain to increase difficulty of | |
Feint (Baton) | 1 | Spend Triumph or 3 advantage on failed melee attack to upgrade difficulty of targets next attack on you per ranks | |
Frenzied Attack (Baton) | 1 | Suffer strain up to rank to upgrade melee attack by an equal amount | |
Rain of Blows (Baton) | 1 | May suffer 2 strain and upgrade attack difficulty by one. If both batons hit, the second may not be parried | |
Lethal Blows (Hammer) | 2 | +10 per rank to critical hit results |