Threshold | 13 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 0 | ||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | X | 2 | ||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | X | 0 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 1 | ||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | 0 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Dodge | 1 | Infiltrator | When targeted in combat, may use a Dodge Incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
Basic Combat Training | 1 | Recruit | Brawl and Ranged (Light) become career skills. |
Tactical Combat Training | 1 | Recruit | Melee and Ranged (Heavy) become career skills. |
Vehicle Combat Training | 1 | Recruit | Gunnery and Piloting (Planetary) become career skills. |
Well Traveled | 1 | Recruit | Knowledge (Core Worlds) and Knowledge (Outer Rim) become career skills. |
Second Wind | 2 | Recruit | Once per encounter, may use Second Wind incidental to heal Strain equal to ranks in Second Wind. |
Quick Draw | 1 | Recruit | Once per round, draw or holster a weapon or item as an incidental. |
Defensive Stance | 1 | Infliltrator | Once per round as a maneuver, suffer a number of Strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal amount for the next round. |
Jump Up | 1 | Infiltrator | Once per round, may stand from seated or prone as an incidental. |