When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry
Vaapad Control
1
When making a Lightsaber combat check, the character may suffer 1 strain to downgrade the difficulty of the check a number of times equal to the number of darkside Destiny Points in the Destiny Pool
Lethal Blows
2
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents
Juyo Savagery
1
The character adds +5 to Critical Injury rolls from Lightsaber attacks for each dark side Destiny Point in the Destiny Pool
Reflect
4
When the character suffers a ranged hit, he/she suffers 3 strain and reduces the damage dealt by 2 plus ranks in Reflect
Improved Reflect
1
After reflecting, the character may spend Despair or 3 threat to automatically hit one target within medium range, dealing the same damage as the hit from the initial ranged attack
Improved Parry
1
After parrying, the character may spend Despair or 3 threat to automatically hit the attacker once with a wielded Brawl, Melee, or Lightsaber Weapon. This hit deals the weapons base damage plus damage from applicable talents or abilities
Quick Draw
1
Once per round on the characters turn, he may draw or holster an easily accessible weapon or item as incidental instead of a maneuver.
Adversary
3
Saber Throw
1
Force Powers
Force Rating
3
Power
Move
Description
Upgrade
Effect
Range 3
Range
Control Fine Manipulation
Control Hurl
Strength 2
Silhouette
Magnitude 2
Targets
Power
Enhance
Description
Upgrade
Effect
Control Resilience
Range
Leap range upgrade
Force Leap
jump horizontally to any location within short range