Aemon Drell by JakTorlin

Species
Human
Career
Spy
Specializations
Infiltrator
System
Edge of the Empire

0
Threshold 13
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 2
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

250
365
3500
0/12

Weapons & Armor

Personal Gear

Backpack - +4 Encumbrance Threshold
Comm (Free)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dodge 1 Infiltrator When targeted in combat, may use a Dodge Incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Basic Combat Training 1 Recruit Brawl and Ranged (Light) become career skills.
Tactical Combat Training 1 Recruit Melee and Ranged (Heavy) become career skills.
Vehicle Combat Training 1 Recruit Gunnery and Piloting (Planetary) become career skills.
Well Traveled 1 Recruit Knowledge (Core Worlds) and Knowledge (Outer Rim) become career skills.
Second Wind 2 Recruit Once per encounter, may use Second Wind incidental to heal Strain equal to ranks in Second Wind.
Quick Draw 1 Recruit Once per round, draw or holster a weapon or item as an incidental.
Defensive Stance 1 Infliltrator Once per round as a maneuver, suffer a number of Strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal amount for the next round.
Jump Up 1 Infiltrator Once per round, may stand from seated or prone as an incidental.

Background

Motivation

Obligations

10 Total

Description

Other Notes

Starting Career - Spy
Free Career Skills - Deception, Perception, Skullduggery, Stealth
Starting Specialization - Infiltrator
Free Specialization Skills - Streetwise, Melee
Free Human Skills (x2) - Discipline, Brawl
Starting XP - 110 XP (Human), +5 Extra Obligation = 115 XP Total
BR 2 -> 3 (30 XP), AG 2 ->3 (30 XP), CUN 2->3 (30 XP) (90 XP for Characteristics); Deception 1->2 (10 XP), Melee 1->2 (10 XP); Dodge Talent (Infiltrator 5 XP) = 115 XP

+250 Earned XP
Specialization: Recruit (Universal, 20 XP)
Talent (All From Recruit): Basic Combat Training, Second Wind, Outdoorsman, Tactical Combat Training, Second Wind, Vehicle Combat Training, Well Traveled,
Quick Draw = 65 XP
Talent (From Infiltrator): Defensive Stance, Jump Up = 15 XP
Skill Increases
Athletics 0->1 (5XP), Cool 0->1 (5XP), Coordination 0->1 (5XP), Ranged (Light) 0->1 (5XP), Ranged (Heavy) 0->1 (5XP) = 10 XP

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