Liachr by asikes1461

Species
Baelik
Career
Inquisitor (Jedi)
Specializations
Padawan, Knight
System
Force and Destiny

3
Threshold 15
Current 0
Threshold 18
Current 0
Ranged 1
Melee 3

Placeholder Image

Characteristics

1
3
5
1
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 5
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 1
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 3
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

Purple Lightsaber (Curved Hilt)
Range
Engaged
Skill
Lightsaber
Breach +1, Defensive +2, Sunder Quality, Add 1 automatic advantage to lightsaber combat checks when engaged with a single opponent.
Damage
7
Critical
2

0
610
6500
6/7

Weapons & Armor

Purple Lightsaber (Curved Hilt.)
Armored Robes (Long Range Comlink is integrated into the helmet.)
Jedi Utility Belt

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 4 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Toughened 2 The character increases his wound threshold by two per rank of Toughnened.
Grit 4 Each rank of Grit increases a character’s strain threshold by one.
Reflect 3 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Well Rounded 1 The character chooses any two skills. They permanently become career skills.
Sense Danger 1 Once per game session, the character may remove two Setback Dice from any one skill check.
Force Rating 1 Each rank permanently increases Force rating by one.
Adaptable 1 When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove threat or to remove despair equal to their ranks in Cool.
Jump Up 1 Once per round on the character’s turn, the character may stand up from prone or a seated position as an Incidental.
Researcher 1 Remove setback die per rank of Researcher from Knowledge checks. Researching a subject takes half the time.
Improved Reflect 1 When reflecting a hit that generated 1 Despair or 3 Threat, may hit one target in medium range with the same damage as the initial hit, after the original attack resolves.
Improved Parry 1 When parrying a hit that generated 1 Despair or 3 Threat, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after the original attack resolves.

Force Powers

Force Rating
3
Power
Move
Description
At it’s most basic, Move allows the Force user to move small objects he is very close to. It has one basic effect:

The user may spend light or dark Force Points to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Control The Force user can hurl objects to damage tarets by making a ranged combat check combined with a Move power check dealing damage equal to 10 times silhouette.
Control The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Range (2) Spend 1 light/darkside pont to increase power's range by a number equal to range bands equal to Range upgrades purchased.
Magnitude (2) Spend 1 light/darkside point to increase targets affected equal to Magnitude upgrades purchased.
Strength (3) Spend 1 light/darkside point to increase silhouette able to be targeted equal to Strength upgrades purchased.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance Power check as part of the pool.

The user may spend light/darkside Force Points to gain Successes or Advantage (his choice) per point on his check. This counts as a normal Force power check in every way – it is simply combined with the overall skill check.
Upgrade Effect
Control Enhance can be used with the Resilience skill.
Control Enhance can be used with the Brawl skill.
Control When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Control Take a Force Leap action. Make an Enhance power check. The user may spend 1 light/darkside point to jump horizontally to any location in short range.
Power
Ebb/Flow
Description
The Force user's actions empower himself or sap strength from his foes.

Ebb: When the Force user makes a skill check, he may roll an Ebb power check as part of the roll. The user may spend 1 light/dark side point to suffer 1 strain, then inflict 1 strain on all other engaged creatures. This may not activate multiple times.

Flow: When the Force user makes a skill check, he may roll a Flow power check as part of the roll. The user may spend 1 light/dark side point to heal 1 strain. The Force user may not activate this multiple times.
Upgrade Effect
Strength The Force user may spend 1 light/darkside point to increase strain healed or inflicted by 1.
Power
Sense
Description
This power allows the Jedi to sense the living Force interacting with the world around them. When he uses the Sense Power, the user may:

Spend one Force point to sense all living things within short range of himself (including both animals and sentient beings).

Spend one Force point to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control Ongoing effect: Commit 1 force die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Control Effect: Spend 1 light/darkside point. The Force user senses the current thoughts of one living target with him who is engaged.
Duration Sense's ongoing effects may be triggered one additional time per round.

Background

Motivation

Morality

Description

Other Notes

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