|
Toughened |
4 |
|
+2 to Wt |
|
Enduring |
2 |
|
+1 to soak |
|
Feral Strength |
3 |
|
+1 damage to melee or brawl hits = to ranks |
|
Frenzied Attack |
3 |
|
melee or brawl, suffer strain = to ranks to updrade check by an equal amount of strain suffered. Strain may not exceed ranks |
|
Lethal Blows |
3 |
|
+10 per rank to critical injury results |
|
Knockdown |
1 |
|
after hitting, may spend a triumph to knockdown an opponent |
|
Natural Brawler |
1 |
|
once per session, may reroll any brawl or melee attack |
|
Defensive Stance |
1 |
|
manuever, may suffer strain = to ranks in DS to upgrade the diffuculty of incoming melee attacks for the next round |
|
Heroic Fortitude |
1 |
|
Spend a destiny point to ignore any brawn or agility based crit injury |
|
Dedication |
2 |
|
+1 to Brawn, +1 to Intellect |
|
Grit |
2 |
|
+1 to ST |
|
Surgeon |
1 |
|
heal 1 addtional wound per ranks on medicine checks |
|
Forester |
1 |
|
remove 2 setback die when foraging |
|
Stimpack Specialization |
2 |
|
Stimpacks heal 1 additional wound per specialization |
|
Well Rounded |
1 |
|
Any 2 skills become career skills |
|
Dodge |
1 |
|
when targeted by an attack, may dodge as an incidental, and upgrade attack and suffer strain per rank of dodge |
|
Anatomy Lessons |
1 |
|
Spend Destiny Point to add intellect to damage |
|
Natural Doctor |
1 |
|
Once per session reroll medicine checks |
|
It's Not that Bad |
1 |
|
Once per session, when an ally wouldsuffer a crit, may take this action, make hard medicine check to stop the crit |