Edge of the Empire
| Threshold | 13 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | X | 2 | ||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | X | 0 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Dodge | 1 | Infiltrator | When targeted in combat, may use a Dodge Incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
| Basic Combat Training | 1 | Recruit | Brawl and Ranged (Light) become career skills. |
| Tactical Combat Training | 1 | Recruit | Melee and Ranged (Heavy) become career skills. |
| Vehicle Combat Training | 1 | Recruit | Gunnery and Piloting (Planetary) become career skills. |
| Well Traveled | 1 | Recruit | Knowledge (Core Worlds) and Knowledge (Outer Rim) become career skills. |
| Second Wind | 2 | Recruit | Once per encounter, may use Second Wind incidental to heal Strain equal to ranks in Second Wind. |
| Quick Draw | 1 | Recruit | Once per round, draw or holster a weapon or item as an incidental. |
| Defensive Stance | 1 | Infliltrator | Once per round as a maneuver, suffer a number of Strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal amount for the next round. |
| Jump Up | 1 | Infiltrator | Once per round, may stand from seated or prone as an incidental. |