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Parry 4 |
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F&D Guardian |
When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry(6 total). |
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Reflect 3 |
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F&D Guardian |
When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect(5 total). |
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Soresu Technique |
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F&D Guardian(Soresu Defender) |
When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn(not that he ever would). |
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Improved Parry |
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F&D Guardian(Soresu Defender) |
When parrying a hit that generated Despair or 3+ Threat, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage), after original attack resolves. |
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Supreme Parry |
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F&D Guardian(Soresu Defender) |
If the user did not make a combat check during previous turn, may suffer 1 strain to use Parry. |
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Dedication 1; Brawn |
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F&D Guardian(Soresu Defender) |
Increase Brawn by 1, to a maximum of 6. |
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Grit 3 |
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F&D Guardian(Armorer) |
Gain +1 Strain Threshold per Rank(3 total). |
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Armor Master |
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F&D Guardian(Armorer) |
When wearing armor, increase total soak value by 1. |
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Improved Armor Master |
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F&D Guardian(Armorer) |
When wearing armor with a soak value of 2 or higher, increase defense by 1. |
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Tinkerer |
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F&D Guardian(Armorer) |
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once |
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Falling Avalanche |
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F&D Guardian(Armorer) |
Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn. |
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Supreme Armor Master |
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F&D Guardian(Armorer) |
Supreme Armor Master; Once per round, may suffer 3 strain to take the Armor Master incidental; reduce the next Critical Injury suffered by 10 per point of soak, minimum 1(total 90, currently). |
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Dedication 2; Brawn |
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F&D Guardian(Armorer) |
Increase Brawn by 1, to a maximum of 6. |
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Defensive Stance 2 |
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F&D Guardian(Soresu Defender) |
Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance(2) to upgrade difficulty of all incoming melee attacks by an equal number for the next round(2). |
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Imbue Item |
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F&D Guardian(Armorer) |
As a maneuver, suffer 1 strain and commit Force Dice to grant one weapon, piece of armor, or item an improvement while committed. Suffer 1 strain every round Force Dice remains committed. |
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Force Rating +1 |
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F&D Guardian(Armorer) |
Increase Force Rating by 1. |
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Defensive Circle |
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F&D Guardian(Soresu Defender) |
As an action, make a 3 Difficulty Lightsaber (Intellect) check. The character, plus 1 ally within short range per success, gains X defense until the beginning of the next turn. X equals 1, plus 1 per every 2 Advantage spent. |