Species
Human-Mandalorian
System
Force and Destiny
Characteristics
Skills
Skill |
Career? |
Rank |
Roll |
Adj. |
Astrogation (Int) |
|
0 |
|
|
Athletics (Br) |
|
0 |
|
|
Charm (Pr) |
|
0 |
|
|
Coercion (Will) |
|
0 |
|
|
Computers (Int) |
|
0 |
|
|
Cool (Pr) |
X |
0 |
|
|
Coordination (Ag) |
|
0 |
|
|
Deception (Cun) |
|
0 |
|
|
Discipline (Will) |
X |
1 |
|
|
Leadership (Pr) |
|
0 |
|
|
Mechanics (Int) |
X |
3 |
|
|
Medicine (Int) |
|
0 |
|
|
Negotiation (Pr) |
|
0 |
|
|
Perception (Cun) |
|
0 |
|
|
Piloting: Planetary (Ag) |
|
0 |
|
|
Piloting: Space (Ag) |
|
0 |
|
|
Resilience (Br) |
X |
0 |
|
|
Skulduggery (Cun) |
|
0 |
|
|
Stealth (Ag) |
|
0 |
|
|
Streetwise (Cun) |
|
0 |
|
|
Survival (Cun) |
|
0 |
|
|
Vigilance (Will) |
X |
1 |
|
|
Brawl (Br) |
X |
1 |
|
|
Gunnery (Ag) |
|
0 |
|
|
Lightsaber (Br) |
X |
0 |
|
|
Melee (Br) |
X |
0 |
|
|
Ranged: Light (Ag) |
|
0 |
|
|
Ranged: Heavy (Ag) |
|
0 |
|
|
Knowledge: Core Worlds (Int) |
|
0 |
|
|
Knowledge: Education (Int) |
|
1 |
|
|
Knowledge: Lore (Int) |
|
1 |
|
|
Knowledge: Outer Rim (Int) |
X |
1 |
|
|
Knowledge: Underworld (Int) |
|
0 |
|
|
Knowledge: Warfare (Int) |
|
0 |
|
|
Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
Crossguard Lightsaber |
Range
Engaged |
Skill
Lightsaber |
|
Breach 1, Defensive 1, Sunder. When attacked, may spend 3 disadvantages from opponent check to cause them to become disarmed.
|
Damage
6 |
Critical
2 |
Fists |
Range
Engaged |
Skill
Brawl |
|
|
Damage
|
Critical
|
Weapons & Armor
Light Armor (+2 soak)- need to roll with dm for creation. Its 2 purp.
Critical Injuries & Conditions
Talents
Name |
Rank |
Book & Page |
Description |
Grit |
1 |
Keeping the Peace |
Gain +1 strain threshold. |
Toughened |
1 |
Keeping the Peace |
Gain +2 wound threshold. |
Inventor |
1 |
Keeping the Peace |
When constructing new items or modifying attachments, add a boost or remove a setback die per rank of inventor. |
Force Powers
Power
Enhance
Description
Upgrade |
Effect |
Control |
Ongoing effect. Commit one FD to increase Brawn rating +1. |
Control (3) |
May spend one (L/D) point to add a success or an advantage to an Athletics, Brawl, or Resilience check. |