Jared by Jpolter216

Species
Human
Career
Paladin
Specializations
Force Adherent
System
Force and Destiny

7
Threshold 24
Current 0
Threshold 15
Current 0
Ranged 2
Melee 3

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Characteristics

4
3
2
3
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Sunfire Sword, modified hilt
Range
Engaged
Skill
Lightsaber
Breach 1, Inaccurate 1, Sunder
Damage
8
Critical
1
Heavy Blast-Bow
Range
Long
Skill
Ranged: Heavy
Cumbersome 3, Limited Ammo 1,Inferior 2
Damage
12
Critical
3

150
8

Weapons & Armor

Improved Squire Armor + 2 soak

Utility Belt +2 to Encumbrance

Personal Gear

Magnetic Kyber Crystal

Sailors Biscuit.

Assets & Resources

Critical Injuries & Conditions

Does not speak, knows a version of ASL.

Talents

Name Rank Book & Page Description
Resolve 1 DoR pg. 99 When involuntarily suffering strain, suffer 1 less strain per rank of Resolve to a minimum of 1
Disciple of Lore 1 DoR pg. 99 Once per round, may suffer 1 strain to decrease the difficulty of next Knowledge (Lore) check a number of times equal to ranks in Disciple of Lore.
Grit 1 DoR pg. 99 Gain +1 strain threshold.
Push Aside 1 DoR pg. 99 After making a successful Melee, Brawl, or Lightsaber combat check against an engaged foe, may force the foe to move to short range in a direction of the opponent's choosing. Spend a TRIUMPH to cause the opponent to fall prone after moving.
Extended reach 1 Dor pg. 99 While armed with a 2-handed melee weapon, may suffer one strain to make a combat check with that weapon targeting an enemy at up to short range (rather than engaged range)

Force Powers

Force Rating
2
Power
Heal/Harm
Description
This power reflects a Force user's capacity to manipulate the living energy in things around him. It is the individual's choice, however, whether to use this gift to help others flourish, binding their injuries and making them whole, or to steal their vital essence, ripping the life from them to watch as they wither and die.
Upgrade Effect
HEAL: Spend FORCE to heal a number of wounds equal to intellect from an engaged living creature (including user).

HARM: Spend FORCE to inflict a number of wounds equal to intellect (ignoring soak) on an engaged living target. the user gains 1 Conflict.
Power
Enhance
Description
This force power allows the user to fill their body with the power of the living force in order to make super-natural leaps and movements.
Upgrade Effect
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend FORCE to gain a success or an advantage (user's choice) on the check
1 Enhance can be used with the Brawl skill.
2 Enhance can be used with the Resilience skill

Background

Motivation

Morality

Description

Other Notes

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