Stimpack: 5
Rationpack: 4
Emergency Medpack
Comlink (Handheld)
Datapad
Imperial Army Military Backpack:(Cumbersome 2, Enc +6).
Macrobinoculars
Dataspike
Slicer Gear
Glow rod
Protected Datapad
A99 Rebreather
Fusion Cutter
Ascension Gun
Assets & Resources
Underworld Contact: Rax Calder
Personal Contact: Eris Tal
Personal Contact: ????
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Green Nikto
1
Gain a boost die to Athletics checks made to climb trees and other surfaces their claws can pierce.
Toughened
1
Gain +2 Wound threshold
Parry
1
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Defensive Stance
1
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.
Soresu Technique
1
When making a check using the Lightsaber skill, the character may use intellect instead of Brawn.
Reflect
1
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Improved Parry
1
When a parrying a hit that generated 1 Despair or 3 Threat may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack ends.
Force Powers
Force Rating
1
Power
Move
Description
The Force user can move small objects via the power of the Force.
Upgrade
Effect
Move
The user may spend Light Side or Dark Side points to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Magnitude 1
Spend Light Side or Dark Side Points to increase targets affected to equal to Magnitude upgrades purchased.
Range 2
Spend Light Side or Dark Side points to increase power's range by a number of range bands equal to Range upgrades purchased.
Strength 1
Spend Light Side or Dark Side points to increase silhouette able to be targeted equal to Strength upgrades purchased.