When involuntarily suffering strain, suffer 1 less strain per rank of Resolve to a minimum of 1
Disciple of Lore
1
DoR pg. 99
Once per round, may suffer 1 strain to decrease the difficulty of next Knowledge (Lore) check a number of times equal to ranks in Disciple of Lore.
Grit
1
DoR pg. 99
Gain +1 strain threshold.
Push Aside
1
DoR pg. 99
After making a successful Melee, Brawl, or Lightsaber combat check against an engaged foe, may force the foe to move to short range in a direction of the opponent's choosing. Spend a TRIUMPH to cause the opponent to fall prone after moving.
Extended reach
1
Dor pg. 99
While armed with a 2-handed melee weapon, may suffer one strain to make a combat check with that weapon targeting an enemy at up to short range (rather than engaged range)
Force Powers
Force Rating
2
Power
Heal/Harm
Description
This power reflects a Force user's capacity to manipulate the living energy in things around him. It is the individual's choice, however, whether to use this gift to help others flourish, binding their injuries and making them whole, or to steal their vital essence, ripping the life from them to watch as they wither and die.
Upgrade
Effect
HEAL: Spend FORCE to heal a number of wounds equal to intellect from an engaged living creature (including user).
HARM: Spend FORCE to inflict a number of wounds equal to intellect (ignoring soak) on an engaged living target. the user gains 1 Conflict.
Power
Enhance
Description
This force power allows the user to fill their body with the power of the living force in order to make super-natural leaps and movements.
Upgrade
Effect
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend FORCE to gain a success or an advantage (user's choice) on the check