Threshold | 11 |
Current | 11 |
Threshold | 12 |
Current | 10 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 0 | ||
Athletics (Br) | 0 | |||
Charm (Cun) | 2 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 1 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Cun) | X | 3 | ||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 2 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 2 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Cun) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 1 | ||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | X | 0 |
Palm stunner |
RangeEngaged |
Skill |
|
Skullduggery vs resiliance. on succsess automatically incapacitates minion or does 12 strain plus success to threshold |
Damage |
Critical |
Name | Rank | Book & Page | Description |
---|---|---|---|
Know sombody | 4 | Reduce the rarity of an item by ranks | |
Wheel and deal | 5 | sell goods for 10% more per rank | |
convencing demenor | 1 | remove black dice from skuldug and deception checks per rank | |
smooth talker | 2 | triumphs add success equal to rank negotiation | |
nobody's fool | 2 | incoming socail checks against me are harder per rank | |
spare ammo | 1 | can't run out of ammo | |
grit | 2 | +1 strain | |
toughened | 1 | +2 wound | |
Blackmarket contacts | 2 | spend 50 credits to decrese item rarity by 1 per rank | |
steely nerves | 1 | spend destiny ignore crits against willpower and soci=ail checks | |
natral negotiator | 1 | 1 per session may reroll cool or negotiation | |
dedication | 1 | increase an attribuit by 1 ( it was cunning) | |
master merchant | 1 | may spend 2 strain to buy at 25% less or sell for 25% more | |
sound investmets | 4 | gain 100 credits each session | |
plausable deniablity | 1 | remove black dice from coercion and deception | |
Rapid recovery | 2 | when recovering strain gain a 1 extra per rank | |
bought info | 1 | may spend credits equal to the difficaty of the check to pass with one success(knolage checks 50 per difficulty) | |
Greased palms | 1 | before making a socail check may spend up to 50 credits per rank of greased palms to increase the ability for the chekc for every 50 spent |