Crossguard Lightsaber
When lightsaber is used to Parry or Reflect, suffer 1 additional strain, but count Parry and Reflect ranks as 1 higher.
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Armord Robes
(Add 3 ADV to Initiative Check Mod)
Superior Quality
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Adversary (2)
2
Increases difficulty by 2
Intimidating (2)
2
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by coercion checks by an equal number of strain suffered this way cannot exceed ranks in intimidating.
Grit
5
Gain 1 strain threshold
Toughened
4
Gain 2 wound threshold
Fearsome
2
When an adversary becomes engaged with the character. the character may force the adversary to make a fear check, with the difficulty equal to the character's rank in Fearsome
Sense Advantage
1
Once per session may add 2Black to 1 NPC skill check
Terrify [Improved]
2
The terrify action make a hard 3Purple coercion check adding FORCE no greater than force rating Disorient one target within medium range per SUCC spend 2ADV to extend duration and spend DARK to immobilize affected target.
Prey on the weak
1
Add +1 Damage to hit of successful combat checks against disoriented targets per rank of Prey on the Weak
Force Rating
3
Gain +1 Force Rating
Dedication (2)
2
Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Conditioned
1
Remove 1BLACK per rank of conditioned from athletics and coordination checks. Reduce the damage of train suffered from falling by 1 ranks of conditioned
Parry [Improved] (4)
4
When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry.
Jump Up
1
Once per round may stand from seated or prone as an incidental.
Dodge (2)
2
When targeted by combat checks may preform a dodge incidental to suffer a number of train no greater than the ranks of dodge then upgrade the difficulty of the check by that number
Reflect (2)
2
When hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in reflect
Ataru Technique
1
When making a check using the Lightsaber skill the character may use agility instead of Brawn
Quick Strike
1
When performing a combat check during combat, the character adds a Bonus Die (Blue Die) per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter.
Uncanny Reactions (2)
2
add 1BLU per rank of uncanny reactions to all vigilance checks
Expert Tracker
1
Remove BLACK per rank of Expert tracker from checks to find tracks or track targets Decrease time to track a target by half
Rapid Reaction (2)
1
Suffer a number of strain to add an equal number success to inivative checks. Strain cannot exceed in rapid reaction
Keen Eye
1
Remove BLACK per rank of Keen eye from perception and vigilance checks decrease time to search a specific area by half
Sense Danger
1
Once per game may remove 2BLACK to 1 skill checks
The Force is my Ally
1
Once per session may suffer 2 strain to preform Force Power action as maneuver
Natural Mystic
1
Once per session may reroll any 1 force power check
Force Powers
Force Rating
4
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend FORCE to sense all living things within short range (including sentient and non-sentient beings).
The user may spend FORCE to sense the current emotional state of one living target with whom he is engaged
Upgrade
Effect
Duration
Sense's ongoing effects may be triggered one additional time per round
Upgrade ability
Ongoing effect: Commit FORCE once per round, when the Force user makes a combat check he upgrades the ability of that check once.
Upgrade Difficulty
Ongoing effect: Commit FORCE once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Control: Sense Thoughts
Spend DARK the force user senses the current thoughts of one living target with whom he is engaged
Strength
When using sense's ongoing effects upgrade the pool twice instead of once
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend DARK to move one object of silhouette 0 that is within short range up to his maximum range. The Default maximum range is short range.
Upgrade
Effect
Range
Spend FORCE to increase power's range by a number of range bands to equal to range upgrades purchased
Magnitude (2)
Spend FORCE to increase targets affected equal to magnitude upgrades purchased
Strength (2)
Spend FORCE to increase silhouette able to be targeted equal to strength upgrades purchased