Threshold | 17 |
Current | 17 |
Threshold | 18 |
Current | 18 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 1 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 2 | +3 boost | ||
Deception (Cun) | 2 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 4 | ||
Piloting: Planetary (Ag) | X | 2 | ||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | X | 2 | ||
Skulduggery (Cun) | X | 2 | ||
Stealth (Ag) | X | 2 | +3 boost | |
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | X | 2 | +2 boost when on Onderon | |
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 2 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | X | 3 | +3 to one attack | |
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 2 | |||
Knowledge: Warfare (Int) | 2 | |||
Knowledge: Xenology (Int) | X | 0 |
E-11 Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun |
Damage9 |
Critical3 |
|
SX-21 Pump Action Shotgun |
RangeShort |
SkillRanged: Heavy |
|
prepare 1, pierce 4 at engaged range |
Damage10 |
Critical3 |
|
** Torpedo Launcher |
RangeLong |
SkillRanged: Heavy |
|
Qualities: Blast 6, Cumbersome 2, Limited Ammo 2///Features: All combat checks to operate outside of water have their difficulty upgraded twice |
Damage8 |
Critical |
|
**SALUS DF-D1 DUO-FLECHETTE RIFLE |
RangeShort |
SkillRanged: Heavy |
|
Qualities: Blast 4, Limited Ammo 5, Linked 1, Vicious 2 |
Damage8 |
Critical |
|
Wrist Flame Thrower |
RangeShort |
SkillRanged: Light |
|
Qualities: Burn, Pierce 2, Vicious 2 |
Damage5 |
Critical2 |
|
Rodian Cryogen Whip |
RangeShort |
SkillMelee |
|
Ensnare 1, Vicious 2, Unwieldy 3 |
DamageMelee +2 |
Critical3 |
|
Vibrorang |
RangeMedium |
SkillRanged: Light |
|
Limited ammo 1, pierce 2, vicious 1 |
Damage4 |
Critical2 |
|
Corondexx VES-700 Pulse Rifle |
RangeMedium |
SkillRanged: Heavy |
|
HP 3, Stun setting, Blast 6 |
Damage10 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit | 2 | +1 strain | |
Stalker | 3 | add boost die (per rank) to stealth and coordination | |
Dodge | 2 | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number | |
Lethal Blows | 3 | add +10 per rank of lethal blows to any critical injury result inflicted on opponents | |
Quick Draw | 1 | Once per round, draw or holster a weapon or accessible item as an incidental. | |
Precise Aim | 2 | Once per round, may perform a Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target’s melee and ranged defense by that number. | |
Targeted Blow | 1 | After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit. | |
Sniper Shot | 1 | Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon’s range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase | |
Beast Rider | 1 | Add one boost per rank of Beast Wrangler to checks to tame or wrangle creatures | |
Expert Handler | 1 | Remove setback per rank of Expert Handler from Survival checks made to ride beasts. | |
Deadly Accuracy | 1 | When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill. | |
Dedication | 1 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | |
Anatomy Lessons | 1 | After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit | |
Master Of Shadows | 1 | Once Per round, suffer 2 strain to decrease difficulty of next Stealth or Subterfuge check by one. | |
Toughened | 2 | Gain +2 wound threshold | |
Durable | 2 | May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. | |
Brace | 1 | Perform a Brace maneuver to remove 1 setback per rank of Brace from next Action. This may only remove setbacks added by environmental circumstances. | |
Enduring | 1 | Gain +1 soak value. | |
Overwhelm Defenses | 1 | Upon unsuccessful attack with a starship or vehicle weapon, may spend two advantage per rank of Overwhelm Defenses. Reduce the defense in the targeted zone by 1 for every two advantage spent. | |
True Aim | 1 | Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. | |
Spare Clip | 1 | Cannot run out of ammo due to despair result. Items with limited ammo quality run out of ammo as normal. | |
Debilitating Shot | 1 | Upon Successful attack with a starship or vehicle weapon, may spend 2 advantage to reduce the maximum speed of the target by 1 until the end of the next round. | |
Jump Up | 1 | Once per round, may stand from seated or prone as an incidental. |
Upgrade | Effect |
---|---|
Increase Effect | Upgrade the difficulty of the check once to find a rival NPC instead of a minion |
Destiny | Always Get My Mark costs 1 destiny point instead of 2. |
Change Skill | May Activate Always Get My Mark with Survival instead of Streetwise. |
Change Skill | May Activate Always Get My Mark with Knowledge (underworld) instead of Streetwise. |
Reduce Difficulty | Reduce the difficulty of the check to activate Always Get My Mark to average (2 purple). |