Threshold | 19 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | 3 |
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Charm (Pr) | 0 |
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Coercion (Will) | 0 |
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Computers (Int) | 0 |
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Cool (Pr) | 0 |
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Coordination (Ag) | 3 |
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Deception (Cun) | 0 |
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Discipline (Will) | 3 |
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Leadership (Pr) | 3 |
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Mechanics (Int) | 0 |
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Medicine (Int) | 0 |
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Negotiation (Pr) | 0 |
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Perception (Cun) | 3 |
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-1 setback | |
Piloting: Planetary (Ag) | 0 |
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Piloting: Space (Ag) | 0 |
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Resilience (Br) | 0 |
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Skulduggery (Cun) | 0 |
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Stealth (Ag) | 0 |
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Streetwise (Cun) | 0 |
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Survival (Cun) | 0 |
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Vigilance (Will) | 3 |
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Brawl (Br) | 3 |
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Gunnery (Ag) | 0 |
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Lightsaber (Br) | 0 |
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Melee (Br) | 4 |
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Ranged: Light (Ag) | 3 |
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Ranged: Heavy (Ag) | 4 |
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Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | 0 |
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Knowledge: Lore (Int) | 0 |
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Knowledge: Outer Rim (Int) | 0 |
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Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | 0 |
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Knowledge: Xenology (Int) | 0 |
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DC-15: Standard |
RangeLong |
SkillRanged: Heavy |
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Accurate 1, Autofire, Pierce 1 |
Damage10+1 |
Critical3 |
|
DC-15: Blast |
RangeShort |
SkillRanged: Heavy |
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Blast 7, Inaccurate 2, Knockdown |
Damage10 |
Critical3 |
|
DC-15: Concussion |
RangeLong |
SkillRanged: Heavy |
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Breach 1, Concussive 1, Slow Firing 1 |
Damage10 |
Critical3 |
|
BKX-4 "Shockwave" grenade |
RangeShort |
SkillRanged: Light |
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Blast 8, Disorient 5(Blasting), Knockdown(Blasting), Limited Ammo 1 |
Damage10 |
Critical5 |
|
G2 Concussion Grenade |
RangeShort |
SkillRanged: Light |
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Blast 8, Concussive 2, Disorient 5(Blasting), Limited Ammo 1 |
Damage10 |
Critical5 |
|
Electrostaff |
RangeEngaged |
SkillMelee |
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Cortosis, Cumbersome 3, Linked 1, Stun Setting, Unwieldy 3 |
Damage8 |
Critical3 |
|
Electrobaton (X2) |
RangeEngaged |
SkillMelee |
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Cortosis, Defensive 1, Stun 3, Stun Setting, Paired(Only 1 advantage needed for second hit) |
Damage6 |
Critical4 |
|
Electrohammer |
RangeEngaged |
SkillMelee |
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Cortosis, Cumbersome 4, Inaccurate 1, Knockdown, Stun Setting, Unwieldy 4 |
Damage |
Critical |
|
Ground Discharge |
RangeShort |
SkillMelee |
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Knockdown, Always 3 purple |
Damage6 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Adversary | 1 | Upgrade incoming attacks | |
Deadly Accuracy (Commander) | 1 | +1 Ranged Heavy damage | |
Dodge (Commander) | 3 | Suffer up to ranks in strain to upgrade incoming attack by the same number | |
Persistent Targeting (Commander) | 1 | After successful combat check, add blue to combat checks against the same target for the rest of the encounter | |
Rain of Death (Commander) | 1 | Perform a maneuver to ignore autofire penalties | |
Combat Conversion (Commander) | 1 | Change rifle modes as a maneuver | |
Kill Shot (Commander) | 1 | Spend a round to charge, next attack becomes Crit 1, Vicious 6 | |
Overbalance (Staff) | 1 | Spend despair or 3 threat on incoming attack to stagger attacker | |
Parry (Staff 4, Baton 3, Hammer 2) | 1 | Suffer 3 strain to reduce incoming melee damage by 2+parry | |
Pin (Staff) | 1 | Take Pin action to make opposed athletics, immobilizing opponent on success. Triumph extends duration | |
Whirlwind (Staff) | 1 | Suffer 2 strain to increase difficulty of | |
Feint (Baton) | 1 | Spend Triumph or 3 advantage on failed melee attack to upgrade difficulty of targets next attack on you per ranks | |
Frenzied Attack (Baton) | 1 | Suffer strain up to rank to upgrade melee attack by an equal amount | |
Rain of Blows (Baton) | 1 | May suffer 2 strain and upgrade attack difficulty by one. If both batons hit, the second may not be parried | |
Lethal Blows (Hammer) | 2 | +10 per rank to critical hit results |