Threshold | 20 |
Current | 20 |
Threshold | 16 |
Current | 16 |
Ranged | 3 |
Melee | 3 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 2 | 1 boost | ||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 1 | ||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 3 | ||
Piloting: Planetary (Ag) | X | 2 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 4 | 1 boost | |
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | X | 2 | ||
Vigilance (Will) | X | 3 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | X | 6 | 3 boost | |
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | 0 |
GALAAR-15 (Optic Sight, Spin Barrel, Laser Sight, Forearm Grip, Superior) |
RangeLong |
SkillRanged: Heavy |
|
Accurate 3, Pierce 1, Stun Setting, Cumbersome 1, Superior |
Damage19 |
Critical1 |
|
Z-6 Missile |
RangeLong |
SkillRanged: Heavy |
|
Blast 10, Breach 1, Inaccurate 1, Prepare 1 |
Damage15 |
Critical3 |
|
Spitfrost |
RangeShort |
SkillRanged: Light |
|
Blast 5, Burn 2, Cortosis, Ensnare 2, Pierce 2, Vicious 2 |
Damage8 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Sniper Shot | 2 | Sharpshooter | Mauever, Increase weapon range by 1 |
True Aim | 2 | Sharpshooter | Benefits of aiming plus upgrade combat check |
Grit | 3 | Sharpshooter/Assassin | +1 strain |
Deadly Accuracy | 1 | Sharpshooter | Add ranks in Ranged Heavy to Damage |
Lethal Blows | 3 | Sharpshooter/Assassin | +10 per rank to any critical injury |
Deadly Accuracy | 1 | Sharpshooter | Add ranks to Ranged Light to Damage |
Toughened | 4 | Sharpshooter/Gadgeteer/DW | +2 Wound per rank |
Dedication | 1 | Sharpshooter | +1 Agility |
Stalker | 1 | Assassin | +1 Boost to Stealth and Coordination per rank |
Quick Strike | 1 | Assassin | +1 Boost to targets who haven't acted |
Jump Up | 1 | Assassin | Once per round, Move from prone or seated as an incidental |
Precise Aim | 1 | Assassin | Once Per round, perform maneuver to suffer strain equal to ranks, reduce targets melee and ranged defense by that number |
Armor Master | 1 | Gadgeteer | +1 soak when wearing armor |
Jury Rigged | 1 | Gadgeteer | Choose 1 weapon, armor or item and improve it |
Tinkerer | 1 | Gadgeteer | Add 1 hardpoint to weapon |
Dedication | 1 | Gadgeteer | Agility +1 |
Improved Armor Master | 1 | Gadgeteer | Increase Defense by 1 when wearing armor with soak of 2 or higher. |
Jury Rigged | 1 | Gadgeteer | +1 Ranged Defense |
Dodge | 2 | Assassin | Suffer strain equal to ranks then upgrade opposing check by that number |
Dedication | 1 | Assassin | +1 agility |