Jank Hanson by shtigwilkos

Species
Gank
Career
Ace
Specializations
Gunner
System
Age of Rebellion

5
Threshold 15
Current 6
Threshold 13
Current 9
Ranged 0
Melee 0

Characteristics

3
4
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 3
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) X 3
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Slugthrower Rifle
Range
Medium
Skill
Ranged: Heavy
Cumbersome 2
Damage
7
Critical
5
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 2
Damage
8
Critical
4

25
310
0

Weapons & Armor

CF-9 Republic Naval Flight Suit:
Soak: +1
HP: 2
Built-in respirator.
Remove 1 setback dice from Piloting (Space/Planetary) checks added due to danger or stress of the action.

Pit Crew Overalls:
Soak: +1
HP: 1
Reduce damage suffered from fire and burn quality by 1. Grants encumbrance threshold +1.

SKZ Sporting Blaster:
HP: 4

Frag Grenade:
Grenade may be set to detonate after 3 rounds or on impact.

Basic Outfit (out of flight suit):
Soak: +1

Purple Storm Trooper Helmet

Personal Gear

Rebelion Chain Code: 42069
Former Cell: Sun Crusher

Case of energy cells

Com Link

1 e11 energy cells

2 Frag Grenades

Crash Survival Kit

Stim Packs: 2

Restricter Bolt: Moderately damaged but can threaten R2 to shut him down.

Macro Binoculars: In ship

Assets & Resources

Cracked Processing Chip: Unknown, but must keep it.

Maneuver, Lore Check (Hard)
Good luck charm
If pass, improves bomb drops.
If fail, feel shaken/lost.

R2 unit in astromech slot

ACE Status ACHIEVED

Kill Log:
Tie Fighter: 3
Arrestor Class Cruiser: 1

Critical Injuries & Conditions

Wounds: 10+ Brawn (3) = 13
Strain: 10+ Willpower (2) = 12
Implants : 3+ Brawn (3) = 6

Installed Implants:
Cybernetic Arms VI: +1 Agility.

Talents

Name Rank Book & Page Description
Grit 1 +1 Strain
Toughened 1 +2 wound threshold
Durable 1 Reduce any Critical Injury by 10 per rank
Overwhelm Defenses 2 Spend 2x Advantage to reduce defense of targeted zone by 1 per rank
Debilitating Shot 1 Spend 2x Advantage to reduce the max speed of target by 1 until end of next round
True Aim 1 Once per round, Maneuver to gain benefits of aiming and upgrade combat check by one per rank
Spare Clip 1 Cannot run out of ammo due to Critical Failure

Background

Gank from Nalhutta

Left the Hutts after seeing them constantly sell out the rebels even though the empire fucked them over multiple times. Kill all Imperials on site.

R2: Constantly trying to make shitty illegal deals

Motivation

Vengeance: The Empire has committed an act the Player Character wil never forgive. Every dead stormtrooper and every 21-30 destroyed TIE fighter is another notch on his gun, marking his endless need to make them all pay. Such a motivation can lead to dangerous, even suiciaal actions.

Duties

DUTY: 26

Combat Victory: The Player Character is driven to show that the Alliance can hold its own against Imperial forces in any
troop vs. troop engagement. He wants to engage the Empire’s military—their best, whenever possible—and provide more
victories for the Alliance to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent
tactics, and acquiring the best firepower possible.

Description

ACE Status ACHIEVED

Kill Log:

Tie Fighter: 3
Arrestor Class Cruiser: 1

Other Notes

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