Jakaust Hastus (The Third of his name. Member of the Lower house branch 'House of the White Lily', Commander of House White Lilies honor guard and Vice Duke of Al Desan) by torson
*Stimapacks 0
*Comlink-Handheld (25)
*Symbol of house Hastus
*electrobinoculars
Assets & Resources
*lightsaber 3 book ( Add a boost to every lightsaber check per session)
*force 3 book ( Add a boost to every force check per session)
***
Reflect 2
Parry 3
Defence 4
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Toughened
Core, 76
Gain +2 wound threshold
Force Protection
Core, 76
suffer 1 strain and commit O up to ranks of Force Protection. Increase soak by number of O committed until beginning of next turn. Suffer 1 strain every turn O remains committed.
Body guard
Core, 76
Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number.
Centre of Being
Core, 76
Take a Center of Being maneuver. Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being.
Street smart
DoR , 103
remove rank number of setback dice from street wise and underworld knowledge checks
Sleight of Mind
DoR , 103
Add a boost die to stealth dice (unless opponents immume to force)
Secrets of the Jedi
DoR , 103
Lightsaber becomes career, reduce difficulty on construction/repair of LS hilt by 1/2 ranks in Lore knowledge (rounded up)
Heightened awareness
Core, 76
Allies (short range) add 1 boost dice to perception and vigilance . Engaged allies add 2
Grit
Core, 76
+1 Strain treshold
Force rating
Core, 76
Force rating +1
Sense emotion
DoH, 23
Add 1b to all charm, coercion and deception checks (unless target is immune to force)
Parry
DoR , 103
When hit by melee: 3 strain to reduce dmg by 2+ranks in parry
Reflect
DoR, 103
When hit by ranged: 3 strain to reduce dmg by 2+ranks in reflect
Grit
DoH, 23
+1 Strain treshold
Congenial
DoH, 23
May suffer a number (1) of strain to downgrade difficulty of Charm/Negotiation check
Improved bodyguard
Core, 76
Once per session when an ally protected by Body Guard is attacked, can take the hit
Grit (changed from nobodys fool)
DoH, 23
+1 Strain treshold
Parry
DoH, 23
When hit by melee: 3 strain to reduce dmg by 2+ranks in parry
Savy Negotiator
DoH, 23
remove 1 blk from all Negotiation and Street wise checks
Dedication
DoH, 23
+1 presence
Physician
Core, 76
When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
Parry
Core, 76
When hit by melee: 3 strain to reduce dmg by 2+ranks in parry
Reflect
Core, 76
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Circle of Shelter
Core, 76
When an engaged ally suffers a hit, may use Parry or Reflect incidental against the hit.
Crucial Point
DoH, 23
Once per session the character may introduce to negotiations one potential concession that an opponent will do nearly anything to obtain
Calming Aura
DoH, 23
When an opponent targets character with a force power, reduce force points generated by 1
Force Rating
DoH, 23
Force Rating
Force Powers
Force Rating
3
Power
Enhance basic
Description
Upgrade
Effect
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. (user may adda succes or advantage)
Power
Move basic
Description
Upgrade
Effect
The Force user can move small objects via the power of the Force. The user may spend 1 FP to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range
Power
Sense basic
Description
Upgrade
Effect
The Force user can sense the Force interacting with the world around him. The user may spend 1 FP to sense all living things within short range (including sentient and non-sentient beings). The user may spend 1 FP to sense the current emotional state of one living target with whom he is engaged.
Power
Influence basic
Description
Upgrade
Effect
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
The character may spend FP's to stress the mind of one living target he is engaged with, inflicting I strain.
Power
Influence control power
Description
Upgrade
Effect
The Force user may make an opposed Discipline vs. Discipline check
combined with an Influence power check If the user spends force points and suceeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for l round or 5 minutes.
Power
Influence magnitude
Description
Upgrade
Effect
1
Use ls/ds points to increases number of targets affected by magnitude rank
Power
Influnce control (mind trick)
Description
Upgrade
Effect
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence power check as part of his dice pool. May spend ls/ds to get successes or advantages
Power
Imbue basic power
Description
Upgrade
Effect
The force user can spend 2 force points to increase one of another engaged character's characteristics by 1 until the end of the Force user's next turn. (only once per character per encounter). If darkside is used a second characteristic can be increased, but both users get 3 strain
Power
Imbue
Description
Upgrade
Effect
range upgrade
spend 2 force points to increase powers range by number of range bands equal to range upgrades
Power
Imbue
Description
Upgrade
Effect
range upgrade
spend 2 force points to increase powers range by number of range bands equal to range upgrades
Power
Imbue
Description
Upgrade
Effect
Duration
commit 2 force dice to substain the ffect of this power as long as the target stays in range
Power
Imbue
Description
Upgrade
Effect
Control upgrade
spend 1 force point to allow the target to count as having ranks in 1 skill equal to user's rank in that skill
Power
Imbue
Description
Upgrade
Effect
Range upgrade
spend 2 force points to increase powers range by number of range bands equal to range upgrades
Background
When the conflict with the empire began the proud noble house of Hastus responded to the call to arms following their old allegiances and treaties. Amongst the aid send to the Rebellion was a group of volunteers led by one of the branch member of the main family, Jakaust Hastus. Driven by a need to prove himself to his family and confirm to the family history he and his band fought in several battles for the Rebellion. However over time Jakaust became wary by the many set backs he suffered. For every victory they achieved they suffered two set backs on another front. After a particulary intense fight the disillusioned noble chose to leave the battlefield instead of returning to his base, becoming another MIA amongst the many.
The next fhew months of his live where turbulent. Jakaust became a wandering soul on the streets of a backwater planet. After a particular heavy drinking night he came into conflict with a Rodian named Teeg who told him he still a had a chance to set things right instead of rotting away in beer in petty jobs. After a quick scuffle which resulted in a drunken Jakaust quickly being slammed to the ground he took the old man more serious and listened to what he had to say...
Motivation
Find reason: After Jakaust got dissillusioned with the cause he was fighting for he hopes the force will guide him to recover his strength and determination.
Morality
Self-exiled noble
score: 67
*Strength*
Bravery: Standing strong against the odds is a motto many of house Hastus follow to the ready, including Jakaust
*Weakness*
Pridefull: Even after living several months down on his luck Jakaust takes great pride in his lineage and often fails to see how they can do wrong
Stubborn: Once Jakaust has an idea in his mind he finds it difficult to change his mind
Description
Pale skin
dark green eyes
Average/slightly muscled
early thirties
Other Notes
Noble house: House Hastus is an old noble lineage. While the eldest of the children of the upper branches live a comfortable life, the younger and lower born can only realistically gin recognision by proving thrmselves in a field, leaving many to join the military or high end research stations