Zan Entaari by MatiasTheLlama

Species
Zeltron
Career
Commander
Specializations
Strategist
System
Age of Rebellion

4
Threshold 11
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
3
3
2
1
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1 +1 Adv.
Coercion (Will) X 0
Computers (Int) X 1
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0 +1 Adv.
Discipline (Will) X 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0 +1 Adv.
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0 -[Setback]
Knowledge: Education (Int) 0 -[Setback]
Knowledge: Lore (Int) 0 -[Setback]
Knowledge: Outer Rim (Int) 0 -[Setback]
Knowledge: Underworld (Int) 0 -[Setback]
Knowledge: Warfare (Int) X 1 -[Setback]
Knowledge: Xenology (Int) 0 -[Setback]

Attacks

Standard Issue Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Stun Grenades
Range
Short
Skill
Ranged: Light
Stun Damage, Blast 8, Disorient 3, Limited Ammo (1/1)
Damage
8
Critical
-

0
155
100
3/7

Weapons & Armor

Blaster Pistol: 2/2 HP, 1 enc. 400c
Stun Grenade: 1 enc. 100c
Padded Armor: Soak 2, Def 0, 2 enc. 500c

Personal Gear

Comlink - 0 enc. 25c
Stimpak (x4) - 0 enc. 25c each.
Emergency Medpak - 1 enc. 100c

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Zeltron Empathy 1 Zan adds [Setback] to Charm and Persuasion rolls targeting her.
Zeltron Pheromones 1 Zan adds 1 Advantage to all Charm, Deception, and Negotiation rolls.
Grit 2 (Passive) Gain +1 Strain Threshold per rank in Grit.
Researcher 1 (Passive) Remove [Setback] per rank of the Researcher Talent from all Knowledge checks. Researching a subject takes half of the time.
Ready For Anything 1 (Passive) Remove [Setback] per rank of the Ready For Anything Talent on Mass Combat checks and Cool or Vigilance checks to determine initiative order.

Background

Motivation

Duties

(5)
Internal Security:
Control is key to starting the first Galactic Republic. A widespread operation has a countless amount of pressure points. If any part of it is susceptible to insurgency, it will bend to it. Strong leadership will spark the flame that the galaxy will follow.

Description

Other Notes

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