Threshold | 11 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 1 | +1 Adv. | ||
Coercion (Will) | X | 0 | ||
Computers (Int) | X | 1 | ||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | +1 Adv. | ||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | +1 Adv. | ||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | -[Setback] | ||
Knowledge: Education (Int) | 0 | -[Setback] | ||
Knowledge: Lore (Int) | 0 | -[Setback] | ||
Knowledge: Outer Rim (Int) | 0 | -[Setback] | ||
Knowledge: Underworld (Int) | 0 | -[Setback] | ||
Knowledge: Warfare (Int) | X | 1 | -[Setback] | |
Knowledge: Xenology (Int) | 0 | -[Setback] |
Standard Issue Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage6 |
Critical3 |
|
Stun Grenades |
RangeShort |
SkillRanged: Light |
|
Stun Damage, Blast 8, Disorient 3, Limited Ammo (1/1) |
Damage8 |
Critical- |
Name | Rank | Book & Page | Description |
---|---|---|---|
Zeltron Empathy | 1 | Zan adds [Setback] to Charm and Persuasion rolls targeting her. | |
Zeltron Pheromones | 1 | Zan adds 1 Advantage to all Charm, Deception, and Negotiation rolls. | |
Grit | 2 | (Passive) Gain +1 Strain Threshold per rank in Grit. | |
Researcher | 1 | (Passive) Remove [Setback] per rank of the Researcher Talent from all Knowledge checks. Researching a subject takes half of the time. | |
Ready For Anything | 1 | (Passive) Remove [Setback] per rank of the Ready For Anything Talent on Mass Combat checks and Cool or Vigilance checks to determine initiative order. |