L'Vratt (20 years later) by donkyo

Species
Whiphid
Career
Bounty Hunter
Specializations
Survivalist
System
Edge of the Empire

6
Threshold 20
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

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Characteristics

5
2
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 3
Charm (Pr) 0
Coercion (Will) 3
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 2
Vigilance (Will) 2
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed (Tusks)
Range
Engaged
Skill
Brawl
Viscious 1, Disorient 1, Stun, Knockdown
Damage
+2
Critical
3
Explorer's Knife
Range
Engaged
Skill
Melee
Viscious 1
Damage
+1
Critical
3
MSW-12 Nanodagger
Range
Engaged
Skill
Melee
Pierce 5, Viscious 1, (rolling 3 disadvt will cause the weapon to break)
Damage
+1
Critical
2
GLX Firelance
Range
Long
Skill
Ranged: Heavy
Auto-fire, Disorient 2, Stun setting
Damage
7
Critical
3

Weapons & Armor

Explorer's Knife: Add 1 Boost Die to all Survival Checks

Beast Hide Armor: +1 Soak. Add 1 Advantage to Coercion checks and 1 Threat to Charm checks. Cortosis Quality attatched.

Personal Gear

Utility Belt (+1 Encumbrance)
Stimpack (1)
Comlink (handheld)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Hardy Survivalist 1 A Whiphid adds automatic success to Survival checks and can survive for several weeks without food thanks to reserve blubber.
Tusks 1 When a Whiphid makes a Brawl check to deal damage to an opponent, their attack deals +2 point of damage, has a Crit Rating of 4, and has the Vicious 1 quality.
Outdoorsman 2 The character removes a Setback Die per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with multiple ranks of Outdoorsman).
Hunter 2 The character adds a Boost Die per rank of Hunter to all skill checks when interacting with wild beasts and animals, including combat checks. Add +10 per rank to all Critical Injury rolls against animals per rank of Hunter.
Expert Tracker 3 Remove a Setback Die per rank of Expert tracker from check to find or follow tracks. Survival checks made to track targets take 50% less time than normal. This does not decrease with additional ranks of Expert Tracker.
Forager 1 Remove up to 2 setback die from checks made to look for food, water, or shelter.
Stalker 2 Add 1 boost per rank of Stalker to stealth and coordination checks.
Swift 1 Does not suffer penalties for moving across rough terrain
Soft Spot 1 Once per session, after a successful attack, may flip a Destiny Point to add damage equal to Cunning.
Toughened 2 Gain +2 wound threshold
Natural Outdoorsman 1 Once per session, may reroll 1 Reslience or Surivial check
Blooded 1 Add a boost per rank to recover or resist posions, toxins, or venoms. Reduce the number of turns effected by said posions by 1 turn, per rank.
Enduring 1 +1 soak
Dedication 1 +1 to a single characteristic, no more than 6
Grit 2 +1 Strain threshold
Heroic Fortitude 1 Spend a Destiny point to ignore effects of Critcal Injuries when making Brawl or Melee checks
Parry 2 When hit by a Melee attack, suffer 3 strain to reduce the attack by 2 plus ranks in Parry.
Iron Body 1 Remove setback equal to ranks in IB to Resleince and Coordination checks. Lower the Critical Rating of unarmed attacks by per rank, min of 1.
Unarmed Parry 1 Parry while Unarmed. Reduce strain cost of parry by ranks of UP, min of 1.
Adversary 2 Upgrade checks per rank of Adversary.

Background

Hailing from the icy planet Toola, L'Vratt’s selfish and aggressive nature made the seasonal task of joining hunting tribes especially difficult. It wasn’t rare for him to go through several tribes a season, leaving each one in a mixture of fear and frustration when it was clear he was no longer welcome and the threat of expulsion or “punishment” from tribe elders became eminent. He grew to prefer the offseason where he’d mingle with offworlders in Ithaqua Station, selling his trophies, and bragging about his (very embellished) hunting exploits.

It was there he struck up an unlikely rapport with the lavish Twi’lek crimelord, Sib Obassa, who’d occasionally visit the spaceport in search of exotic animal furs, tusks, and trophies. Obassa was amused by L’Vratt’s brashness and proclivity for violence and, upon learning of his status as an outcast, offered the Whiphid an opportunity to hunt for him offworld. The quarry: a rival spice dealer. L’Vratt accepted and, since then, has acted as the Twi’lek’s favored bounty hunter.

Over time, however, L'Vratt grew perhaps a bit too comfortable with his status as Obassa's right hand. In a moment of arrogance, he did not take proper precautions securing a traitorous smuggler who escaped with a heavy shipment of ryll. Furious, Obassa gave the bounty hunter one chance to redeem himself or else end up with a price on his own head.

The quarry: Dom Kanaan, an Intergalactic Banking Clan representative who recently partnered with Obassa in an off-the-books operation to smuggle spice into the Core Worlds. Though the operation was lucrative for both parties, Obassa decided the Muun had to be destroyed after learning Kanaan was also smuggling something else into the Core: Twi’lek slaves.

L'Vratt has deduced that Kanaan is likely heading to an IBC retreat on the moon Sojourn, where the Whiphid found him already dead. He took the finger of the Muun, and returned to Obassa victorious and restored his good standing.

L'Vratt continued to work for Obassa for next 20 years, bringing his boss the fingers of many who would oppose him. Recently, L'Vratt has been given the bounty of Dr. Kevin, a traveling doctor that rubbed Jabba the wrong way. The Hutts have been dealing with a Civil War, and Jabba lays a lot of this blame on Kevin. If Kevin had sterilized Rotta like he was requested to do years ago, Rotta wouldn't have the power he has today. Any bounty hunter who brings in Kevin's body will be rewarded very generously. Obassa wants this good favor from Jabba, so he has sent L'Vratt to grab the good doctor. L'Vratt infiltrated the Partisans with little trouble, and has begun to stalk his prey...

Motivation

Obligations

OBLIGATION: 10 (+5 for 1000 credits)

Contract: A powerful and strict contract binds the character to a specific employer. This could be a crime boss, an Imperial commander, or a wealthy corporate CEO. Whoever holds the character's contract has nearly total control over the character's future career. All bounties are furnished by the contract holder, and deviating from the terms of the contract can lead to a number of potentially harsh fines and punishments;

Description

Tall and burly, his naturally thick and shaggy brownish-grey fur has been sheared a bit shorter than normal to better accommodate to the heat of Ryloth.

He has picked up some of his employer's vanity, wearing bronze ring-like ornaments on his tusks and decorating his body with the teeth, bones, and claws of his kills.

Other Notes

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