Pre-game build: 1000 credit buy for 5 XP bringing XP to 110
Pre-game build: +1 to willpower (2>3) (-30 XP)
Pre-game build: +1 to intellect (2>3) (-30 XP)
Pre-game build: talents (doctor): surgeon > stim app > surgeon (-30 XP)
Pre-game build: skill: knowledge (xenology) 1 rank (-10 XP)
Pre-game build: skill: medicine 1 rank (-10 XP)
9.18: skill: perception 1 rank (-10 XP)
10.02: skill: vigilance 1 rank (-10 XP)
10.02: skill: perception 1 rank (1>2) (-15 XP)
10.30: no XP spent
04.09: 25 XP awarded for total of 33; talent buy GRIT (-15 XP) for strain threshold 13>14
05.21: 27 XP awarded to bring total to 45 with which I buy third level of perception (20), second level of negotiation (10), first level of computers (10) and first level of streetwise (5)
6.25: 100 XP awarded for total of 100 XP. I buy cybertech skill tree for 30 XP to gain career skills mechanics, athletics and vigilance; rank up to level 1 athletics and mechanics, computers to level 2, medicine to level 3; purchase cyberneticist skill; purchase natural doctor skill
6.25: 3000 credits awarded for total of (whoops I forgot to add before I started buying but I had like 240 extra). I purchased:
med pac 400; padded armor 500; modular backpack with 3 pouches 120; light blaster pistol 300; concealment holster 40; goo gun refill 20 each x 5; mini-med 900; 1 stimpack 25; 20 m synthrope 5; 4 extra reloads 25 each; 2 binders 25 each; 2 sleep packs (250 each).
9.17: 50 XP earned bought toughened (5), cyberneticist (10), surgeon (15), durable (15)