Kark Halueth by ThomasBeleth

Species
Gank
Career
Colonist
Specializations
Doctor - Cyber Tech
System
Edge of the Empire

0
Threshold 0
Current 0
Threshold 0
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
2
3
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) X 0
Medicine (Int) X 5
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 3
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 4
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
More Machine than Man x3 SM 29 Increase cybernetic implant cap by 1 per rank of More Machine than Man
Engineered Redundancies SM 29 Gain the ability to use emergency repair patch es to heal Additionally can be healed with Mechanics checks
Toughened x2 SM 29 Gain +2 Wound threshold per rank of Toughened
Cyberneticist x2 SM 29 Remove • per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less
Energy Transfer SM 29 May suffer 1 Strain to use the Energy Transfer maneuver to power up an unpowered device or replenish exhausted ammunition for an energy weapon.
Surgeon x5 SM 29 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Eye for Detail SM 29 After making a Mechanics or Computers check, may suffer strain up to ranks of Eye for Detail to convert that many successes to advantages
Overcharge SM 29 Once per encounter may use the Overcharge action. Make a hard Mechanics check. On a success, one installed cybernetic provides additional benefits. On Despair the overcharged cybernetic shorts out
Durable SM 29 May reduce any critical injury by 10 per rank of Durable to a minimum of 1
Grit EotE 65 Gain + 1 strain threshold.
Resolve EotE 65 When a character involuntarily suffers strain, he suffers I less strain per rank of Resolve, to a minimum of I
Pressure Point EotE 65 When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks of Medicine (this ignores soak).
Stim Application EotE 65 Take the Stim Application Action; make an Average Medicine check If successful. 1 engaged ally increases I characteristic by I for the remainder of the encounter and suffers 4 strain.
Improved Stim Application EotE 65 When performing Stim Application Action, may increase difficulty of check to Hard ( ♦ ♦ ♦ ) and target only suffers 1 strain.

Background

Motivation

Obligations

Description

If played, need to discuss with DM cybernetic budget.

Other Notes

Gank starting XP
110

Brawn 2-3 (30 XP) 80r
Brawn 3-4 (40 XP) 40r
Intellect 2-3 (30 XP) 10r
Medicine 1-2 (10 XP) 0r


Free starting skill ranks
Career: Charm - Knowledge (Education) - Knowledge (Lore) - Negotiation
Specialization: Medicine - Resilience

Free XP
445

Aquire out of Career Specialization (Cyber Tech) (30 XP) 415r
More Machine than Man Tlnt (5 XP) 410r
Engineered Redundancies Tlnt (5 XP) 405r
Toughened Tlnt (5 XP) 400r
Toughened Tlnt (10 XP) 390r
Cyberneticist Tlnt (5 XP) 385r
Cyberneticist Tlnt (10 XP) 375r
Energy Transfer Tlnt (10 XP) 365r
Surgeon Tlnt (15 XP) 350r
More Machine than Man Tlnt (15 XP) 335r
Eye for Detail Tlnt (10 XP) 325r
Overcharge Tlnt (15 XP) 310r
Grit Tlnt (5 XP) 305r
Surgeon Tlnt (10 XP) 295r
Resolve Tlnt (10 XP) 285r
Pressure Point Tlnt (15 XP) 270r
Surgeon Tlnt (5 XP) 265r
Stim Application Tlnt (10 XP) 255r
Surgeon Tlnt (15 XP) 240r
Improved Stim Application Tlnt (20 XP) 220r
Brawl 0-1 (10 XP) 210r
Brawl 1-2 (15 XP) 195r
Brawl 2-3 (20 XP) 175r
Brawl 3-4 (25 XP) 150r
Medicine 1-2 (10 XP) 140r
Medicine 1-3 (15 XP) 125r
Medicine 1-4 (20 XP) 105r
Medicine 1-5 (25 XP) 80r
Resilience 1-2 (10 XP) 70r
Resilience 2-3 (15 XP) 55r
Durable Tlnt (15 XP) 40r
More Machine than Man Tlnt (20 XP) 20r
Surgeon Tlnt (20 XP) 0r

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