Edge of the Empire
| Threshold | 23 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 3 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 4 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 3 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 3 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 5 | ||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| "Ripper" Powersword |
RangeEngaged |
SkillMelee |
|
| Cumbersome 4, Pierce 2, Sunder, Knockdown, Vicious 3 |
Damage+4 |
Critical1 |
|
| Neuronic Whip |
RangeShort |
SkillMelee |
|
| Disorient 4, Ensnare 1, Stun Damage |
Damage+1 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 4 | +2 to Wt | |
| Enduring | 2 | +1 to soak | |
| Feral Strength | 3 | +1 damage to melee or brawl hits = to ranks | |
| Frenzied Attack | 3 | melee or brawl, suffer strain = to ranks to updrade check by an equal amount of strain suffered. Strain may not exceed ranks | |
| Lethal Blows | 3 | +10 per rank to critical injury results | |
| Knockdown | 1 | after hitting, may spend a triumph to knockdown an opponent | |
| Natural Brawler | 1 | once per session, may reroll any brawl or melee attack | |
| Defensive Stance | 1 | manuever, may suffer strain = to ranks in DS to upgrade the diffuculty of incoming melee attacks for the next round | |
| Heroic Fortitude | 1 | Spend a destiny point to ignore any brawn or agility based crit injury | |
| Dedication | 2 | +1 to Brawn, +1 to Intellect | |
| Grit | 2 | +1 to ST | |
| Surgeon | 1 | heal 1 addtional wound per ranks on medicine checks | |
| Forester | 1 | remove 2 setback die when foraging | |
| Stimpack Specialization | 2 | Stimpacks heal 1 additional wound per specialization | |
| Well Rounded | 1 | Any 2 skills become career skills | |
| Dodge | 1 | when targeted by an attack, may dodge as an incidental, and upgrade attack and suffer strain per rank of dodge | |
| Anatomy Lessons | 1 | Spend Destiny Point to add intellect to damage | |
| Natural Doctor | 1 | Once per session reroll medicine checks |