Ssalusk "Sal" Bast by ValorantKnight1030

Species
Trandoshan
Career
Bounty Hunter
Specializations
Gadgeteer, Cyber Tech
System
Edge of the Empire

7
Threshold 23
Current 0
Threshold 12
Current 0
Ranged 3
Melee 3

Characteristics

4
4
4
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 2
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Nightstinger Blaster Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 3, Cumbersome 3, Pierce 2, Stun setting, Superior
Damage
14
Critical
1
ASP-9 "Vrelt" Autopistol
Range
Short
Skill
Ranged: Light
Autofire
Damage
4
Critical
5
DE-10
Range
Long
Skill
Ranged: Light
Accurate 1, Stun Setting, Pierce 2
Damage
9
Critical
2

0
600

Weapons & Armor

A/KT Mountaineer Armor - 2 boost to climbing/repelling checks. (Jury Rigged Defense, 2/2 hardpoints, VX hands-free weapon system)

DE-10 - Reduce difficulty of combat checks at long and extreme range by 1. Do not add 1 setback dice due to minor repairs needed. Add 1 boost dice to checks for repairing the blaster. (2/2 hardpoints, X440 Blaster Actuating Module +1 setback, laser sight +1 advantage)

APS-9 "Vrelt" Autopistol

Nightstinger - Use a maneuver to switch to stealth mode. Locating the shooter by tracing the blaster bolt or spotting a muzzle blast is effectively impossible. For the remainder of the encounter, weapon is Slow-Firing 2. (Tinkerer +1 hardpoint 4/5 hardpoints, Model 40 Marksman Scope -1 difficulty at long and extreme, 243X Augmented Spin Barrel +1 setback on mechanics, Superior quality customization +1 advantage, VX hands-free weapon system)

Personal Gear

Biofeedback Regulator - Increase cybernetic cap by 2, this implant doesn't count towards the implant cap.

(1/7) Cybernetic Brain Implant - This implant grants a +1 to the Intellect characteristic. It also has a built-in comlink and computer access link.

(2/7) Q-22 Retinal Tracker - Add 1 automatic advantage result to Gunnery and Ranged (Heavy) checks.

(3/7) Surge Override Switch - As an action, make an Average (2 difficulty) Discipline check. Success allows re-activation of implants that have been overloaded by the Ion or Overcharge effects, suffering 2 strain per implant. The override switch cannot be disabled by external means.

(4/7) Cybernetic Right Arm VI - +1 to the Agility characteristic.

(5/7) Cybernetic Legs II - +1 to the Brawn characteristic.

(6/7) Implanted Cyberjack - Suffer 2 strain to decrease difficulty of a Computers check to disable a security device or slice into a computer system by 1.

(7/7) Implant Armor - Provides Soak +1.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2 Gadgeteer Gain + 2 wound threshold.
Jury Rigged 2 Gadgeteer Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
Armor Master 1 Gadgeteer When wearing armor, increase total soak value by 1.
Tinkerer 1 Gadgeteer May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Dedication 1 Gadgeteer Gain + 1 to a single characteristic. This cannot bring a characteristic above 6.
Improved Armor Master 1 Gadgeteer When wearing armor with a soak value of 2 or higher, increase defense by 1.
Toughened 2 Cyber Tech
More Machine Than Man 1 Cyber Tech
Cyberneticist 1 Cyber Tech
Engineered Redundancies 1 Cyber Tech

Background

Ssalusk Bast was enslaved when young. They never cared to discover exactly who it was or return to their people, instead turning to one of the few ways that a Trandoshan can make a living in the outer rim, bounty hunting. They like to stalk their target for weeks on end, gaining an understanding of their prey, then they predict their path, and set unarmed traps in an advantageous position. When their prey enters the kill zone, Sal is already waiting at a vantage point, and arms their traps. Once their target is in the kill zone...well...no one has made it out yet. Sal doesn't hunt for trophies or bragging rights, they hunt to survive in this chaotic and deadly galaxy, where the only ones you can trust are yourself and your blaster.

Motivation

Obligations

After killing their slavers, they are hunted by an organization related to said slavers.

Description

Ssalusk is about as androgynous as a Trandoshan can be, and tends to refer to themself using they/them pronouns. Their armor is mountaineer's armor, but it's been modified with scraps of stormtrooper armor to improve it's defensive benefits. They are often found carrying a large rifle, alongside a slugthrower pistol, as they have dealt with a padawan or two in their time. Their cybernetics are quite obvious upon first glance as well, including the fact that their entire bottom half are heavily modified cybernetic legs.

Other Notes

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