Kurzo by Shieo

Species
Ardennian
Career
Engineer
Specializations
Shipwright, Force-Sensitive Outcast
System
Force and Destiny

0
Threshold 10
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
3
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Combat Knife
Range
Engaged
Skill
Melee
Damage
+1
Critical
3
ASP-9 "Vrelt" Autopistol
Range
Short
Skill
Ranged: Light
Auto-fire
Damage
4
Critical
5
Model 53 "Quicktrigger" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3

0
90
365
6

Weapons & Armor

Tracker's Utility Vest - -2 Encumbrance
Combat Knife
ASP-9 "Vrelt" Autopistol x2
Model 53 "Quicktrigger" Blaster Pistol

Personal Gear

Backpack -4 Encumbrance

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Brachiation 1 Racial Remove setback for moving through forest or jungle terrain, add boost on checks to swing, climb, or jump.
Extra Limbs 1 Racial May have twice as much gear in their hands and do not have to suffer strain for a second maneuver. When hanging, treat feet as extra hands. Still may not make 3 maneuvers in a round without “Unmatched Mobility.”
Eye for Detail 1 Engineer After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many success to advantage
Grit 1 Force-Sensitive Outcast +1 Strain for each rank of Grit

Background

Motivation

Ambition (Rolled 1)
A character with this motivation is driven by a specific goal. This motivation is internal, often abstract, and possibly selfish in nature. A character with the Ambition Motivation wants to better himself in some way—gaining love, status, power, or spiritual knowledge, for example. The player should determine the character’s ultimate goal and why he does things the way he does to get there.

Morality

Description

Like most Ardennian's Kurzo is a fairly small bipedal, coated in a thin layer of blue-grey fur with typical primate features one might find on the hands and face are mostly just skin which resembles a tanned hide of brown. Though spotted, he certainly wears the marks of age with a myriad of missing spots of fur due to scars or damage that have long since healed over the course of his life-span. If it weren't enough, the hide-colored skin adorns years of folds and creases nearly enough to count his age- which sits nearly at sixty galactic years; though he'd be the first to admit he stopped counting a few decades ago. After-all space doesn't really make keeping track easy without living on a planet.

Attire varies as a usual sentient being would; with a wardrobe of simple neutral and cheaply dyed colors can be found at any given time. Though he'll often be seen wearing a vest that carries an assortment of tools, ammunition or weapons depending on the environment he finds himself in. In terms of his usual combat gear is a jumpsuit with blaster pistols strapped to his thighs and places easily accessible by one of his four arms to make engagements with hostiles a little easier.

Other Notes

50 Morality
(CC +5 XP & +1,000 Starting Credits)
90 (Starting XP)
-20 XP (Force-Sensitive Outcast)
-20 XP (Int 1 > 2)
-30 XP (Pr 2 > 3)
-5 XP (Grit Rank 1)
-5 XP (Eye for Detail Rank 1)
-5 XP (Perception Rank 0 > 1)
-5 XP (Computers Rank 0 > 1


Credits
(1,500 Starting)
-100 Tracker's Utility Vest - 1 Hardpoint (-2 Encumbrance)
-75 Datapad
-25 Comlink (Handheld)
-35 Restraining Bolt x1
-75 Stimpacks x3
-25 Combat Knife
-300 x2 ASP-9 "Vrelt" Autopistol
-450 Model 53 "Quicktrigger" Blaster Pistol
-50 Backpack

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