When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Nobody’s Fool
1
F&D 70
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool
Reflect (Force Talent)
3
F&D 70
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Grit
1
F&D 70
Gain +1 strain threshold.
Defensive Training
2
F&D 70
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training
Niman Technique
1
F&D 70
When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Toughen
1
F&D 70
Gain +2 wound threshold.
Sense Emotions (Force Talent)
1
F&D 70
Add Boost Die to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Sum Djen (Force Talent)
1
F&D 70
May spend Triumph or 2 Advantage with successful Lightsaber check to disarm opponent
Force Assault (Force Talent)
1
F&D 70
Spend Triumph or 3 Advantage on a missed Lightsaber (Willpower) combat check to immediately perform Move Force power action as maneuver.
Draw Closer (Force Talent)
1
F&D 70
Perform Draw Closer action; make a Lightsaber (Willpower) combat check against one silhouette 1 target within medium range, adding Light Side Points no greater than Force rating to check. Spend Force Points to move target one range band closer or to add Success to check.
Center of Being (Force Talent)
1
F&D 70
Take a Center of Being maneuver. Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being.
Improved Center of Being (Force Talent)
1
F&D 70
Suffer 1 strain to perform Center of Being maneuver as an incidental.
Dedication
1
F&D 70
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Force Rating (Force Talent)
1
F&D 70
Gain +1 to Force Rating
Force Powers
Force Rating
4
Power
Protect/Unleash
Description
Upgrade
Effect
Power
Misdirect
Description
The Force user creates illusions to fool those around him.
The user may spend Force Points to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade
Effect
Magnitude (2)
Spend Force Points to affect additional targets equal to Presence per rank of Magnitude purchased.
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Force Point use): When guiding and shaping thoughts, only Force Points generated from Dark Side may be used to generate negative emotions such as rage, fear, and hatred. Only Force Points generated from Light Side may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from Force Points generated from either Light or Dark Side
The character may spend Force Points to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade
Effect
Control
The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends Force Points and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for l round or 5 minutes
Duration (4)
Spend Force Points to increase duration by number of rounds (or minutes) equal to Duration upgrades purchased.
Magnitude (3)
Spend Force Points to increase targets affected equal to Magnitude upgrades purchased.
Range (3)
Spend Force Points to increase power's range by a number of range bands equal to Range upgrades purchased.
Control
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence power check as part of his dice pool He may spend Force Points to gain Success or Advantage (user’s choice) on the check.
Strength
When stressing the mind of a target, the character inflicts 2 strain.
Power
Seek
Description
Upgrade
Effect
Power
Move
Description
Upgrade
Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend Force Points to sense all living things within short range (including sentient and non-sentient beings). The user may spend Force Points to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Control
Effect: Spend Force Points The Force user senses the current thoughts of one liv- ng target with whom he is engaged.
Control
Ongoing effect: Commit Light Force Points Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Background
Survived the Jedi purge and has been living in the Outer Rim. He does live