Threshold | 17 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 1 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
![]() ![]() |
||
Athletics (Br) | 1 |
![]() ![]() ![]() |
||
Charm (Pr) | 2 |
![]() ![]() ![]() ![]() |
||
Coercion (Will) | 0 |
![]() ![]() |
||
Computers (Int) | 0 |
![]() ![]() |
||
Cool (Pr) | 0 |
![]() ![]() ![]() ![]() |
||
Coordination (Ag) | X | 1 |
![]() ![]() ![]() |
|
Deception (Cun) | X | 1 |
![]() ![]() ![]() |
|
Discipline (Will) | X | 0 |
![]() ![]() |
|
Leadership (Pr) | 0 |
![]() ![]() ![]() ![]() |
||
Mechanics (Int) | 0 |
![]() ![]() |
||
Medicine (Int) | 0 |
![]() ![]() |
||
Negotiation (Pr) | 0 |
![]() ![]() ![]() ![]() |
||
Perception (Cun) | 0 |
![]() ![]() ![]() |
+2 boost dice | |
Piloting: Planetary (Ag) | X | 1 |
![]() ![]() ![]() |
|
Piloting: Space (Ag) | 0 |
![]() ![]() ![]() |
||
Resilience (Br) | 0 |
![]() ![]() ![]() |
||
Skulduggery (Cun) | 0 |
![]() ![]() ![]() |
||
Stealth (Ag) | X | 2 |
![]() ![]() ![]() |
|
Streetwise (Cun) | 0 |
![]() ![]() ![]() |
||
Survival (Cun) | X | 2 |
![]() ![]() ![]() |
|
Vigilance (Will) | X | 1 |
![]() ![]() |
+1 boost die |
Brawl (Br) | 0 |
![]() ![]() ![]() |
||
Gunnery (Ag) | 0 |
![]() ![]() ![]() |
||
Lightsaber (Br) | 0 |
![]() ![]() ![]() |
||
Melee (Br) | 1 |
![]() ![]() ![]() |
||
Ranged: Light (Ag) | 2 |
![]() ![]() ![]() |
||
Ranged: Heavy (Ag) | X | 2 |
![]() ![]() ![]() |
|
Knowledge: Core Worlds (Int) | 0 |
![]() ![]() |
||
Knowledge: Education (Int) | 0 |
![]() ![]() |
||
Knowledge: Lore (Int) | X | 1 |
![]() ![]() |
|
Knowledge: Outer Rim (Int) | 0 |
![]() ![]() |
||
Knowledge: Underworld (Int) | 0 |
![]() ![]() |
||
Knowledge: Warfare (Int) | 0 |
![]() ![]() |
||
Knowledge: Xenology (Int) | X | 1 |
![]() ![]() |
Blaomeri hunting knife |
RangeEngaged |
SkillMelee |
![]() ![]() ![]() |
aquatic, vicious 1, +1 boost die to survival checks |
Damage+1 |
Critical3 |
|
Custom Oberndorf Mfg. Jägerbüchse blaster K-71L |
RangeLong |
SkillRanged: Heavy |
![]() ![]() ![]() |
Aquatic, Slow firing 1, accurate 2, pierce 1, vicious 1, cumbersome 2 |
Damage9 |
Critical2 |
|
Hapalchlaena Harpoon launcher |
RangeShort |
SkillRanged: Light |
![]() ![]() ![]() |
aquatic, limited ammo 1, pierce 1 |
Damage4 |
Critical3 |
|
Pump-action shotgun (old military pattern) |
RangeMedium |
SkillRanged: Heavy |
![]() ![]() ![]() |
limited ammo 6, accurate 1, cumbersome 1, slow firing 0, |
Damage5 (+2@e/-2@m) |
Critical2 |
|
unknown lightsaber pike (yellow) |
RangeEngaged |
SkillLightsaber |
![]() ![]() ![]() |
breach 1, sunder, defensive 1, cumbersome 3 |
Damage6 |
Critical2 |
|
unknown basic lightsaber [orange] |
RangeEngaged |
SkillLightsaber |
![]() ![]() ![]() |
breach 1, sunder |
Damage6 |
Critical2 |
|
2x Koalt mfg. (larger size) Galaxy Walker blaster pistol |
RangeShort |
SkillRanged: Light |
![]() ![]() ![]() |
stun setting, knockdown, vicious 1, accurate 1, innate quickdraw |
Damage8 |
Critical2 |
|
ancient pulse wave sniper rifle |
RangeExtreme |
SkillRanged: Heavy |
![]() ![]() ![]() |
cumbersome 3, vicious 5, accurate 1 |
Damage10 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Additional Limbs | 1 | Hapalchlaena | Gain additional free maneuver per turn, though may not perform more than 2 per turn. |
Amphibious | 1 | Hapalchlaena | Can breathe underwater without penalty and do not suffer movement penalties travelling through water. |
Aquatic | 1 | Hapalchlaena | Water is needed in larger amounts more frequently for this race. A water suit will minimize this need. |
Bioluminescent Markings | 1 | Hapalchlaena | When these are not covered fully gain setback dice to all stealth checks when in an environ that is not natural for them. 1 die when in dim light, 2 in darkness |
