Naen Soebi by Jeiseun

Species
Human
Career
Consular
Specializations
Arbiter
System
Force and Destiny

3
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
2
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
3

0
260
200
4/8

Weapons & Armor

Lightsaber
Concealing Robes

Personal Gear

Utility Belt
Comlink (Handheld)
Breath Mask
Thermal Cloak
Datapad
Backpack
Holo Messenger
4x Stim Packs

100cr in Republic Credits

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Savvy Negotiator (Rank 2) DoH: 30 Remove 1 Setback Dice per ranks of Savvy Negotiator from all Negotiation and Streetwise Checks
Grit FnD CRB: 130 Gain +1 Strain Threshold
Toughened FnD CRB: 153 Gain +1 Wound Threshold
Parry (Rank1) FnD CRB: 149 When hit by a melee attack, suffer 3 strain and reduce damage by 2 plus Rank in Parry
Calming Aura FnD CRB: 143 When an Opponent targets character with a Force power remove reduce Force Dice generated by 1
Crucial Point DoH: 30 Once per-session the character may introduce to Negotiations one potential concession that the opponent will do nearly to obain
Reflect (Rank 1) FnD CRB: 150 When hit by a ranged attack, suffer 3 strain and reduce damage by 2 plus Rank in Reflect
Sense Emotion FnD CRB: 151 Force Talent: The character adds □ to all Charm, Coercion, and Deception checks unless the target is immune to Force powers
Nobody's Fool (Rank 1) FnD CRB: 148 The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool
Force Rating FnD CRB: 143 Gain +1 Force Rating

Force Powers

Force Rating
2
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.

Special Rule: (May spend LS/DS Use:) When guiding or shaping thoughts, only generated from DS maybe utilized to generate negative emotions. While LS can be used to generate positive emotion. Confusion can be generated LS or DS.
Upgrade Effect
Magnitude Spend LS/DS to increase targets affected equal to Magnitude upgrades purchased.
Range Spend LS/DS to increase power's range by a number of range bands equal to Range upgrades purchased.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.

The user may LS/DS to sense all living things within short range (including sentient and non-sentient beings).

The user may spend LS/DS to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control Ongoing effect: Commit LS Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Control Effect: Spend LS/DS The Force user senses the current thoughts of one liv- ng target with whom he is engaged.

Background

“ I've been told I was born on Kuat a world in renown for its shipyards, as I don't recall spending my early years there. As a child, I had been brought to the Core Worlds to the Jedi Temple. As a Youngling I learned the basic teachings and principles of what it is to be a Jedi and about the Jedi Order itself. After years of studying and practice every day, it was eventually time to do The Gathering and the Initiate Trials. While I can say I wasn’t the fastest, strongest or cunning, I proved my worth upon both crucibles and was selected by my Master. A Falleen women Master Sul Mar."

“While the thought of being assigned to Consular didn’t seem appealing at first. As a Youngling I was enthralled by the stories and legends of how Jedi Masters of old confronted Sith Lords in Lightsaber duels filled me with a sense that I could somehow do the same in a Galaxy devoid of Sith. But it was Master Sul Mar who pointed out that combat was merely a last resort and every effort to spare life should be taken be it negotiating, charming or even utilizing flat out intimidation to prevent possible conflict. Though the merits of being able to defend one's self are also not to be overlooked. As for myself and Master Sul Mar, we traveled the galaxy helping those who found themselves asking for assistance from the Republic. Some of the most memorable where bringing slavers to justice and arranging a peaceful settlement between two tribes on the brink of war in the Outer Rim, to helping the beleaguered survivors of natural disasters in the Mid Rim. While being able to assist a Republic Senator with negotiations with the Intergalactic Banking Clan for debt relief for their homeworld."

“ Alas eventually after years together it was such time Master Sul Mar, she deemed myself ready to undertake the trials for Knighthood. While I dare not speak of what transpired during such Trials, in the end, I proved myself worthy of the title. Though such jubilation was put to a swift halt as the holonet was bombarded with first reports on the Battle of Geonosis. It was then decided I will be departing the Jedi Temple to the 66th Ashen Legion Fleet in orbit over Geonosis post-battle, as I bid my former master farewell. I await whatever destiny is in store for me in these dark turbulent days that lay ahead."

"May the Force guide us thru them.”

Data Entry #8991 Category "Personal Thoughts"

Motivation

Freedom - " A person's freedom in the Galaxy has spiraled for the worse in recent times. As the Separatists rule with an iron fist and tyranny. There is no end to the suffering and misery they inflict upon the citizens of the stars. While even in the Republic I feel freedom is slowly being chipped away with emergency measures being granted by the Republic Senate to the Chancellor and the arrival of the GAR. An army of one man, what freedom will they have when this is over and the weapons of war on both sides fall silent? I will do whatever I can to see to their needs after this war is over."

Data Entry #8992 Category "Personal Thoughts"

Morality

Duty: Personnel: More than machines, credits, or information, the people of the Republic are the most important and vital assets there are, and the Player Character knows this. He is devoted to seeing to their safety, well-being, and capacity
for success. No one should ever be left behind: the most successful missions might not achieve every goal, but they are successful nonetheless when no one dies.

Description

Other Notes

Starting XP 110 as Human
+150 XP for Veterancy
Total: 260 XP
Career: Jedi Consular – Arbiter
Career Choices: Cool, Discipline, Negotiation
Specialization Skills: Lightsaber, Negotiation
Human Skill Choices: Charm, Vigilance

Initial 110xp

Attributes = -60 XP
-30Xp Presence
-30Xp Willpower

Talents: 40
-5xp Sense Motive
-5xp Savvy Negotiator
-5xp Grit
5xp Nobody’s Fool
-10xp Toughened

Force Power: -10xp
-10xp Influence

Veteran XP: 150

Talents:
-15xp Parry Rank 1
-20xp Calming Aura
-20xp Crucial Point
-20xp Savvy Negotiator
-20xp Reflect Rank 1
-25xp Force Rating +1

Force Powers: -30xp

Influence Upgrades
-5xp Range
-5xp Control

-10xp Sense
-10xp Control: Upgrade Difficulty
-10xp Control: Sense Thoughts

Total XP spend: 260

Credit Spending: 3,500cr
-2,500cr Lightsaber
-250cr Holo-Messenger
-200cr Thermal Cloak
-150cr Concealing Robes
-100cr Four Stim Packs
-75cr Data Pad
-50cr Backpack
-25cr Utility Belt
-25cr Commlink (Handheld)
-25cr Breath Mask
100cr in loose Republic Credits

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