Hermin the hermit by Jmaki02
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
1 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
|
0 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
|
2 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
X |
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
|
0 |
|
|
| Piloting: Planetary (Ag) |
X |
1 |
|
|
| Piloting: Space (Ag) |
X |
1 |
|
|
| Resilience (Br) |
X |
1 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
1 |
|
|
| Streetwise (Cun) |
|
1 |
|
|
| Survival (Cun) |
X |
1 |
|
|
| Vigilance (Will) |
X |
1 |
|
|
| Brawl (Br) |
|
2 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
|
2 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
X |
1 |
|
|
| Ranged: Heavy (Ag) |
X |
1 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
X |
0 |
|
|
Attacks
|
Light saber |
Range
Engaged |
Skill
Lightsaber |
|
|
Breech 1
|
Damage
9 |
Critical
2 |
|
Iron knuckles |
Range
Engaged |
Skill
Brawl |
|
|
Knock down
|
Damage
6 |
Critical
4 |
Personal Gear
Armored robes
Assets & Resources
Tiger threshold 12
Damage 8
Crit 3
Peirce 3
Knock down
Brawl(3)
Brawn(3)
Vigilance(2)
Cool(2)
Force die
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Keen eyed 2 |
|
|
Remove a set back for cool and vigalince |
|
Forager |
|
|
Can remove two set back to forage and takes half as long |
|
Swift |
|
|
Do not suffer penalties for moving through difficult terrain |
|
Outdoorsman 2 |
|
|
Remove a set back for traveling |
|
Sleight of mind |
|
|
Add boost to stealth check unless enemy ignores force powers |
|
Animal empathy |
|
|
When trying to tame an animal add force die and use point to add success or advantage |
|
Animal bond |
|
|
Tame animal with a silhouette no higher than half your force rating |
|
Mental bond |
|
|
Commit force die to use your animal sences and speak to your animal up to long range |
|
Quick movement |
|
|
Suffer two strain to add force dice up to your rating |
|
Share pain |
|
|
When animal is hit you can reduce it by half and player takes the reduced damage |
|
Natural outdoors man |
|
|
Once per a game may reroll survival or resilience check |
Force Powers
Power
Enhance
Description
All up grades.