Threshold | 15 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 1 |
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Athletics (Br) | X | 2 |
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Charm (Pr) | 0 |
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Coercion (Will) | 0 |
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Computers (Int) | X | 1 |
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|
Cool (Pr) | X | 2 |
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Coordination (Ag) | 1 |
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Deception (Cun) | 0 |
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Discipline (Will) | X | 2 |
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Leadership (Pr) | X | 1 |
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Mechanics (Int) | X | 3 |
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Medicine (Int) | 0 |
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Negotiation (Pr) | 0 |
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Perception (Cun) | X | 1 |
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Piloting: Planetary (Ag) | X | 0 |
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Piloting: Space (Ag) | 2 |
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Resilience (Br) | X | 1 |
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Skulduggery (Cun) | X | 0 |
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Stealth (Ag) | 0 |
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Streetwise (Cun) | 0 |
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Survival (Cun) | X | 1 |
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Vigilance (Will) | X | 0 |
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Brawl (Br) | X | 2 |
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Gunnery (Ag) | X | 0 |
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Lightsaber (Ag) | 0 |
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Melee (Br) | X | 2 |
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Ranged: Light (Ag) | X | 2 |
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Ranged: Heavy (Ag) | X | 2 |
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Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | 1 |
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Knowledge: Lore (Int) | 0 |
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Knowledge: Outer Rim (Int) | 0 |
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Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | 0 |
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Knowledge: Xenology (Int) | X | 0 |
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Blaster Pistol |
RangeMedium |
SkillRanged: Light |
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Blast +5, Stun, -1 setback, opt. energy cell |
Damage6 |
Criticalωωω |
|
Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
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Blast +5, Stun, -1 setback, -1 engaged |
Damage9 |
Criticalωωω |
|
Vibroknife |
RangeEngaged |
SkillMelee |
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Pierce 2, Vicious 1 |
Damage+1 |
Criticalω |
Name | Rank | Book & Page | Description |
---|---|---|---|
Selective Detonation | 1 | Spend 1 advantage to exclude one target per rank from blast damage | |
Steady Nerves | 2 | Remove 1 setback per rank from Cool or Skulduggery checks | |
Grit | 2 | +1 strain threshold per rank | |
Powerful Blast | 1 | +1 blast damage per rank | |
Master Grenadier | 1 | -1 advantage activation cost for Blast quality on any weapon (minimum of 1) | |
Dedication [Intellect] | 1 | +1 intellect | |
Command | 1 | +1 adv. per rank to leadership checks, they receive +1 adv. to discipline | |
Point Blank | 1 | +1 damage per rank to (light & heavy) w/in short or engaged | |
Strong Arm | 1 | Thrown weapons +1 range band | |
Forager | 1 | -2 setback find food, water, or shelter. Survival to forage take half the time. | |
Outdoorsman | 1 | -1 setback /rank terrain or environmental effects. 1/2 Overland travel time | |
Toughened | 1 | +2 wound threshold |