Nahal Feeora by Protofist

Species
Weequay
Career
Guardian
Specializations
Soresu Guardian, Armorer
System
Force and Destiny

9
Threshold 22
Current 0
Threshold 16
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

6
2
3
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 3
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) X 5
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

0
665
600

Weapons & Armor

Single-Bladed Lightsaber(Standard Handle, Blue Blade, D6, Crit 2, Engaged Range, Breach 1, Sunder, Free)
Armored Robes (Def 1, Soak 2, Encum 5, HPs 2, 4,500c)
Cortosis Shield(Cumbersome 3, Cortosis[Allows Soak to be applied against Breach and Pierce type weapons as normal], 900c)

Personal Gear

Assets & Resources

2x Stimpacs(5 rounds)

Critical Injuries & Conditions

1) Nicked; took a strain one time.
2) I LOST MY LEFT ARM, JACK

Talents

Name Rank Book & Page Description
Parry 4 F&D Guardian When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry(6 total).
Reflect 3 F&D Guardian When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect(5 total).
Soresu Technique F&D Guardian(Soresu Defender) When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn(not that he ever would).
Improved Parry F&D Guardian(Soresu Defender) When parrying a hit that generated Despair or 3+ Threat, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage), after original attack resolves.
Supreme Parry F&D Guardian(Soresu Defender) If the user did not make a combat check during previous turn, may suffer 1 strain to use Parry.
Dedication 1; Brawn F&D Guardian(Soresu Defender) Increase Brawn by 1, to a maximum of 6.
Grit 3 F&D Guardian(Armorer) Gain +1 Strain Threshold per Rank(3 total).
Armor Master F&D Guardian(Armorer) When wearing armor, increase total soak value by 1.
Improved Armor Master F&D Guardian(Armorer) When wearing armor with a soak value of 2 or higher, increase defense by 1.
Tinkerer F&D Guardian(Armorer) May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once
Falling Avalanche F&D Guardian(Armorer) Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn.
Supreme Armor Master F&D Guardian(Armorer) Supreme Armor Master; Once per round, may suffer 3 strain to take the Armor Master incidental; reduce the next Critical Injury suffered by 10 per point of soak, minimum 1(total 90, currently).
Dedication 2; Brawn F&D Guardian(Armorer) Increase Brawn by 1, to a maximum of 6.
Defensive Stance 2 F&D Guardian(Soresu Defender) Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance(2) to upgrade difficulty of all incoming melee attacks by an equal number for the next round(2).
Imbue Item F&D Guardian(Armorer) As a maneuver, suffer 1 strain and commit Force Dice to grant one weapon, piece of armor, or item an improvement while committed. Suffer 1 strain every round Force Dice remains committed.
Force Rating +1 F&D Guardian(Armorer) Increase Force Rating by 1.
Defensive Circle F&D Guardian(Soresu Defender) As an action, make a 3 Difficulty Lightsaber (Intellect) check. The character, plus 1 ally within short range per success, gains X defense until the beginning of the next turn. X equals 1, plus 1 per every 2 Advantage spent.

Force Powers

Force Rating
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend Force Point(s) to add Success or Advantage to the check.
Upgrade Effect
Control 1 Enhance may be used with the Resilience Skill.
Control 2 Take a Force leap action; make an Enhance power check. The
user may spend successes to jump horizontally to any location in
short range.
Control 3 Enhance may be used with the Brawl Skill.

Background

A Weequay, Nahal was born and spent the earlier part of his childhood on the brutal streets of Nar Shadaa. Taken in by the Jedi at an early age, he was trained by Jedi Master Vrook on Coruscant and then in the harsh arctic wilderness of Hoth. Attaining the rank of Jedi, Nahal chose to focus his training on becoming a Jedi Guardian, dreaming of being able to prevent the kind of victimized life that he led on Nar Shadaa. Now, a fully-fledged Jedi Knight, Nahal’s dream has become reality; he volunteers for the most dangerous missions that he could take in order help bring justice to the galaxy.

Motivation

Justice; Nahal wants to bring to justice those that betray the Republic or the Jedi. He seeks to track down and punish the Sith.

Morality

Moral Strength: Justice; Nahal trained as a Guardian so he could bring justice and peace to the galaxy under the aegis of the Jedi. Now, as a Jedi Knight, his dream has become reality.
Moral Weakness: Obsession; Nahal’s dream of becoming a force of justice is, overwhelmingly, his focus. It is hard for him to see paths other than the one straight through to his goal.

Description

Nahal is a Weequay. He stands at nearly six and a half feet tall and well over 300 lbs. He has dark yellow skin and a long, blond coming off the back of his head, and the thick leathery skin and dark eyes of the Weequay. His arms and hands are criscrossed by scars from tinkering with his gear as well as from combat. He is long-limbed and heavily muscled. His fighting style is a blend of masterfully-applied Soresu punctuated offensively by a heavy application of the Djem So variation of Shien.

Other Notes

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