venom stuff 1 | 1 | Blaomeri | |
venom stuff 2 | 1 | Blaomeri | |
Blooded | 1 | Blaomeri | The character adds a boost dice per rank of Blooded to their checks to resist or recover from the effects of poisons, venoms, and other toxins. Reduce the duration of any related ongoing effects or damage from toxins, venoms, or poisons by one round per rank of Blooded, to a minimum of one. |
Exper tracker | 1 | Hunter [r1c3] | The character removes a setback dice per rank of Expert Tracker from [their] checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal (this does not decrease with additional ranks of Expert Tracker). |
Hunter | 1 | Hunter [r2c3] | The character adds a boost dice per rank of Hunter to all skill checks when interacting with wild beasts and animals, including combat checks. The character adds +10 per rank of Hunter to all of [their] Critical Injury rolls against animals. |
Uncanny senses | 2 | Hunter, blaomeri | (force talent) The character adds a boost dice per rank of Uncanny Senses to [their] Perception checks. |
Toughened | 1 | Hunter [r1c4] | +2 wound threshold |
Natural Hunter | 1 | Hunter | Once per session, may reroll any 1 perception or vigilence check. |
Uncanny Reactions | 1 | Hunter | (force talent) The character adds a boost dice per rank of Uncanny Reactions to [their] Vigilance checks. |
Rapid Recovery | 1 | Hunter | When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. |
Oceanborn | 1 | Tentacle Priestess | +1 force rating |
Sense Advantage | 1 | Tentacle Priestess | Once per session, may add 2 setback dice to 1 npc's skill check |
Sense Emotions | 1 | Tentacle Priestess | add a boost die (per rank of sense emotions) to all Charm, Coercion, and Deception checks unless the target is immune to Force powers. |
Monster Hunter Crafting | 1 | Tentacle Priestess | Gain 2 boost dice to all crafting checks made with materials you harvested. Can use survival instead of mechanics to craft. Weapons, armor and gear with appropriate materials. gear made in this way breaks with 1 damage less than a modern manufactured version, so despair can cause it break on the spot. |
way of water | 1 | Tentacle Priestess | can use force move to move liquids and control liquids with much higher precision and complexity. |
Improved monster hunter crafting | 1 | Tentacle Priestess | when using monster hunter crafting, allows traits imbued into crafted weapons like cortosis, breach, sunder, vicious, etc that are from innate abilities/traits on the monsters the parts are from. |
Upgrade | Effect |
---|---|
control | enhance can also be used with the coordination skill |
control | The user can take a Force Leap action to make an Enhance power check. They may spend a Force point to jump horizontally to any location within short range. They can use this to leap over obstacles or impassible terrain but cannot leap directly vertically. The user may not activate this multiple times. |
Upgrade | Effect |
---|---|
strength | Spend [L/D] to eliminate 1 Force-based illusion per strength upgrade purchased |
control | commit 1 force die to upgrade vigilance and perception checks once |
control | 1 additional target |
magnitude x1 | Spend [L/D] to gain one additional detail per magnitude upgrade purchased |
Upgrade | Effect |
---|---|
magnitude | The Force user may spend a Force point to exclude a number of engaged characters equal to the number of Magnitude upgrades purchased from being affected by this power. The Force user may activate this multiple times. |
range | upgrade range of flow and ebb powers by 1 ranged band. also allows flow to be used on others. |
Upgrade | Effect |
---|---|
control | sense the current thoughts of one living target within range |
Upgrade | Effect |
---|---|