Uri Detross by Samhills44

Species
Nautolan
Career
Guardian
Specializations
Protector
System
Force and Destiny

3
Threshold 17
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
2
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Engineer's Hammer
Range
Engaged
Skill
Melee
Cumbersome 3, Disorient 1, Knockdown, Encum 2, HP 0
Damage
+3
Critical
5

0
100
0
8

Weapons & Armor

Banal Apparel X 4
Defense 0
Soak 0
Price 25 each
Boring clothing, allows the wearer to hide in plain site. Opposing characters upgrade the difficulty of any checks made to identify the wearer once.

Engineer's hammer, price 350

Personal Gear

Military Traumapac
Encum 1
Price 50
Rarity 3
Gadgets & Gear page 129
A traumapac only allows a character to use the Medicine skill to attempt to remove Critical injuries from others without penalty, as described in the Recovery and Healing section at the end of Chapter VI of the core rulebooks, and it does not allow them to perform the other treatment options described there.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Gils? 1 Nautolan Can Breathe underwater
Body Guard 1 FAD Protector Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.
Physician 1 FAD Protector When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
Toughened 2 FAD Protector Increased WT by +2
Grit 1 FAD Protector increase ST by +1
Force Protection 2 FAD Protector Perform the Force Protection maneuver; suffer 1 strain and commit FD up to ranks of Force Protection. Increase soak by number of FD committed until beginning of next turn. Suffer 1 strain every turn FD remains committed.
Heightened Awarness 1 FAD Protector Allies within short range add BOOST to Perception or Vigilance checks. Engaged allies add BOOST X 2
Stimpack Specialization 1 FAD Protector Stimpacks heal 1 additional wound per rank of StimPack SPecialization.

Background

Motivation

Morality

Description

Other Notes

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