Age of Rebellion
| Threshold | 18 |
| Current | 16 |
| Threshold | 18 |
| Current | 17 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 1 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 2 | +3 boost | ||
| Deception (Cun) | 2 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 4 | ||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | X | 2 | ||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | X | 2 | +3 boost | |
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | X | 2 | +2 boost when on Onderon | |
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | X | 3 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 4 | +3 to one attack | |
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 2 | |||
| Knowledge: Warfare (Int) | 2 | |||
| Knowledge: Xenology (Int) | X | 0 |
| E-11 Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun |
Damage9 |
Critical3 |
|
| SX-21 Pump Action Shotgun |
RangeShort |
SkillRanged: Heavy |
|
| prepare 1, pierce 4 at engaged range |
Damage10 |
Critical3 |
|
| ** Torpedo Launcher |
RangeLong |
SkillRanged: Heavy |
|
| Qualities: Blast 6, Cumbersome 2, Limited Ammo 2///Features: All combat checks to operate outside of water have their difficulty upgraded twice |
Damage8 |
Critical |
|
| **SALUS DF-D1 DUO-FLECHETTE RIFLE |
RangeShort |
SkillRanged: Heavy |
|
| Qualities: Blast 4, Limited Ammo 5, Linked 1, Vicious 2 |
Damage8 |
Critical |
|
| Wrist Flame Thrower |
RangeShort |
SkillRanged: Light |
|
| Qualities: Burn, Pierce 2, Vicious 2 |
Damage5 |
Critical2 |
|
| Rodian Cryogen Whip |
RangeShort |
SkillMelee |
|
| Ensnare 1, Vicious 2, Unwieldy 3 |
DamageMelee +2 |
Critical3 |
|
| Vibrorang |
RangeMedium |
SkillRanged: Light |
|
| Limited ammo 1, pierce 2, vicious 1 |
Damage4 |
Critical2 |
|
| Corondexx VES-700 Pulse Rifle |
RangeMedium |
SkillRanged: Heavy |
|
| HP 3, Stun setting, Blast 6 |
Damage10 |
Critical3 |
|
| DLT-9D Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Accurate 2, Autofire, Pierce 2, Cumbersome 3, reduce difficulty of checks at long range once |
Damage10 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | 2 | +1 strain | |
| Stalker | 3 | add boost die (per rank) to stealth and coordination | |
| Dodge | 2 | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number | |
| Lethal Blows | 3 | add +10 per rank of lethal blows to any critical injury result inflicted on opponents | |
| Quick Draw | 1 | Once per round, draw or holster a weapon or accessible item as an incidental. | |
| Precise Aim | 2 | Once per round, may perform a Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target’s melee and ranged defense by that number. | |
| Targeted Blow | 1 | After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit. | |
| Sniper Shot | 1 | Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon’s range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase | |
| Beast Rider | 1 | Add one boost per rank of Beast Wrangler to checks to tame or wrangle creatures | |
| Expert Handler | 1 | Remove setback per rank of Expert Handler from Survival checks made to ride beasts. | |
| Deadly Accuracy | 1 | When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill. | |
| Dedication | 2 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | |
| Anatomy Lessons | 1 | After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit | |
| Master Of Shadows | 1 | Once Per round, suffer 2 strain to decrease difficulty of next Stealth or Subterfuge check by one. | |
| Toughened | 3 | Gain +2 wound threshold | |
| Durable | 2 | May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. | |
| Brace | 1 | Perform a Brace maneuver to remove 1 setback per rank of Brace from next Action. This may only remove setbacks added by environmental circumstances. | |
| Enduring | 2 | Gain +1 soak value. | |
| Overwhelm Defenses | 2 | Upon unsuccessful attack with a starship or vehicle weapon, may spend two advantage per rank of Overwhelm Defenses. Reduce the defense in the targeted zone by 1 for every two advantage spent. | |
| True Aim | 2 | Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. | |
| Spare Clip | 1 | Cannot run out of ammo due to despair result. Items with limited ammo quality run out of ammo as normal. | |
| Debilitating Shot | 1 | Upon Successful attack with a starship or vehicle weapon, may spend 2 advantage to reduce the maximum speed of the target by 1 until the end of the next round. | |
| Jump Up | 1 | Once per round, may stand from seated or prone as an incidental. | |
| Exhaust Port | 1 | Before attacking a starship or vehicle, the character may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack |
| Upgrade | Effect |
|---|---|
| Increase Effect | Upgrade the difficulty of the check once to find a rival NPC instead of a minion |
| Destiny | Always Get My Mark costs 1 destiny point instead of 2. |
| Change Skill | May Activate Always Get My Mark with Survival instead of Streetwise. |
| Change Skill | May Activate Always Get My Mark with Knowledge (underworld) instead of Streetwise. |
| Reduce Difficulty | Reduce the difficulty of the check to activate Always Get My Mark to average (2 purple). |
| Increase Effect | Upgrade the difficulty of the check twice to find a nemesis NPC or PC instead of a minion |