Starting // 100xp (90 racial, 10 Morality)
Server Boon: +20 xp
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Rages when Wounded
When a Wookiee has suffered any wounds, he deals +1 damage to Brawl and Melee attacks. When a Wookiee is Critically Injured, he instead deals +2 damage to Brawl and Melee attacks.
Force Powers
Force Rating
1
Power
Alter
Description
The Force user can tap into the Living Force of their surroundings, manipulating the nearby environs.
The Force user may spend O to make all terrain currently within Short range difficult terrain until the end of their next turn.
The Force user may spend 3 to make all terrain currently within Short range normal terrain until the end of their next turn.
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Effect
Power
Conjure
Description
The Force user calls forth a spectral object to their hand which lasts for a short time.
The user may spend 3 to create a facsimile of a Brawl or Melee weapon anywhere within Engaged range. At the end of the user's next turn, this item
dissipates. At the GM's discretion, the user can instead conjure a simple tool or other useful low-tech item with an Encumbrance no greater than 1.
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Effect
Power
Ebb/Flow
Description
The Force user’s actions sap strength from his foes, or empower himself.
Ebb: When the Force user makes a skill check, he may roll an Ebb power check as part of the roll. The user may spend 3 to suffer 1 Strain, then inflict
1 Strain on all other Engaged characters. The Force user may not activate this multiple times.
Flow: When the Force user makes a skill check, he may roll a Flow power check as part of the roll. The user may spend 3 to heal 1 Strain. The Force
user may not activate this multiple times.
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Effect
Power
Enhance
Description
The Force user can perform athletic feats beyond the original scope of their natural abilities.
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend light/dark to gain success or advantage (user's choice) on the check.
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Effect
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend 3 to move one object of Silhouette 0 that is within short range up to his maximum range. The default maximum range is Short
range. (May not be activated multiple times.)
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Effect
Background
Motivation
Morality
PATIENCE (STRENGTH)
The character faces delay and obstruction with a calm mind, recognizing that in time all things will reveal themselves as the Force wills it. The character keeps a steady mind in even the most frustrating circumstances.
CONDESCENSION (WEAKNESS)
The character often treats less patient beings like children and dismisses their concerns. As a result, the character may overlook valuable insight from friends and allies.