Namdi Zazin by aphorisnt

Species
Iktotchi
Career
Bounty Hunter & Ace
Specializations
Assassin & Gunner
System
Age of Rebellion

7
Threshold 17
Current 17
Threshold 18
Current 18
Ranged 0
Melee 0

Characteristics

3
4
2
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) X 1
Coordination (Ag) 2 +3 boost
Deception (Cun) 2
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 4
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 1
Resilience (Br) X 2
Skulduggery (Cun) X 2
Stealth (Ag) X 2 +3 boost
Streetwise (Cun) X 1
Survival (Cun) X 2 +2 boost when on Onderon
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 3 +3 to one attack
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 2
Knowledge: Warfare (Int) 2
Knowledge: Xenology (Int) X 0

Attacks

E-11 Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun
Damage
9
Critical
3
SX-21 Pump Action Shotgun
Range
Short
Skill
Ranged: Heavy
prepare 1, pierce 4 at engaged range
Damage
10
Critical
3
** Torpedo Launcher
Range
Long
Skill
Ranged: Heavy
Qualities: Blast 6, Cumbersome 2, Limited Ammo 2///Features: All combat checks to operate outside of water have their difficulty upgraded twice
Damage
8
Critical
**SALUS DF-D1 DUO-FLECHETTE RIFLE
Range
Short
Skill
Ranged: Heavy
Qualities: Blast 4, Limited Ammo 5, Linked 1, Vicious 2
Damage
8
Critical
Wrist Flame Thrower
Range
Short
Skill
Ranged: Light
Qualities: Burn, Pierce 2, Vicious 2
Damage
5
Critical
2
Rodian Cryogen Whip
Range
Short
Skill
Melee
Ensnare 1, Vicious 2, Unwieldy 3
Damage
Melee +2
Critical
3
Vibrorang
Range
Medium
Skill
Ranged: Light
Limited ammo 1, pierce 2, vicious 1
Damage
4
Critical
2
Corondexx VES-700 Pulse Rifle
Range
Medium
Skill
Ranged: Heavy
HP 3, Stun setting, Blast 6
Damage
10
Critical
3

50
715
24135
7/15

Weapons & Armor

E-11 Blaster Rifle (4)
SX-21 Pump Action Shotguns (prep 1) (4)
*Corondexx VES-700 Pulse Rifle (4)
*Wrist Flame Thrower (2)
1 Stun Grenade (1)
1 Frag Grenade (1)
*1 Re-load (1)
*1 Vibrorang (1)
*Ancient Armor (6)
-1 hp, +2 soak
Heavy Clothing (1)
Rodian cryogen whip

encumbrance=4


LEVIATHAN POWER ARMOR
>Encumbrance: 8
>Hard Points: 1
>Rarity: 8
>Price: 1500
>Categories: Full Body, Hard, Hard Full Body, Heavy, Powered, Resistant, Sealed
>Soak: 2
>Defense: 2
>Features: Includes a built-in respirator Includes a built-in Mini-Torpedo Launcher Includes a built-in DF-D1 Duo-Flechette Rifle
>Reduces the difficulty of Resilience checks made to resist the effects extreme cold by one.
>Removes up to ■■ added to checks due to extreme cold.
>Removes up to ■■ added to all Perception, Vigilance, and combat skill checks due to darkness, smoke, or other environmental effects that obscure vision.
>1 Characteristic (Brawn) Mod

Personal Gear

*Backpack (-4)
*Military Belt Pouch (-1)
*Utility Belt (-2)
*Comlink (handheld) (0)
*Glow Rod (1)
*Lockpick Set (1)
*Synthrope (1)
*Stimpack x6 (0)
*Repulsor lift grappling gun
*Arakyd hush-about jet pack
*Eye in the sky
*Electrobinoculars
*Viewmaster

encumbrance=3

Assets & Resources

Koran's pass code
Friendship/taming necklace from Felucian beast rider
long arrow with mysterious crystal arrowhead
Mabel the rancor

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 2 +1 strain
Stalker 3 add boost die (per rank) to stealth and coordination
Dodge 2 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number
Lethal Blows 3 add +10 per rank of lethal blows to any critical injury result inflicted on opponents
Quick Draw 1 Once per round, draw or holster a weapon or accessible item as an incidental.
Precise Aim 2 Once per round, may perform a Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target’s melee and ranged defense by that number.
Targeted Blow 1 After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit.
Sniper Shot 1 Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon’s range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase
Beast Rider 1 Add one boost per rank of Beast Wrangler to checks to tame or wrangle creatures
Expert Handler 1 Remove setback per rank of Expert Handler from Survival checks made to ride beasts.
Deadly Accuracy 1 When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Dedication 1 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Anatomy Lessons 1 After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit
Master Of Shadows 1 Once Per round, suffer 2 strain to decrease difficulty of next Stealth or Subterfuge check by one.
Toughened 2 Gain +2 wound threshold
Durable 2 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Brace 1 Perform a Brace maneuver to remove 1 setback per rank of Brace from next Action. This may only remove setbacks added by environmental circumstances.
Enduring 1 Gain +1 soak value.
Overwhelm Defenses 1 Upon unsuccessful attack with a starship or vehicle weapon, may spend two advantage per rank of Overwhelm Defenses. Reduce the defense in the targeted zone by 1 for every two advantage spent.
True Aim 1 Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Spare Clip 1 Cannot run out of ammo due to despair result. Items with limited ammo quality run out of ammo as normal.
Debilitating Shot 1 Upon Successful attack with a starship or vehicle weapon, may spend 2 advantage to reduce the maximum speed of the target by 1 until the end of the next round.
Jump Up 1 Once per round, may stand from seated or prone as an incidental.

Force Powers

Force Rating
Power
Always Get My Mark
Description
Once per game session the player may choose a known minion NPC, may spend 2 destiny points, and make a hard streetwise check. If the character suceeds they track down their chose mark; a new encounter begins as the character reaches the mark's location.The exact nature of the encounter as well as the circumstances under which it takes place are up to GM discretion.
Upgrade Effect
Increase Effect Upgrade the difficulty of the check once to find a rival NPC instead of a minion
Destiny Always Get My Mark costs 1 destiny point instead of 2.
Change Skill May Activate Always Get My Mark with Survival instead of Streetwise.
Change Skill May Activate Always Get My Mark with Knowledge (underworld) instead of Streetwise.
Reduce Difficulty Reduce the difficulty of the check to activate Always Get My Mark to average (2 purple).

Background

here for fun and for money

Motivation

Duties

sabotage: 0
rank: 6

increased security–increased armor

Description

Other Notes

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