Khalo by Hartok

Species
Kyuzo
Career
Soldier
Specializations
Commando
System
Age of Rebellion

6
Threshold 17
Current 4
Threshold 14
Current 4
Ranged 2
Melee 1

Placeholder Image

Characteristics

4
3
2
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 1C
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 1 1Ra
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0 0C
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1 1S
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1 1C 0S
Vigilance (Will) 0
Brawl (Br) X 0 0C 0S
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3 1C 1S 15xp
Ranged: Light (Ag) X 1 1C
Ranged: Heavy (Ag) X 0 0C
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0 0C
Knowledge: Xenology (Int) 0

0
140
500

Weapons & Armor

Armor
Melee

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 1 5xp +2*N Wound threshold
Physical Training 2 5+10xp Add 1*N Boost dice to all Athletics and Resilience checks
Durable 1 10xp May reduce a Critical Injury suffered by 10*N, to a minimum of 1.
Armor Master 1 15xp When wearing armor, increase total Soak value by 1.
Heroic Fortitude 1 20xp May spend 1 Destiny Point to ignore effects of Critical Injury on Brawn or Agility checks until end of encounter.
Strong Arm 1 10xp +1 range for thrown weapons
Feral Strength 1 15xp +1*N damage per Melee/Brawn attack
Knockdown 1 20xp After hitting melee attack, may spend Triumph to knock target to prone.
Dedication (Brawn) 1 25xp +1 single characteristics (max 6)
Grit 1 5xp +1 Strain Threshold
Point Blank 1 5xp +1 damage with Ranged Heavy/Light at Short ranged or Engaged

Background

Khalo was barely more than a recruit when the Clone Wars broke out. As a proud Kyuzo seeking justice, he volunteered to serve the Republic as a contracted specialist. His natural agility, fierce melee combat skills, and tactical instincts earned him the respect of Jedi commanders, but his trust in the Jedi crumbled when they became enforcers of increasingly questionable orders.

After surviving Order 66 and watching the Republic rot into an Empire, Khalo returned to Phatrong. But the Empire came for it too - strip-mining, conscripting, and “pacifying” his people. That was the final betrayal.

He vanished into the galactic underworld, gathering intel, weapons, and lost soldiers until a chance contact with Bail Organa’s agents drew him into the nascent Rebel Alliance. Now a hardened commando, Khalo leads hit-and-run raids against Imperial installations, always striking fast, vanishing faster. His methods are precise. His fury is silent. And his war is far from over.

Motivation

Justice: In a galaxy full of wrongdoings, justice must be done

Duties

Description

Other Notes

Dense Musculature: Kyuzo are adapted for Phatrong's relatively high gravity, and can make impressive bounding leaps on most other worlds. Once per round as a maneuver, a Kyuzo may suffer 3 strain to leap horizontally or vertically to any location within medium range.

Talent: 145xp
Brawn 3: 30xp
Skills: 15xp

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