Force and Destiny
| Threshold | 17 |
| Current | 0 |
| Threshold | 11 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 2 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Engineer's Hammer |
RangeEngaged |
SkillMelee |
|
| Cumbersome 3, Disorient 1, Knockdown, Encum 2, HP 0 |
Damage+3 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Gils? | 1 | Nautolan | Can Breathe underwater |
| Body Guard | 1 | FAD Protector | Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. |
| Physician | 1 | FAD Protector | When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician. |
| Toughened | 2 | FAD Protector | Increased WT by +2 |
| Grit | 1 | FAD Protector | increase ST by +1 |
| Force Protection | 2 | FAD Protector | Perform the Force Protection maneuver; suffer 1 strain and commit FD up to ranks of Force Protection. Increase soak by number of FD committed until beginning of next turn. Suffer 1 strain every turn FD remains committed. |
| Heightened Awarness | 1 | FAD Protector | Allies within short range add BOOST to Perception or Vigilance checks. Engaged allies add BOOST X 2 |
| Stimpack Specialization | 1 | FAD Protector | Stimpacks heal 1 additional wound per rank of StimPack SPecialization. |